Split Node3DGizmos into dedicated files
Splits Node3DGizmos into dedicated files.
This commit is contained in:
parent
27253f3eb2
commit
808af8e837
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@ -4,4 +4,5 @@ Import("env")
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env.add_source_files(env.editor_sources, "*.cpp")
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SConscript("gizmos/SCsub")
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SConscript("tiles/SCsub")
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@ -0,0 +1,5 @@
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#!/usr/bin/env python
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Import("env")
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env.add_source_files(env.editor_sources, "*.cpp")
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@ -0,0 +1,55 @@
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/**************************************************************************/
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/* audio_listener_3d_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "audio_listener_3d_gizmo_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/audio_listener_3d.h"
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AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() {
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create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoAudioListener3D"), SNAME("EditorIcons")));
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}
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bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<AudioListener3D>(p_spatial) != nullptr;
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}
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String AudioListener3DGizmoPlugin::get_gizmo_name() const {
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return "AudioListener3D";
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}
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int AudioListener3DGizmoPlugin::get_priority() const {
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return -1;
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}
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void AudioListener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const Ref<Material> icon = get_material("audio_listener_3d_icon", p_gizmo);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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}
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@ -0,0 +1,49 @@
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/**************************************************************************/
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/* audio_listener_3d_gizmo_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef AUDIO_LISTENER_3D_GIZMO_PLUGIN_H
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#define AUDIO_LISTENER_3D_GIZMO_PLUGIN_H
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#include "editor/plugins/node_3d_editor_gizmos.h"
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class AudioListener3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(AudioListener3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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AudioListener3DGizmoPlugin();
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};
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#endif // AUDIO_LISTENER_3D_GIZMO_PLUGIN_H
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@ -0,0 +1,256 @@
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/**************************************************************************/
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/* audio_stream_player_3d_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "audio_stream_player_3d_gizmo_plugin.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/audio_stream_player_3d.h"
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AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
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create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("Gizmo3DSamplePlayer"), SNAME("EditorIcons")));
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create_material("stream_player_3d_material_primary", gizmo_color);
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create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
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// Enable vertex colors for the billboard material as the gizmo color depends on the
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// AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance).
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create_material("stream_player_3d_material_billboard", Color(1, 1, 1), true, false, true);
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create_handle_material("handles");
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}
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bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr;
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}
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String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const {
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return "AudioStreamPlayer3D";
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}
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int AudioStreamPlayer3DGizmoPlugin::get_priority() const {
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return -1;
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}
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String AudioStreamPlayer3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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return "Emission Radius";
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}
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Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
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return player->get_emission_angle();
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}
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void AudioStreamPlayer3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
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Transform3D gt = player->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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Vector3 ray_to = ray_from + ray_dir * 4096;
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ray_from = gi.xform(ray_from);
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ray_to = gi.xform(ray_to);
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float closest_dist = 1e20;
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float closest_angle = 1e20;
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for (int i = 0; i < 180; i++) {
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float a = Math::deg_to_rad((float)i);
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float an = Math::deg_to_rad((float)(i + 1));
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Vector3 from(Math::sin(a), 0, -Math::cos(a));
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Vector3 to(Math::sin(an), 0, -Math::cos(an));
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Vector3 r1, r2;
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Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
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float d = r1.distance_to(r2);
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if (d < closest_dist) {
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closest_dist = d;
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closest_angle = i;
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}
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}
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if (closest_angle < 91) {
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player->set_emission_angle(closest_angle);
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}
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}
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void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
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if (p_cancel) {
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player->set_emission_angle(p_restore);
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} else {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
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ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
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ur->add_undo_method(player, "set_emission_angle", p_restore);
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ur->commit_action();
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}
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}
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void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
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p_gizmo->clear();
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const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
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if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) {
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// Draw a circle to represent sound volume attenuation.
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// Use only a billboard circle to represent radius.
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// This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos.
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const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard", p_gizmo);
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// Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others.
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// Multipliers were empirically determined through testing.
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float soft_multiplier;
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switch (player->get_attenuation_model()) {
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
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soft_multiplier = 12.0;
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break;
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
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soft_multiplier = 4.0;
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break;
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case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
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soft_multiplier = 3.25;
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break;
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default:
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// Ensures Max Distance's radius visualization is not capped by Unit Size
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// (when the attenuation mode is Disabled).
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soft_multiplier = 10000.0;
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break;
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}
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// Draw the distance at which the sound can be reasonably heard.
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// This can be either a hard distance cap with the Max Distance property (if set above 0.0),
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// or a soft distance cap with the Unit Size property (sound never reaches true zero).
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// When Max Distance is 0.0, `r` represents the distance above which the
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// sound can't be heard in *most* (but not all) scenarios.
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float r;
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if (player->get_max_distance() > CMP_EPSILON) {
