Merge pull request #47081 from nekomatata/collision-debug-shape-game-only

Disable debug collision shapes in the editor
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Rémi Verschelde 2021-03-17 10:37:57 +01:00 committed by GitHub
commit 8088218e1e
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1 changed files with 2 additions and 1 deletions

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@ -30,6 +30,7 @@
#include "collision_object_3d.h"
#include "core/config/engine.h"
#include "mesh_instance_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
@ -139,7 +140,7 @@ void CollisionObject3D::_update_debug_shapes() {
}
void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
if (debug_shapes_to_update.is_empty()) {
call_deferred("_update_debug_shapes");
}