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r = MIN(player->get_unit_size() * soft_multiplier, player->get_max_distance());
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} else {
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r = player->get_unit_size() * soft_multiplier;
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}
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Vector<Vector3> points_billboard;
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for (int i = 0; i < 120; i++) {
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// Create a circle.
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const float ra = Math::deg_to_rad((float)(i * 3));
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const float rb = Math::deg_to_rad((float)((i + 1) * 3));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
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// Draw a billboarded circle.
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points_billboard.push_back(Vector3(a.x, a.y, 0));
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points_billboard.push_back(Vector3(b.x, b.y, 0));
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}
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Color color;
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switch (player->get_attenuation_model()) {
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// Pick cold colors for all attenuation models (except Disabled),
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// so that soft caps can be easily distinguished from hard caps
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// (which use warm colors).
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
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color = Color(0.4, 0.8, 1);
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break;
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
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color = Color(0.4, 0.5, 1);
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break;
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case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
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color = Color(0.4, 0.2, 1);
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break;
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default:
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// Disabled attenuation mode.
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// This is never reached when Max Distance is 0, but the
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// hue-inverted form of this color will be used if Max Distance is greater than 0.
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color = Color(1, 1, 1);
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break;
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}
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if (player->get_max_distance() > CMP_EPSILON) {
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// Sound is hard-capped by max distance. The attenuation model still matters,
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// so invert the hue of the color that was chosen above.
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color.set_h(color.get_h() + 0.5);
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}
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p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
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}
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if (player->is_emission_angle_enabled()) {
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const float pc = player->get_emission_angle();
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const float ofs = -Math::cos(Math::deg_to_rad(pc));
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const float radius = Math::sin(Math::deg_to_rad(pc));
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Vector<Vector3> points_primary;
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points_primary.resize(200);
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real_t step = Math_TAU / 100.0;
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for (int i = 0; i < 100; i++) {
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const float a = i * step;
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const float an = (i + 1) * step;
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const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
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const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
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points_primary.write[i * 2 + 0] = from;
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points_primary.write[i * 2 + 1] = to;
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}
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const Ref<Material> material_primary = get_material("stream_player_3d_material_primary", p_gizmo);
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p_gizmo->add_lines(points_primary, material_primary);
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Vector<Vector3> points_secondary;
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points_secondary.resize(16);
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for (int i = 0; i < 8; i++) {
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const float a = i * (Math_TAU / 8.0);
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const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
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points_secondary.write[i * 2 + 0] = from;
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points_secondary.write[i * 2 + 1] = Vector3();
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}
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const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo);
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p_gizmo->add_lines(points_secondary, material_secondary);
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Vector<Vector3> handles;
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const float ha = Math::deg_to_rad(player->get_emission_angle());
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handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
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p_gizmo->add_handles(handles, get_material("handles"));
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}
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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}
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@ -0,0 +1,53 @@
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/**************************************************************************/
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/* audio_stream_player_3d_gizmo_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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/* a copy of this software and associated documentation files (the */
|
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/* "Software"), to deal in the Software without restriction, including */
|
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
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/* the following conditions: */
|
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/* */
|
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/* The above copyright notice and this permission notice shall be */
|
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/* included in all copies or substantial portions of the Software. */
|
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef AUDIO_STREAM_PLAYER_3D_GIZMO_PLUGIN_H
|
||||
#define AUDIO_STREAM_PLAYER_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(AudioStreamPlayer3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
AudioStreamPlayer3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // AUDIO_STREAM_PLAYER_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,291 @@
|
|||
/**************************************************************************/
|
||||
/* camera_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "camera_3d_gizmo_plugin.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
|
||||
Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
|
||||
|
||||
create_material("camera_material", gizmo_color);
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
Size2i Camera3DGizmoPlugin::_get_viewport_size(Camera3D *p_camera) {
|
||||
Viewport *viewport = p_camera->get_viewport();
|
||||
|
||||
Window *window = Object::cast_to<Window>(viewport);
|
||||
if (window) {
|
||||
return window->get_size();
|
||||
}
|
||||
|
||||
SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport);
|
||||
ERR_FAIL_NULL_V(sub_viewport, Size2i());
|
||||
|
||||
if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) {
|
||||
return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
|
||||
}
|
||||
|
||||
return sub_viewport->get_size();
|
||||
}
|
||||
|
||||
bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Camera3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Camera3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Camera3D";
|
||||
}
|
||||
|
||||
int Camera3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String Camera3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
return "FOV";
|
||||
} else {
|
||||
return "Size";
|
||||
}
|
||||
}
|
||||
|
||||
Variant Camera3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
return camera->get_fov();
|
||||
} else {
|
||||
return camera->get_size();
|
||||
}
|
||||
}
|
||||
|
||||
void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = camera->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
Transform3D gt2 = camera->get_global_transform();
|
||||
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
|
||||
camera->set("fov", CLAMP(a * 2.0, 1, 179));
|
||||
} else {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
|
||||
float d = ra.x * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
d = CLAMP(d, 0.1, 16384);
|
||||
|
||||
camera->set("size", d);
|
||||
}
|
||||
}
|
||||
|
||||
void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
|
||||
if (p_cancel) {
|
||||
camera->set("fov", p_restore);
|
||||
} else {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Camera FOV"));
|
||||
ur->add_do_property(camera, "fov", camera->get_fov());
|
||||
ur->add_undo_property(camera, "fov", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
} else {
|
||||
if (p_cancel) {
|
||||
camera->set("size", p_restore);
|
||||
} else {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Camera Size"));
|
||||
ur->add_do_property(camera, "size", camera->get_size());
|
||||
ur->add_undo_property(camera, "size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
Vector<Vector3> handles;
|
||||
|
||||
Ref<Material> material = get_material("camera_material", p_gizmo);
|
||||
|
||||
const Size2i viewport_size = _get_viewport_size(camera);
|
||||
const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0;
|
||||
const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0);
|
||||
|
||||
#define ADD_TRIANGLE(m_a, m_b, m_c) \
|
||||
{ \
|
||||
lines.push_back(m_a); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_a); \
|
||||
}
|
||||
|
||||
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
|
||||
{ \
|
||||
lines.push_back(m_a); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_b); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_c); \
|
||||
lines.push_back(m_d); \
|
||||
lines.push_back(m_d); \
|
||||
lines.push_back(m_a); \
|
||||
}
|
||||
|
||||
switch (camera->get_projection()) {
|
||||
case Camera3D::PROJECTION_PERSPECTIVE: {
|
||||
// The real FOV is halved for accurate representation
|
||||
float fov = camera->get_fov() / 2.0;
|
||||
|
||||
const float hsize = Math::sin(Math::deg_to_rad(fov));
|
||||
const float depth = -Math::cos(Math::deg_to_rad(fov));
|
||||
Vector3 side = Vector3(hsize * size_factor.x, 0, depth);
|
||||
Vector3 nside = Vector3(-side.x, side.y, side.z);
|
||||
Vector3 up = Vector3(0, hsize * size_factor.y, 0);
|
||||
|
||||
ADD_TRIANGLE(Vector3(), side + up, side - up);
|
||||
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
|
||||
ADD_TRIANGLE(Vector3(), side + up, nside + up);
|
||||
ADD_TRIANGLE(Vector3(), side - up, nside - up);
|
||||
|
||||
handles.push_back(side);
|
||||
side.x = MIN(side.x, hsize * 0.25);
|
||||
nside.x = -side.x;
|
||||
Vector3 tup(0, up.y + hsize / 2, side.z);
|
||||
ADD_TRIANGLE(tup, side + up, nside + up);
|
||||
} break;
|
||||
|
||||
case Camera3D::PROJECTION_ORTHOGONAL: {
|
||||
float size = camera->get_size();
|
||||
|
||||
float hsize = size * 0.5;
|
||||
Vector3 right(hsize * size_factor.x, 0, 0);
|
||||
Vector3 up(0, hsize * size_factor.y, 0);
|
||||
Vector3 back(0, 0, -1.0);
|
||||
Vector3 front(0, 0, 0);
|
||||
|
||||
ADD_QUAD(-up - right, -up + right, up + right, up - right);
|
||||
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
|
||||
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
|
||||
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
|
||||
|
||||
handles.push_back(right + back);
|
||||
|
||||
right.x = MIN(right.x, hsize * 0.25);
|
||||
Vector3 tup(0, up.y + hsize / 2, back.z);
|
||||
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
|
||||
|
||||
} break;
|
||||
|
||||
case Camera3D::PROJECTION_FRUSTUM: {
|
||||
float hsize = camera->get_size() / 2.0;
|
||||
|
||||
Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
|
||||
side.x *= size_factor.x;
|
||||
Vector3 nside = Vector3(-side.x, side.y, side.z);
|
||||
Vector3 up = Vector3(0, hsize * size_factor.y, 0);
|
||||
Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
|
||||
|
||||
ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
|
||||
ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset);
|
||||
ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
|
||||
ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
|
||||
|
||||
side.x = MIN(side.x, hsize * 0.25);
|
||||
nside.x = -side.x;
|
||||
Vector3 tup(0, up.y + hsize / 2, side.z);
|
||||
ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
|
||||
} break;
|
||||
}
|
||||
|
||||
#undef ADD_TRIANGLE
|
||||
#undef ADD_QUAD
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
|
||||
if (!handles.is_empty()) {
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
||||
}
|
||||
|
||||
float Camera3DGizmoPlugin::_find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
|
||||
//bleh, discrete is simpler
|
||||
static const int arc_test_points = 64;
|
||||
float min_d = 1e20;
|
||||
Vector3 min_p;
|
||||
|
||||
for (int i = 0; i < arc_test_points; i++) {
|
||||
float a = i * Math_PI * 0.5 / arc_test_points;
|
||||
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
|
||||
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
|
||||
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
|
||||
|
||||
float d = ra.distance_to(rb);
|
||||
if (d < min_d) {
|
||||
min_d = d;
|
||||
min_p = ra;
|
||||
}
|
||||
}
|
||||
|
||||
//min_p = p_arc_xform.affine_inverse().xform(min_p);
|
||||
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
|
||||
return Math::rad_to_deg(a);
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
/**************************************************************************/
|
||||
/* camera_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef CAMERA_3D_GIZMO_PLUGIN_H
|
||||
#define CAMERA_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
private:
|
||||
static Size2i _get_viewport_size(Camera3D *p_camera);
|
||||
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Camera3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // CAMERA_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,86 @@
|
|||
/**************************************************************************/
|
||||
/* collision_object_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "collision_object_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/collision_object_3d.h"
|
||||
#include "scene/3d/collision_polygon_3d.h"
|
||||
#include "scene/3d/collision_shape_3d.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
|
||||
CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
|
||||
const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
}
|
||||
|
||||
bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CollisionObject3D";
|
||||
}
|
||||
|
||||
int CollisionObject3DGizmoPlugin::get_priority() const {
|
||||
return -2;
|
||||
}
|
||||
|
||||
void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
List<uint32_t> owner_ids;
|
||||
co->get_shape_owners(&owner_ids);
|
||||
for (uint32_t &owner_id : owner_ids) {
|
||||
Transform3D xform = co->shape_owner_get_transform(owner_id);
|
||||
Object *owner = co->shape_owner_get_owner(owner_id);
|
||||
// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
|
||||
if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
|
||||
Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
|
||||
for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
|
||||
Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
|
||||
if (s.is_null()) {
|
||||
continue;
|
||||
}
|
||||
SurfaceTool st;
|
||||
st.append_from(s->get_debug_mesh(), 0, xform);
|
||||
|
||||
p_gizmo->add_mesh(st.commit(), material);
|
||||
p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* collision_object_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef COLLISION_OBJECT_3D_GIZMO_PLUGIN_H
|
||||
#define COLLISION_OBJECT_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
CollisionObject3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // COLLISION_OBJECT_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,81 @@
|
|||
/**************************************************************************/
|
||||
/* collision_polygon_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "collision_polygon_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/collision_polygon_3d.h"
|
||||
|
||||
CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
|
||||
const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
}
|
||||
|
||||
bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CollisionPolygon3D";
|
||||
}
|
||||
|
||||
int CollisionPolygon3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector2> points = polygon->get_polygon();
|
||||
float depth = polygon->get_depth() * 0.5;
|
||||
|
||||
Vector<Vector3> lines;
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
int n = (i + 1) % points.size();
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
||||
lines.push_back(Vector3(points[n].x, points[n].y, depth));
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
||||
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
||||
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
||||
}
|
||||
|
||||
const Ref<Material> material =
|
||||
get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
/**************************************************************************/
|
||||
/* collision_polygon_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef COLLISION_POLYGON_3D_GIZMO_PLUGIN_H
|
||||
#define COLLISION_POLYGON_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
CollisionPolygon3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // COLLISION_POLYGON_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,646 @@
|
|||
/**************************************************************************/
|
||||
/* collision_shape_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "collision_shape_3d_gizmo_plugin.h"
|
||||
|
||||
#include "core/math/convex_hull.h"
|
||||
#include "core/math/geometry_3d.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/collision_shape_3d.h"
|
||||
#include "scene/resources/box_shape_3d.h"
|
||||
#include "scene/resources/capsule_shape_3d.h"
|
||||
#include "scene/resources/concave_polygon_shape_3d.h"
|
||||
#include "scene/resources/convex_polygon_shape_3d.h"
|
||||
#include "scene/resources/cylinder_shape_3d.h"
|
||||
#include "scene/resources/height_map_shape_3d.h"
|
||||
#include "scene/resources/separation_ray_shape_3d.h"
|
||||
#include "scene/resources/sphere_shape_3d.h"
|
||||
#include "scene/resources/world_boundary_shape_3d.h"
|
||||
|
||||
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
|
||||
const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CollisionShape3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CollisionShape3D";
|
||||
}
|
||||
|
||||
int CollisionShape3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
return "Radius";
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
return "Size";
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
return p_id == 0 ? "Radius" : "Height";
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
return p_id == 0 ? "Radius" : "Height";
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
return "Length";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return Variant();
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> ss = s;
|
||||
return ss->get_radius();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
Ref<BoxShape3D> bs = s;
|
||||
return bs->get_size();
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Ref<CapsuleShape3D> cs2 = s;
|
||||
return Vector2(cs2->get_radius(), cs2->get_height());
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Ref<CylinderShape3D> cs2 = s;
|
||||
return p_id == 0 ? cs2->get_radius() : cs2->get_height();
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> cs2 = s;
|
||||
return cs2->get_length();
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Transform3D gt = cs->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> ss = s;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
||||
float d = ra.x;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
ss->set_radius(d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> rs = s;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
|
||||
float d = ra.z;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
rs->set_length(d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
Ref<BoxShape3D> bs = s;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
Vector3 he = bs->get_size();
|
||||
he[p_id] = d;
|
||||
bs->set_size(he);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Vector3 axis;
|
||||
axis[p_id == 0 ? 0 : 1] = 1.0;
|
||||
Ref<CapsuleShape3D> cs2 = s;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
||||
float d = axis.dot(ra);
|
||||
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
if (p_id == 0) {
|
||||
cs2->set_radius(d);
|
||||
} else if (p_id == 1) {
|
||||
cs2->set_height(d * 2.0);
|
||||
}
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Vector3 axis;
|
||||
axis[p_id == 0 ? 0 : 1] = 1.0;
|
||||
Ref<CylinderShape3D> cs2 = s;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
||||
float d = axis.dot(ra);
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
if (p_id == 0) {
|
||||
cs2->set_radius(d);
|
||||
} else if (p_id == 1) {
|
||||
cs2->set_height(d * 2.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> ss = s;
|
||||
if (p_cancel) {
|
||||
ss->set_radius(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Sphere Shape Radius"));
|
||||
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
||||
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
Ref<BoxShape3D> ss = s;
|
||||
if (p_cancel) {
|
||||
ss->set_size(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Box Shape Size"));
|
||||
ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
|
||||
ur->add_undo_method(ss.ptr(), "set_size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Ref<CapsuleShape3D> ss = s;
|
||||
Vector2 values = p_restore;
|
||||
|
||||
if (p_cancel) {
|
||||
ss->set_radius(values[0]);
|
||||
ss->set_height(values[1]);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
if (p_id == 0) {
|
||||
ur->create_action(TTR("Change Capsule Shape Radius"));
|
||||
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
||||
} else {
|
||||
ur->create_action(TTR("Change Capsule Shape Height"));
|
||||
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
|
||||
}
|
||||
ur->add_undo_method(ss.ptr(), "set_radius", values[0]);
|
||||
ur->add_undo_method(ss.ptr(), "set_height", values[1]);
|
||||
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Ref<CylinderShape3D> ss = s;
|
||||
if (p_cancel) {
|
||||
if (p_id == 0) {
|
||||
ss->set_radius(p_restore);
|
||||
} else {
|
||||
ss->set_height(p_restore);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
if (p_id == 0) {
|
||||
ur->create_action(TTR("Change Cylinder Shape Radius"));
|
||||
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
||||
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
|
||||
} else {
|
||||
ur->create_action(
|
||||
///
|
||||
|
||||
////////
|
||||
TTR("Change Cylinder Shape Height"));
|
||||
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
|
||||
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
|
||||
}
|
||||
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> ss = s;
|
||||
if (p_cancel) {
|
||||
ss->set_length(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Separation Ray Shape Length"));
|
||||
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
|
||||
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Shape3D> s = cs->get_shape();
|
||||
if (s.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Ref<Material> material =
|
||||
get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
|
||||
Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
if (Object::cast_to<SphereShape3D>(*s)) {
|
||||
Ref<SphereShape3D> sp = s;
|
||||
float r = sp->get_radius();
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
for (int i = 0; i <= 360; i++) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 1);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
points.push_back(Vector3(a.x, 0, a.y));
|
||||
points.push_back(Vector3(b.x, 0, b.y));
|
||||
points.push_back(Vector3(0, a.x, a.y));
|
||||
points.push_back(Vector3(0, b.x, b.y));
|
||||
points.push_back(Vector3(a.x, a.y, 0));
|
||||
points.push_back(Vector3(b.x, b.y, 0));
|
||||
}
|
||||
|
||||
Vector<Vector3> collision_segments;
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
float ra = i * (Math_TAU / 64.0);
|
||||
float rb = (i + 1) * (Math_TAU / 64.0);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y));
|
||||
collision_segments.push_back(Vector3(b.x, 0, b.y));
|
||||
collision_segments.push_back(Vector3(0, a.x, a.y));
|
||||
collision_segments.push_back(Vector3(0, b.x, b.y));
|
||||
collision_segments.push_back(Vector3(a.x, a.y, 0));
|
||||
collision_segments.push_back(Vector3(b.x, b.y, 0));
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
p_gizmo->add_collision_segments(collision_segments);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(r, 0, 0));
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxShape3D>(*s)) {
|
||||
Ref<BoxShape3D> bs = s;
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb;
|
||||
aabb.position = -bs->get_size() / 2;
|
||||
aabb.size = bs->get_size();
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = bs->get_size()[i] / 2;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CapsuleShape3D>(*s)) {
|
||||
Ref<CapsuleShape3D> cs2 = s;
|
||||
float radius = cs2->get_radius();
|
||||
float height = cs2->get_height();
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
Vector3 d(0, height * 0.5 - radius, 0);
|
||||
for (int i = 0; i < 360; i++) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 1);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
||||
|
||||
points.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
points.push_back(Vector3(b.x, 0, b.y) + d);
|
||||
|
||||
points.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
points.push_back(Vector3(b.x, 0, b.y) - d);
|
||||
|
||||
if (i % 90 == 0) {
|
||||
points.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
points.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
}
|
||||
|
||||
Vector3 dud = i < 180 ? d : -d;
|
||||
|
||||
points.push_back(Vector3(0, a.x, a.y) + dud);
|
||||
points.push_back(Vector3(0, b.x, b.y) + dud);
|
||||
points.push_back(Vector3(a.y, a.x, 0) + dud);
|
||||
points.push_back(Vector3(b.y, b.x, 0) + dud);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
|
||||
Vector<Vector3> collision_segments;
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
float ra = i * (Math_TAU / 64.0);
|
||||
float rb = (i + 1) * (Math_TAU / 64.0);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
||||
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
|
||||
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
|
||||
|
||||
if (i % 16 == 0) {
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
}
|
||||
|
||||
Vector3 dud = i < 32 ? d : -d;
|
||||
|
||||
collision_segments.push_back(Vector3(0, a.x, a.y) + dud);
|
||||
collision_segments.push_back(Vector3(0, b.x, b.y) + dud);
|
||||
collision_segments.push_back(Vector3(a.y, a.x, 0) + dud);
|
||||
collision_segments.push_back(Vector3(b.y, b.x, 0) + dud);
|
||||
}
|
||||
|
||||
p_gizmo->add_collision_segments(collision_segments);
|
||||
|
||||
Vector<Vector3> handles = {
|
||||
Vector3(cs2->get_radius(), 0, 0),
|
||||
Vector3(0, cs2->get_height() * 0.5, 0)
|
||||
};
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<CylinderShape3D>(*s)) {
|
||||
Ref<CylinderShape3D> cs2 = s;
|
||||
float radius = cs2->get_radius();
|
||||
float height = cs2->get_height();
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
Vector3 d(0, height * 0.5, 0);
|
||||
for (int i = 0; i < 360; i++) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 1);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
||||
|
||||
points.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
points.push_back(Vector3(b.x, 0, b.y) + d);
|
||||
|
||||
points.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
points.push_back(Vector3(b.x, 0, b.y) - d);
|
||||
|
||||
if (i % 90 == 0) {
|
||||
points.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
points.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
|
||||
Vector<Vector3> collision_segments;
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
float ra = i * (Math_TAU / 64.0);
|
||||
float rb = (i + 1) * (Math_TAU / 64.0);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
||||
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
|
||||
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
|
||||
|
||||
if (i % 16 == 0) {
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_collision_segments(collision_segments);
|
||||
|
||||
Vector<Vector3> handles = {
|
||||
Vector3(cs2->get_radius(), 0, 0),
|
||||
Vector3(0, cs2->get_height() * 0.5, 0)
|
||||
};
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<WorldBoundaryShape3D>(*s)) {
|
||||
Ref<WorldBoundaryShape3D> wbs = s;
|
||||
const Plane &p = wbs->get_plane();
|
||||
|
||||
Vector3 n1 = p.get_any_perpendicular_normal();
|
||||
Vector3 n2 = p.normal.cross(n1).normalized();
|
||||
|
||||
Vector3 pface[4] = {
|
||||
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
|
||||
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
|
||||
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
|
||||
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
|
||||
};
|
||||
|
||||
Vector<Vector3> points = {
|
||||
pface[0],
|
||||
pface[1],
|
||||
pface[1],
|
||||
pface[2],
|
||||
pface[2],
|
||||
pface[3],
|
||||
pface[3],
|
||||
pface[0],
|
||||
p.normal * p.d,
|
||||
p.normal * p.d + p.normal * 3
|
||||
};
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
}
|
||||
|
||||
if (Object::cast_to<ConvexPolygonShape3D>(*s)) {
|
||||
Vector<Vector3> points = Object::cast_to<ConvexPolygonShape3D>(*s)->get_points();
|
||||
|
||||
if (points.size() > 3) {
|
||||
Vector<Vector3> varr = Variant(points);
|
||||
Geometry3D::MeshData md;
|
||||
Error err = ConvexHullComputer::convex_hull(varr, md);
|
||||
if (err == OK) {
|
||||
Vector<Vector3> points2;
|
||||
points2.resize(md.edges.size() * 2);
|
||||
for (uint32_t i = 0; i < md.edges.size(); i++) {
|
||||
points2.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
|
||||
points2.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points2, material);
|
||||
p_gizmo->add_collision_segments(points2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Object::cast_to<ConcavePolygonShape3D>(*s)) {
|
||||
Ref<ConcavePolygonShape3D> cs2 = s;
|
||||
Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
|
||||
p_gizmo->add_mesh(mesh, material);
|
||||
p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
|
||||
}
|
||||
|
||||
if (Object::cast_to<SeparationRayShape3D>(*s)) {
|
||||
Ref<SeparationRayShape3D> rs = s;
|
||||
|
||||
Vector<Vector3> points = {
|
||||
Vector3(),
|
||||
Vector3(0, 0, rs->get_length())
|
||||
};
|
||||
p_gizmo->add_lines(points, material);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(0, 0, rs->get_length()));
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<HeightMapShape3D>(*s)) {
|
||||
Ref<HeightMapShape3D> hms = s;
|
||||
|
||||
Ref<ArrayMesh> mesh = hms->get_debug_mesh();
|
||||
p_gizmo->add_mesh(mesh, material);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* collision_shape_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef COLLISION_SHAPE_3D_GIZMO_PLUGIN_H
|
||||
#define COLLISION_SHAPE_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
CollisionShape3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // COLLISION_SHAPE_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,59 @@
|
|||
/**************************************************************************/
|
||||
/* cpu_particles_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "cpu_particles_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/cpu_particles_3d.h"
|
||||
|
||||
CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
|
||||
create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoCPUParticles3D"), SNAME("EditorIcons")));
|
||||
}
|
||||
|
||||
bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "CPUParticles3D";
|
||||
}
|
||||
|
||||
int CPUParticles3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Ref<Material> icon = get_material("particles_icon", p_gizmo);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* cpu_particles_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef CPU_PARTICLES_3D_GIZMO_PLUGIN_H
|
||||
#define CPU_PARTICLES_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
CPUParticles3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // CPU_PARTICLES_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,168 @@
|
|||
/**************************************************************************/
|
||||
/* decal_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "decal_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/decal.h"
|
||||
|
||||
DecalGizmoPlugin::DecalGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
|
||||
|
||||
create_material("decal_material", gizmo_color);
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Decal>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String DecalGizmoPlugin::get_gizmo_name() const {
|
||||
return "Decal";
|
||||
}
|
||||
|
||||
int DecalGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
switch (p_id) {
|
||||
case 0:
|
||||
return "Size X";
|
||||
case 1:
|
||||
return "Size Y";
|
||||
case 2:
|
||||
return "Size Z";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
|
||||
return decal->get_size();
|
||||
}
|
||||
|
||||
void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
|
||||
Transform3D gt = decal->get_global_transform();
|
||||
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 size = decal->get_size();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
size[p_id] = d;
|
||||
decal->set_size(size);
|
||||
}
|
||||
|
||||
void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
|
||||
|
||||
Vector3 restore = p_restore;
|
||||
|
||||
if (p_cancel) {
|
||||
decal->set_size(restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Decal Size"));
|
||||
ur->add_do_method(decal, "set_size", decal->get_size());
|
||||
ur->add_undo_method(decal, "set_size", restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
Vector3 size = decal->get_size();
|
||||
|
||||
AABB aabb;
|
||||
aabb.position = -size / 2;
|
||||
aabb.size = size;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
if (a.y == b.y) {
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
} else {
|
||||
Vector3 ah = a.lerp(b, 0.2);
|
||||
lines.push_back(a);
|
||||
lines.push_back(ah);
|
||||
Vector3 bh = b.lerp(a, 0.2);
|
||||
lines.push_back(b);
|
||||
lines.push_back(bh);
|
||||
}
|
||||
}
|
||||
|
||||
float half_size_y = size.y / 2;
|
||||
lines.push_back(Vector3(0, half_size_y, 0));
|
||||
lines.push_back(Vector3(0, half_size_y * 1.2, 0));
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = aabb.position[i] + aabb.size[i];
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("decal_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* decal_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef DECAL_GIZMO_PLUGIN_H
|
||||
#define DECAL_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
DecalGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // DECAL_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,148 @@
|
|||
/**************************************************************************/
|
||||
/* fog_volume_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "fog_volume_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/fog_volume.h"
|
||||
|
||||
FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1));
|
||||
create_material("shape_material", gizmo_color);
|
||||
gizmo_color.a = 0.15;
|
||||
create_material("shape_material_internal", gizmo_color);
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return (Object::cast_to<FogVolume>(p_spatial) != nullptr);
|
||||
}
|
||||
|
||||
String FogVolumeGizmoPlugin::get_gizmo_name() const {
|
||||
return "FogVolume";
|
||||
}
|
||||
|
||||
int FogVolumeGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return "Size";
|
||||
}
|
||||
|
||||
Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return Vector3(p_gizmo->get_node_3d()->call("get_size"));
|
||||
}
|
||||
|
||||
void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Node3D *sn = p_gizmo->get_node_3d();
|
||||
|
||||
Transform3D gt = sn->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
Vector3 he = sn->call("get_size");
|
||||
he[p_id] = d;
|
||||
sn->call("set_size", he);
|
||||
}
|
||||
|
||||
void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Node3D *sn = p_gizmo->get_node_3d();
|
||||
|
||||
if (p_cancel) {
|
||||
sn->call("set_size", p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Fog Volume Size"));
|
||||
ur->add_do_method(sn, "set_size", sn->call("get_size"));
|
||||
ur->add_undo_method(sn, "set_size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Node3D *cs = p_gizmo->get_node_3d();
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
if (RS::FogVolumeShape(int(p_gizmo->get_node_3d()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) {
|
||||
const Ref<Material> material =
|
||||
get_material("shape_material", p_gizmo);
|
||||
const Ref<Material> material_internal =
|
||||
get_material("shape_material_internal", p_gizmo);
|
||||
|
||||
Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb;
|
||||
aabb.size = cs->call("get_size").operator Vector3();
|
||||
aabb.position = aabb.size / -2;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* fog_volume_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef FOG_VOLUME_GIZMO_PLUGIN_H
|
||||
#define FOG_VOLUME_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class FogVolumeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(FogVolumeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
FogVolumeGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // FOG_VOLUME_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,199 @@
|
|||
/**************************************************************************/
|
||||
/* gpu_particles_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gpu_particles_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/gpu_particles_3d.h"
|
||||
|
||||
GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
|
||||
create_material("particles_material", gizmo_color);
|
||||
gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
|
||||
create_material("particles_solid_material", gizmo_color);
|
||||
create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoGPUParticles3D"), SNAME("EditorIcons")));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "GPUParticles3D";
|
||||
}
|
||||
|
||||
int GPUParticles3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
String GPUParticles3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
switch (p_id) {
|
||||
case 0:
|
||||
return "Size X";
|
||||
case 1:
|
||||
return "Size Y";
|
||||
case 2:
|
||||
return "Size Z";
|
||||
case 3:
|
||||
return "Pos X";
|
||||
case 4:
|
||||
return "Pos Y";
|
||||
case 5:
|
||||
return "Pos Z";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant GPUParticles3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
|
||||
return particles->get_visibility_aabb();
|
||||
}
|
||||
|
||||
void GPUParticles3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = particles->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
bool move = p_id >= 3;
|
||||
p_id = p_id % 3;
|
||||
|
||||
AABB aabb = particles->get_visibility_aabb();
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
Vector3 ofs = aabb.get_center();
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
if (move) {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
||||
|
||||
float d = ra[p_id];
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
|
||||
particles->set_visibility_aabb(aabb);
|
||||
|
||||
} else {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
||||
|
||||
float d = ra[p_id] - ofs[p_id];
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
//resize
|
||||
aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
|
||||
aabb.size[p_id] = d * 2;
|
||||
particles->set_visibility_aabb(aabb);
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (p_cancel) {
|
||||
particles->set_visibility_aabb(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Particles AABB"));
|
||||
ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
|
||||
ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb = particles->get_visibility_aabb();
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = aabb.position[i] + aabb.size[i];
|
||||
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
|
||||
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
Vector3 center = aabb.get_center();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = 1.0;
|
||||
handles.push_back(center + ax);
|
||||
lines.push_back(center);
|
||||
lines.push_back(center + ax);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("particles_material", p_gizmo);
|
||||
Ref<Material> icon = get_material("particles_icon", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
|
||||
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
|
||||
}
|
||||
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
/**************************************************************************/
|
||||
/* gpu_particles_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GPU_PARTICLES_3D_GIZMO_PLUGIN_H
|
||||
#define GPU_PARTICLES_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
GPUParticles3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // GPU_PARTICLES_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,294 @@
|
|||
/**************************************************************************/
|
||||
/* gpu_particles_collision_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gpu_particles_collision_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/gpu_particles_collision_3d.h"
|
||||
|
||||
GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() {
|
||||
Color gizmo_color_attractor = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_attractor", Color(1, 0.7, 0.5));
|
||||
create_material("shape_material_attractor", gizmo_color_attractor);
|
||||
gizmo_color_attractor.a = 0.15;
|
||||
create_material("shape_material_attractor_internal", gizmo_color_attractor);
|
||||
|
||||
Color gizmo_color_collision = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision", Color(0.5, 0.7, 1));
|
||||
create_material("shape_material_collision", gizmo_color_collision);
|
||||
gizmo_color_collision.a = 0.15;
|
||||
create_material("shape_material_collision_internal", gizmo_color_collision);
|
||||
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr);
|
||||
}
|
||||
|
||||
String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "GPUParticlesCollision3D";
|
||||
}
|
||||
|
||||
int GPUParticlesCollision3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const Node3D *cs = p_gizmo->get_node_3d();
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
|
||||
return "Radius";
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
|
||||
return "Size";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const Node3D *cs = p_gizmo->get_node_3d();
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
|
||||
return p_gizmo->get_node_3d()->call("get_radius");
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
|
||||
return Vector3(p_gizmo->get_node_3d()->call("get_size"));
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Node3D *sn = p_gizmo->get_node_3d();
|
||||
|
||||
Transform3D gt = sn->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
||||
float d = ra.x;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
sn->call("set_radius", d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
Vector3 he = sn->call("get_size");
|
||||
he[p_id] = d;
|
||||
sn->call("set_size", he);
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Node3D *sn = p_gizmo->get_node_3d();
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
|
||||
if (p_cancel) {
|
||||
sn->call("set_radius", p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Radius"));
|
||||
ur->add_do_method(sn, "set_radius", sn->call("get_radius"));
|
||||
ur->add_undo_method(sn, "set_radius", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
|
||||
if (p_cancel) {
|
||||
sn->call("set_size", p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Box Shape Size"));
|
||||
ur->add_do_method(sn, "set_size", sn->call("get_size"));
|
||||
ur->add_undo_method(sn, "set_size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Node3D *cs = p_gizmo->get_node_3d();
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Material> material;
|
||||
Ref<Material> material_internal;
|
||||
if (Object::cast_to<GPUParticlesAttractor3D>(cs)) {
|
||||
material = get_material("shape_material_attractor", p_gizmo);
|
||||
material_internal = get_material("shape_material_attractor_internal", p_gizmo);
|
||||
} else {
|
||||
material = get_material("shape_material_collision", p_gizmo);
|
||||
material_internal = get_material("shape_material_collision_internal", p_gizmo);
|
||||
}
|
||||
|
||||
const Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
|
||||
float r = cs->call("get_radius");
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
for (int i = 0; i <= 360; i++) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 1);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
points.push_back(Vector3(a.x, 0, a.y));
|
||||
points.push_back(Vector3(b.x, 0, b.y));
|
||||
points.push_back(Vector3(0, a.x, a.y));
|
||||
points.push_back(Vector3(0, b.x, b.y));
|
||||
points.push_back(Vector3(a.x, a.y, 0));
|
||||
points.push_back(Vector3(b.x, b.y, 0));
|
||||
}
|
||||
|
||||
Vector<Vector3> collision_segments;
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
float ra = i * (Math_TAU / 64.0);
|
||||
float rb = (i + 1) * (Math_TAU / 64.0);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
collision_segments.push_back(Vector3(a.x, 0, a.y));
|
||||
collision_segments.push_back(Vector3(b.x, 0, b.y));
|
||||
collision_segments.push_back(Vector3(0, a.x, a.y));
|
||||
collision_segments.push_back(Vector3(0, b.x, b.y));
|
||||
collision_segments.push_back(Vector3(a.x, a.y, 0));
|
||||
collision_segments.push_back(Vector3(b.x, b.y, 0));
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
p_gizmo->add_collision_segments(collision_segments);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(r, 0, 0));
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb;
|
||||
aabb.size = cs->call("get_size").operator Vector3();
|
||||
aabb.position = aabb.size / -2;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
|
||||
GPUParticlesCollisionSDF3D *col_sdf = Object::cast_to<GPUParticlesCollisionSDF3D>(cs);
|
||||
if (col_sdf) {
|
||||
static const int subdivs[GPUParticlesCollisionSDF3D::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
|
||||
int subdiv = subdivs[col_sdf->get_resolution()];
|
||||
float cell_size = aabb.get_longest_axis_size() / subdiv;
|
||||
|
||||
lines.clear();
|
||||
|
||||
for (int i = 1; i < subdiv; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (cell_size * i > aabb.size[j]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int j_n1 = (j + 1) % 3;
|
||||
int j_n2 = (j + 2) % 3;
|
||||
|
||||
for (int k = 0; k < 4; k++) {
|
||||
Vector3 from = aabb.position, to = aabb.position;
|
||||
from[j] += cell_size * i;
|
||||
to[j] += cell_size * i;
|
||||
|
||||
if (k & 1) {
|
||||
to[j_n1] += aabb.size[j_n1];
|
||||
} else {
|
||||
to[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
if (k & 2) {
|
||||
from[j_n1] += aabb.size[j_n1];
|
||||
from[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
lines.push_back(from);
|
||||
lines.push_back(to);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_internal);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* gpu_particles_collision_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GPU_PARTICLES_COLLISION_3D_GIZMO_PLUGIN_H
|
||||
#define GPU_PARTICLES_COLLISION_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(GPUParticlesCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
GPUParticlesCollision3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // GPU_PARTICLES_COLLISION_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,714 @@
|
|||
/**************************************************************************/
|
||||
/* joint_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "joint_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/joint_3d.h"
|
||||
|
||||
#define BODY_A_RADIUS 0.25
|
||||
#define BODY_B_RADIUS 0.27
|
||||
|
||||
Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_z = v_x.cross(Vector3(0, 1, 0));
|
||||
v_z.normalize();
|
||||
|
||||
v_y = v_z.cross(v_x);
|
||||
v_y.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
|
||||
switch (p_axis) {
|
||||
case Vector3::AXIS_X:
|
||||
return look_body_toward_x(joint_transform, body_transform);
|
||||
case Vector3::AXIS_Y:
|
||||
return look_body_toward_y(joint_transform, body_transform);
|
||||
case Vector3::AXIS_Z:
|
||||
return look_body_toward_z(joint_transform, body_transform);
|
||||
default:
|
||||
return Basis();
|
||||
}
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
const Vector3 p_front(p_joint_transform.basis.get_column(0));
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_y = p_front.cross(v_x);
|
||||
v_y.normalize();
|
||||
|
||||
v_z = v_y.cross(p_front);
|
||||
v_z.normalize();
|
||||
|
||||
// Clamp X to FRONT axis
|
||||
v_x = p_front;
|
||||
v_x.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
const Vector3 p_up(p_joint_transform.basis.get_column(1));
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_z = v_x.cross(p_up);
|
||||
v_z.normalize();
|
||||
|
||||
v_x = p_up.cross(v_z);
|
||||
v_x.normalize();
|
||||
|
||||
// Clamp Y to UP axis
|
||||
v_y = p_up;
|
||||
v_y.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
|
||||
const Vector3 &p_eye(p_joint_transform.origin);
|
||||
const Vector3 &p_target(p_body_transform.origin);
|
||||
|
||||
const Vector3 p_lateral(p_joint_transform.basis.get_column(2));
|
||||
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
// Look the body with X
|
||||
v_x = p_target - p_eye;
|
||||
v_x.normalize();
|
||||
|
||||
v_z = p_lateral;
|
||||
v_z.normalize();
|
||||
|
||||
v_y = v_z.cross(v_x);
|
||||
v_y.normalize();
|
||||
|
||||
// Clamp X to Z axis
|
||||
v_x = v_y.cross(v_z);
|
||||
v_x.normalize();
|
||||
|
||||
Basis base;
|
||||
base.set_columns(v_x, v_y, v_z);
|
||||
|
||||
// Absorb current joint transform
|
||||
base = p_joint_transform.basis.inverse() * base;
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
|
||||
if (p_limit_lower == p_limit_upper) {
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin);
|
||||
|
||||
} else {
|
||||
if (p_limit_lower > p_limit_upper) {
|
||||
p_limit_lower = -Math_PI;
|
||||
p_limit_upper = Math_PI;
|
||||
}
|
||||
|
||||
const int points = 32;
|
||||
|
||||
for (int i = 0; i < points; i++) {
|
||||
real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
|
||||
real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
|
||||
|
||||
Vector3 from;
|
||||
Vector3 to;
|
||||
switch (p_axis) {
|
||||
case Vector3::AXIS_X:
|
||||
if (p_inverse) {
|
||||
from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
|
||||
} else {
|
||||
from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
|
||||
}
|
||||
break;
|
||||
case Vector3::AXIS_Y:
|
||||
if (p_inverse) {
|
||||
from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
|
||||
} else {
|
||||
from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
|
||||
to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
|
||||
}
|
||||
break;
|
||||
case Vector3::AXIS_Z:
|
||||
from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
|
||||
to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == points - 1) {
|
||||
r_points.push_back(p_offset.translated_local(to).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
}
|
||||
if (i == 0) {
|
||||
r_points.push_back(p_offset.translated_local(from).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
}
|
||||
|
||||
r_points.push_back(p_offset.translated_local(from).origin);
|
||||
r_points.push_back(p_offset.translated_local(to).origin);
|
||||
}
|
||||
|
||||
r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3()).origin);
|
||||
}
|
||||
}
|
||||
|
||||
void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
|
||||
float r = 1.0;
|
||||
float w = r * Math::sin(p_swing);
|
||||
float d = r * Math::cos(p_swing);
|
||||
|
||||
//swing
|
||||
for (int i = 0; i < 360; i += 10) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 10);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
||||
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin);
|
||||
|
||||
if (i % 90 == 0) {
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
|
||||
}
|
||||
}
|
||||
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin);
|
||||
|
||||
/// Twist
|
||||
float ts = Math::rad_to_deg(p_twist);
|
||||
ts = MIN(ts, 720);
|
||||
|
||||
for (int i = 0; i < int(ts); i += 5) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + 5);
|
||||
float c = i / 720.0;
|
||||
float cn = (i + 5) / 720.0;
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
|
||||
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin);
|
||||
r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin);
|
||||
}
|
||||
}
|
||||
|
||||
////
|
||||
|
||||
Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
|
||||
create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
||||
create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
|
||||
create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
|
||||
|
||||
update_timer = memnew(Timer);
|
||||
update_timer->set_name("JointGizmoUpdateTimer");
|
||||
update_timer->set_wait_time(1.0 / 120.0);
|
||||
update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
|
||||
update_timer->set_autostart(true);
|
||||
EditorNode::get_singleton()->call_deferred(SNAME("add_child"), update_timer);
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::incremental_update_gizmos() {
|
||||
if (!current_gizmos.is_empty()) {
|
||||
update_idx++;
|
||||
update_idx = update_idx % current_gizmos.size();
|
||||
redraw(current_gizmos[update_idx]);
|
||||
}
|
||||
}
|
||||
|
||||
bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Joint3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Joint3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Joint3D";
|
||||
}
|
||||
|
||||
int Joint3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Joint3D *joint = Object::cast_to<Joint3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Node3D *node_body_a = nullptr;
|
||||
if (!joint->get_node_a().is_empty()) {
|
||||
node_body_a = Object::cast_to<Node3D>(joint->get_node(joint->get_node_a()));
|
||||
}
|
||||
|
||||
Node3D *node_body_b = nullptr;
|
||||
if (!joint->get_node_b().is_empty()) {
|
||||
node_body_b = Object::cast_to<Node3D>(joint->get_node(joint->get_node_b()));
|
||||
}
|
||||
|
||||
if (!node_body_a && !node_body_b) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Material> common_material = get_material("joint_material", p_gizmo);
|
||||
Ref<Material> body_a_material = get_material("joint_body_a_material", p_gizmo);
|
||||
Ref<Material> body_b_material = get_material("joint_body_b_material", p_gizmo);
|
||||
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> body_a_points;
|
||||
Vector<Vector3> body_b_points;
|
||||
|
||||
if (Object::cast_to<PinJoint3D>(joint)) {
|
||||
CreatePinJointGizmo(Transform3D(), points);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
}
|
||||
|
||||
HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
|
||||
if (hinge) {
|
||||
CreateHingeJointGizmo(
|
||||
Transform3D(),
|
||||
hinge->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
|
||||
hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
|
||||
hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
|
||||
points,
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_b ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
|
||||
SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
|
||||
if (slider) {
|
||||
CreateSliderJointGizmo(
|
||||
Transform3D(),
|
||||
slider->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
|
||||
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
|
||||
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
|
||||
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_UPPER),
|
||||
points,
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_b ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
|
||||
ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
|
||||
if (cone) {
|
||||
CreateConeTwistJointGizmo(
|
||||
Transform3D(),
|
||||
cone->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
|
||||
cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_b ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
|
||||
Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
|
||||
if (gen) {
|
||||
CreateGeneric6DOFJointGizmo(
|
||||
Transform3D(),
|
||||
gen->get_global_transform(),
|
||||
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
|
||||
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
|
||||
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
|
||||
gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
|
||||
gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
|
||||
gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
|
||||
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
|
||||
gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
|
||||
gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
|
||||
gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
|
||||
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
|
||||
gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
|
||||
gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
|
||||
gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
|
||||
|
||||
points,
|
||||
node_body_a ? &body_a_points : nullptr,
|
||||
node_body_a ? &body_b_points : nullptr);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_collision_segments(body_a_points);
|
||||
p_gizmo->add_collision_segments(body_b_points);
|
||||
|
||||
p_gizmo->add_lines(points, common_material);
|
||||
p_gizmo->add_lines(body_a_points, body_a_material);
|
||||
p_gizmo->add_lines(body_b_points, body_b_material);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
|
||||
float cs = 0.25;
|
||||
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin);
|
||||
r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin);
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
||||
r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
|
||||
r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
|
||||
|
||||
if (!p_use_limit) {
|
||||
p_limit_upper = -1;
|
||||
p_limit_lower = 0;
|
||||
}
|
||||
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
|
||||
BODY_A_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
|
||||
p_limit_lower,
|
||||
p_limit_upper,
|
||||
*r_body_a_points);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
|
||||
BODY_B_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
|
||||
p_limit_lower,
|
||||
p_limit_upper,
|
||||
*r_body_b_points);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
||||
p_linear_limit_lower = -p_linear_limit_lower;
|
||||
p_linear_limit_upper = -p_linear_limit_upper;
|
||||
|
||||
float cs = 0.25;
|
||||
r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
|
||||
|
||||
if (p_linear_limit_lower >= p_linear_limit_upper) {
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin);
|
||||
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
|
||||
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
|
||||
|
||||
} else {
|
||||
r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin);
|
||||
r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin);
|
||||
}
|
||||
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
Vector3::AXIS_X,
|
||||
BODY_A_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
|
||||
p_angular_limit_lower,
|
||||
p_angular_limit_upper,
|
||||
*r_body_a_points);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
Vector3::AXIS_X,
|
||||
BODY_B_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
|
||||
p_angular_limit_lower,
|
||||
p_angular_limit_upper,
|
||||
*r_body_b_points,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_cone(
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
|
||||
p_swing,
|
||||
p_twist,
|
||||
*r_body_a_points);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_cone(
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
|
||||
p_swing,
|
||||
p_twist,
|
||||
*r_body_b_points);
|
||||
}
|
||||
}
|
||||
|
||||
void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
|
||||
const Transform3D &p_offset,
|
||||
const Transform3D &p_trs_joint,
|
||||
const Transform3D &p_trs_body_a,
|
||||
const Transform3D &p_trs_body_b,
|
||||
real_t p_angular_limit_lower_x,
|
||||
real_t p_angular_limit_upper_x,
|
||||
real_t p_linear_limit_lower_x,
|
||||
real_t p_linear_limit_upper_x,
|
||||
bool p_enable_angular_limit_x,
|
||||
bool p_enable_linear_limit_x,
|
||||
real_t p_angular_limit_lower_y,
|
||||
real_t p_angular_limit_upper_y,
|
||||
real_t p_linear_limit_lower_y,
|
||||
real_t p_linear_limit_upper_y,
|
||||
bool p_enable_angular_limit_y,
|
||||
bool p_enable_linear_limit_y,
|
||||
real_t p_angular_limit_lower_z,
|
||||
real_t p_angular_limit_upper_z,
|
||||
real_t p_linear_limit_lower_z,
|
||||
real_t p_linear_limit_upper_z,
|
||||
bool p_enable_angular_limit_z,
|
||||
bool p_enable_linear_limit_z,
|
||||
Vector<Vector3> &r_points,
|
||||
Vector<Vector3> *r_body_a_points,
|
||||
Vector<Vector3> *r_body_b_points) {
|
||||
float cs = 0.25;
|
||||
|
||||
for (int ax = 0; ax < 3; ax++) {
|
||||
float ll = 0;
|
||||
float ul = 0;
|
||||
float lll = 0;
|
||||
float lul = 0;
|
||||
|
||||
int a1 = 0;
|
||||
int a2 = 0;
|
||||
int a3 = 0;
|
||||
bool enable_ang = false;
|
||||
bool enable_lin = false;
|
||||
|
||||
switch (ax) {
|
||||
case 0:
|
||||
ll = p_angular_limit_lower_x;
|
||||
ul = p_angular_limit_upper_x;
|
||||
lll = -p_linear_limit_lower_x;
|
||||
lul = -p_linear_limit_upper_x;
|
||||
enable_ang = p_enable_angular_limit_x;
|
||||
enable_lin = p_enable_linear_limit_x;
|
||||
a1 = 0;
|
||||
a2 = 1;
|
||||
a3 = 2;
|
||||
break;
|
||||
case 1:
|
||||
ll = p_angular_limit_lower_y;
|
||||
ul = p_angular_limit_upper_y;
|
||||
lll = -p_linear_limit_lower_y;
|
||||
lul = -p_linear_limit_upper_y;
|
||||
enable_ang = p_enable_angular_limit_y;
|
||||
enable_lin = p_enable_linear_limit_y;
|
||||
a1 = 1;
|
||||
a2 = 2;
|
||||
a3 = 0;
|
||||
break;
|
||||
case 2:
|
||||
ll = p_angular_limit_lower_z;
|
||||
ul = p_angular_limit_upper_z;
|
||||
lll = -p_linear_limit_lower_z;
|
||||
lul = -p_linear_limit_upper_z;
|
||||
enable_ang = p_enable_angular_limit_z;
|
||||
enable_lin = p_enable_linear_limit_z;
|
||||
a1 = 2;
|
||||
a2 = 0;
|
||||
a3 = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
#define ADD_VTX(x, y, z) \
|
||||
{ \
|
||||
Vector3 v; \
|
||||
v[a1] = (x); \
|
||||
v[a2] = (y); \
|
||||
v[a3] = (z); \
|
||||
r_points.push_back(p_offset.translated_local(v).origin); \
|
||||
}
|
||||
|
||||
if (enable_lin && lll >= lul) {
|
||||
ADD_VTX(lul, 0, 0);
|
||||
ADD_VTX(lll, 0, 0);
|
||||
|
||||
ADD_VTX(lul, -cs, -cs);
|
||||
ADD_VTX(lul, -cs, cs);
|
||||
ADD_VTX(lul, -cs, cs);
|
||||
ADD_VTX(lul, cs, cs);
|
||||
ADD_VTX(lul, cs, cs);
|
||||
ADD_VTX(lul, cs, -cs);
|
||||
ADD_VTX(lul, cs, -cs);
|
||||
ADD_VTX(lul, -cs, -cs);
|
||||
|
||||
ADD_VTX(lll, -cs, -cs);
|
||||
ADD_VTX(lll, -cs, cs);
|
||||
ADD_VTX(lll, -cs, cs);
|
||||
ADD_VTX(lll, cs, cs);
|
||||
ADD_VTX(lll, cs, cs);
|
||||
ADD_VTX(lll, cs, -cs);
|
||||
ADD_VTX(lll, cs, -cs);
|
||||
ADD_VTX(lll, -cs, -cs);
|
||||
|
||||
} else {
|
||||
ADD_VTX(+cs * 2, 0, 0);
|
||||
ADD_VTX(-cs * 2, 0, 0);
|
||||
}
|
||||
|
||||
if (!enable_ang) {
|
||||
ll = 0;
|
||||
ul = -1;
|
||||
}
|
||||
|
||||
if (r_body_a_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
static_cast<Vector3::Axis>(ax),
|
||||
BODY_A_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
|
||||
ll,
|
||||
ul,
|
||||
*r_body_a_points,
|
||||
true);
|
||||
}
|
||||
|
||||
if (r_body_b_points) {
|
||||
JointGizmosDrawer::draw_circle(
|
||||
static_cast<Vector3::Axis>(ax),
|
||||
BODY_B_RADIUS,
|
||||
p_offset,
|
||||
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
|
||||
ll,
|
||||
ul,
|
||||
*r_body_b_points);
|
||||
}
|
||||
}
|
||||
|
||||
#undef ADD_VTX
|
||||
}
|
|
@ -0,0 +1,99 @@
|
|||
/**************************************************************************/
|
||||
/* joint_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef JOINT_3D_GIZMO_PLUGIN_H
|
||||
#define JOINT_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Timer *update_timer = nullptr;
|
||||
uint64_t update_idx = 0;
|
||||
|
||||
void incremental_update_gizmos();
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
|
||||
static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateGeneric6DOFJointGizmo(
|
||||
const Transform3D &p_offset,
|
||||
const Transform3D &p_trs_joint,
|
||||
const Transform3D &p_trs_body_a,
|
||||
const Transform3D &p_trs_body_b,
|
||||
real_t p_angular_limit_lower_x,
|
||||
real_t p_angular_limit_upper_x,
|
||||
real_t p_linear_limit_lower_x,
|
||||
real_t p_linear_limit_upper_x,
|
||||
bool p_enable_angular_limit_x,
|
||||
bool p_enable_linear_limit_x,
|
||||
real_t p_angular_limit_lower_y,
|
||||
real_t p_angular_limit_upper_y,
|
||||
real_t p_linear_limit_lower_y,
|
||||
real_t p_linear_limit_upper_y,
|
||||
bool p_enable_angular_limit_y,
|
||||
bool p_enable_linear_limit_y,
|
||||
real_t p_angular_limit_lower_z,
|
||||
real_t p_angular_limit_upper_z,
|
||||
real_t p_linear_limit_lower_z,
|
||||
real_t p_linear_limit_upper_z,
|
||||
bool p_enable_angular_limit_z,
|
||||
bool p_enable_linear_limit_z,
|
||||
Vector<Vector3> &r_points,
|
||||
Vector<Vector3> *r_body_a_points,
|
||||
Vector<Vector3> *r_body_b_points);
|
||||
|
||||
Joint3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class JointGizmosDrawer {
|
||||
public:
|
||||
static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
|
||||
static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
|
||||
/// with axis X and Y that are looking toward the body and oriented toward up
|
||||
static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
|
||||
// Draw circle around p_axis
|
||||
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
|
||||
static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
|
||||
};
|
||||
|
||||
#endif // JOINT_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,64 @@
|
|||
/**************************************************************************/
|
||||
/* label_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "label_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/label_3d.h"
|
||||
|
||||
Label3DGizmoPlugin::Label3DGizmoPlugin() {
|
||||
}
|
||||
|
||||
bool Label3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Label3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Label3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Label3D";
|
||||
}
|
||||
|
||||
int Label3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Label3DGizmoPlugin::can_be_hidden() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<TriangleMesh> tm = label->generate_triangle_mesh();
|
||||
if (tm.is_valid()) {
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/**************************************************************************/
|
||||
/* label_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef LABEL_3D_GIZMO_PLUGIN_H
|
||||
#define LABEL_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class Label3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Label3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Label3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // LABEL_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,308 @@
|
|||
/**************************************************************************/
|
||||
/* light_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "light_3d_gizmo_plugin.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/light_3d.h"
|
||||
|
||||
Light3DGizmoPlugin::Light3DGizmoPlugin() {
|
||||
// Enable vertex colors for the materials below as the gizmo color depends on the light color.
|
||||
create_material("lines_primary", Color(1, 1, 1), false, false, true);
|
||||
create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true);
|
||||
create_material("lines_billboard", Color(1, 1, 1), true, false, true);
|
||||
|
||||
create_icon_material("light_directional_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoDirectionalLight"), SNAME("EditorIcons")));
|
||||
create_icon_material("light_omni_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLight"), SNAME("EditorIcons")));
|
||||
create_icon_material("light_spot_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoSpotLight"), SNAME("EditorIcons")));
|
||||
|
||||
create_handle_material("handles");
|
||||
create_handle_material("handles_billboard", true);
|
||||
}
|
||||
|
||||
bool Light3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Light3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Light3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Light3D";
|
||||
}
|
||||
|
||||
int Light3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String Light3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
if (p_id == 0) {
|
||||
return "Radius";
|
||||
} else {
|
||||
return "Aperture";
|
||||
}
|
||||
}
|
||||
|
||||
Variant Light3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
if (p_id == 0) {
|
||||
return light->get_param(Light3D::PARAM_RANGE);
|
||||
}
|
||||
if (p_id == 1) {
|
||||
return light->get_param(Light3D::PARAM_SPOT_ANGLE);
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void Light3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
Transform3D gt = light->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
if (p_id == 0) {
|
||||
if (Object::cast_to<SpotLight3D>(light)) {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
|
||||
|
||||
float d = -ra.z;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d <= 0) { // Equal is here for negative zero.
|
||||
d = 0;
|
||||
}
|
||||
|
||||
light->set_param(Light3D::PARAM_RANGE, d);
|
||||
} else if (Object::cast_to<OmniLight3D>(light)) {
|
||||
Plane cp = Plane(p_camera->get_transform().basis.get_column(2), gt.origin);
|
||||
|
||||
Vector3 inters;
|
||||
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
|
||||
float r = inters.distance_to(gt.origin);
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
light->set_param(Light3D::PARAM_RANGE, r);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (p_id == 1) {
|
||||
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light3D::PARAM_RANGE), gt);
|
||||
light->set_param(Light3D::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
|
||||
}
|
||||
}
|
||||
|
||||
void Light3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
if (p_cancel) {
|
||||
light->set_param(p_id == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore);
|
||||
|
||||
} else if (p_id == 0) {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Light Radius"));
|
||||
ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE));
|
||||
ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore);
|
||||
ur->commit_action();
|
||||
} else if (p_id == 1) {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Light Radius"));
|
||||
ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE));
|
||||
ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Color color = light->get_color().srgb_to_linear() * light->get_correlated_color().srgb_to_linear();
|
||||
color = color.linear_to_srgb();
|
||||
// Make the gizmo color as bright as possible for better visibility
|
||||
color.set_hsv(color.get_h(), color.get_s(), 1);
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
if (Object::cast_to<DirectionalLight3D>(light)) {
|
||||
Ref<Material> material = get_material("lines_primary", p_gizmo);
|
||||
Ref<Material> icon = get_material("light_directional_icon", p_gizmo);
|
||||
|
||||
const int arrow_points = 7;
|
||||
const float arrow_length = 1.5;
|
||||
|
||||
Vector3 arrow[arrow_points] = {
|
||||
Vector3(0, 0, -1),
|
||||
Vector3(0, 0.8, 0),
|
||||
Vector3(0, 0.3, 0),
|
||||
Vector3(0, 0.3, arrow_length),
|
||||
Vector3(0, -0.3, arrow_length),
|
||||
Vector3(0, -0.3, 0),
|
||||
Vector3(0, -0.8, 0)
|
||||
};
|
||||
|
||||
int arrow_sides = 2;
|
||||
|
||||
Vector<Vector3> lines;
|
||||
|
||||
for (int i = 0; i < arrow_sides; i++) {
|
||||
for (int j = 0; j < arrow_points; j++) {
|
||||
Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
|
||||
|
||||
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
|
||||
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
|
||||
|
||||
lines.push_back(ma.xform(v1));
|
||||
lines.push_back(ma.xform(v2));
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material, false, color);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
|
||||
}
|
||||
|
||||
if (Object::cast_to<OmniLight3D>(light)) {
|
||||
// Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation
|
||||
const Ref<Material> lines_material = get_material("lines_secondary", p_gizmo);
|
||||
const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo);
|
||||
const Ref<Material> icon = get_material("light_omni_icon", p_gizmo);
|
||||
|
||||
OmniLight3D *on = Object::cast_to<OmniLight3D>(light);
|
||||
const float r = on->get_param(Light3D::PARAM_RANGE);
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> points_billboard;
|
||||
|
||||
for (int i = 0; i < 120; i++) {
|
||||
// Create a circle
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
// Draw axis-aligned circles
|
||||
points.push_back(Vector3(a.x, 0, a.y));
|
||||
points.push_back(Vector3(b.x, 0, b.y));
|
||||
points.push_back(Vector3(0, a.x, a.y));
|
||||
points.push_back(Vector3(0, b.x, b.y));
|
||||
points.push_back(Vector3(a.x, a.y, 0));
|
||||
points.push_back(Vector3(b.x, b.y, 0));
|
||||
|
||||
// Draw a billboarded circle
|
||||
points_billboard.push_back(Vector3(a.x, a.y, 0));
|
||||
points_billboard.push_back(Vector3(b.x, b.y, 0));
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(points, lines_material, true, color);
|
||||
p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
|
||||
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(r, 0, 0));
|
||||
p_gizmo->add_handles(handles, get_material("handles_billboard"), Vector<int>(), true);
|
||||
}
|
||||
|
||||
if (Object::cast_to<SpotLight3D>(light)) {
|
||||
const Ref<Material> material_primary = get_material("lines_primary", p_gizmo);
|
||||
const Ref<Material> material_secondary = get_material("lines_secondary", p_gizmo);
|
||||
const Ref<Material> icon = get_material("light_spot_icon", p_gizmo);
|
||||
|
||||
Vector<Vector3> points_primary;
|
||||
Vector<Vector3> points_secondary;
|
||||
SpotLight3D *sl = Object::cast_to<SpotLight3D>(light);
|
||||
|
||||
float r = sl->get_param(Light3D::PARAM_RANGE);
|
||||
float w = r * Math::sin(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
|
||||
float d = r * Math::cos(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
|
||||
|
||||
for (int i = 0; i < 120; i++) {
|
||||
// Draw a circle
|
||||
const float ra = Math::deg_to_rad((float)(i * 3));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 3));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
||||
|
||||
points_primary.push_back(Vector3(a.x, a.y, -d));
|
||||
points_primary.push_back(Vector3(b.x, b.y, -d));
|
||||
|
||||
if (i % 15 == 0) {
|
||||
// Draw 8 lines from the cone origin to the sides of the circle
|
||||
points_secondary.push_back(Vector3(a.x, a.y, -d));
|
||||
points_secondary.push_back(Vector3());
|
||||
}
|
||||
}
|
||||
|
||||
points_primary.push_back(Vector3(0, 0, -r));
|
||||
points_primary.push_back(Vector3());
|
||||
|
||||
p_gizmo->add_lines(points_primary, material_primary, false, color);
|
||||
p_gizmo->add_lines(points_secondary, material_secondary, false, color);
|
||||
|
||||
Vector<Vector3> handles = {
|
||||
Vector3(0, 0, -r),
|
||||
Vector3(w, 0, -d)
|
||||
};
|
||||
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
|
||||
}
|
||||
}
|
||||
|
||||
float Light3DGizmoPlugin::_find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
|
||||
//bleh, discrete is simpler
|
||||
static const int arc_test_points = 64;
|
||||
float min_d = 1e20;
|
||||
Vector3 min_p;
|
||||
|
||||
for (int i = 0; i < arc_test_points; i++) {
|
||||
float a = i * Math_PI * 0.5 / arc_test_points;
|
||||
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
|
||||
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
|
||||
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
|
||||
|
||||
float d = ra.distance_to(rb);
|
||||
if (d < min_d) {
|
||||
min_d = d;
|
||||
min_p = ra;
|
||||
}
|
||||
}
|
||||
|
||||
//min_p = p_arc_xform.affine_inverse().xform(min_p);
|
||||
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
|
||||
return Math::rad_to_deg(a);
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/**************************************************************************/
|
||||
/* light_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef LIGHT_3D_GIZMO_PLUGIN_H
|
||||
#define LIGHT_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Light3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
private:
|
||||
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Light3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // LIGHT_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,211 @@
|
|||
/**************************************************************************/
|
||||
/* lightmap_gi_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "lightmap_gi_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/lightmap_gi.h"
|
||||
|
||||
LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1));
|
||||
|
||||
gizmo_color.a = 0.1;
|
||||
create_material("lightmap_lines", gizmo_color);
|
||||
|
||||
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
||||
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
|
||||
|
||||
add_material("lightmap_probe_material", mat);
|
||||
|
||||
create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLightmapGI"), SNAME("EditorIcons")));
|
||||
}
|
||||
|
||||
bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<LightmapGI>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String LightmapGIGizmoPlugin::get_gizmo_name() const {
|
||||
return "LightmapGI";
|
||||
}
|
||||
|
||||
int LightmapGIGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
|
||||
LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_node_3d());
|
||||
Ref<LightmapGIData> data = baker->get_light_data();
|
||||
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
|
||||
if (data.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Material> material_lines = get_material("lightmap_lines", p_gizmo);
|
||||
Ref<Material> material_probes = get_material("lightmap_probe_material", p_gizmo);
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
HashSet<Vector2i> lines_found;
|
||||
|
||||
Vector<Vector3> points = data->get_capture_points();
|
||||
if (points.size() == 0) {
|
||||
return;
|
||||
}
|
||||
Vector<Color> sh = data->get_capture_sh();
|
||||
if (sh.size() != points.size() * 9) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<int> tetrahedrons = data->get_capture_tetrahedra();
|
||||
|
||||
for (int i = 0; i < tetrahedrons.size(); i += 4) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
for (int k = j + 1; k < 4; k++) {
|
||||
Vector2i pair;
|
||||
pair.x = tetrahedrons[i + j];
|
||||
pair.y = tetrahedrons[i + k];
|
||||
|
||||
if (pair.y < pair.x) {
|
||||
SWAP(pair.x, pair.y);
|
||||
}
|
||||
if (lines_found.has(pair)) {
|
||||
continue;
|
||||
}
|
||||
lines_found.insert(pair);
|
||||
lines.push_back(points[pair.x]);
|
||||
lines.push_back(points[pair.y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_lines);
|
||||
|
||||
int stack_count = 8;
|
||||
int sector_count = 16;
|
||||
|
||||
float sector_step = (Math_PI * 2.0) / sector_count;
|
||||
float stack_step = Math_PI / stack_count;
|
||||
|
||||
Vector<Vector3> vertices;
|
||||
Vector<Color> colors;
|
||||
Vector<int> indices;
|
||||
float radius = 0.3;
|
||||
|
||||
for (int p = 0; p < points.size(); p++) {
|
||||
int vertex_base = vertices.size();
|
||||
Vector3 sh_col[9];
|
||||
for (int i = 0; i < 9; i++) {
|
||||
sh_col[i].x = sh[p * 9 + i].r;
|
||||
sh_col[i].y = sh[p * 9 + i].g;
|
||||
sh_col[i].z = sh[p * 9 + i].b;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= stack_count; ++i) {
|
||||
float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
|
||||
float xy = radius * Math::cos(stack_angle); // r * cos(u)
|
||||
float z = radius * Math::sin(stack_angle); // r * sin(u)
|
||||
|
||||
// add (sector_count+1) vertices per stack
|
||||
// the first and last vertices have same position and normal, but different tex coords
|
||||
for (int j = 0; j <= sector_count; ++j) {
|
||||
float sector_angle = j * sector_step; // starting from 0 to 2pi
|
||||
|
||||
// vertex position (x, y, z)
|
||||
float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
|
||||
float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
|
||||
|
||||
Vector3 n = Vector3(x, z, y);
|
||||
vertices.push_back(points[p] + n);
|
||||
n.normalize();
|
||||
|
||||
const float c1 = 0.429043;
|
||||
const float c2 = 0.511664;
|
||||
const float c3 = 0.743125;
|
||||
const float c4 = 0.886227;
|
||||
const float c5 = 0.247708;
|
||||
Vector3 light = (c1 * sh_col[8] * (n.x * n.x - n.y * n.y) +
|
||||
c3 * sh_col[6] * n.z * n.z +
|
||||
c4 * sh_col[0] -
|
||||
c5 * sh_col[6] +
|
||||
2.0 * c1 * sh_col[4] * n.x * n.y +
|
||||
2.0 * c1 * sh_col[7] * n.x * n.z +
|
||||
2.0 * c1 * sh_col[5] * n.y * n.z +
|
||||
2.0 * c2 * sh_col[3] * n.x +
|
||||
2.0 * c2 * sh_col[1] * n.y +
|
||||
2.0 * c2 * sh_col[2] * n.z);
|
||||
|
||||
colors.push_back(Color(light.x, light.y, light.z, 1));
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < stack_count; ++i) {
|
||||
int k1 = i * (sector_count + 1); // beginning of current stack
|
||||
int k2 = k1 + sector_count + 1; // beginning of next stack
|
||||
|
||||
for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
|
||||
// 2 triangles per sector excluding first and last stacks
|
||||
// k1 => k2 => k1+1
|
||||
if (i != 0) {
|
||||
indices.push_back(vertex_base + k1);
|
||||
indices.push_back(vertex_base + k2);
|
||||
indices.push_back(vertex_base + k1 + 1);
|
||||
}
|
||||
|
||||
// k1+1 => k2 => k2+1
|
||||
if (i != (stack_count - 1)) {
|
||||
indices.push_back(vertex_base + k1 + 1);
|
||||
indices.push_back(vertex_base + k2);
|
||||
indices.push_back(vertex_base + k2 + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Array array;
|
||||
array.resize(RS::ARRAY_MAX);
|
||||
array[RS::ARRAY_VERTEX] = vertices;
|
||||
array[RS::ARRAY_INDEX] = indices;
|
||||
array[RS::ARRAY_COLOR] = colors;
|
||||
|
||||
Ref<ArrayMesh> mesh;
|
||||
mesh.instantiate();
|
||||
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array, Array(), Dictionary(), 0); //no compression
|
||||
mesh->surface_set_material(0, material_probes);
|
||||
|
||||
p_gizmo->add_mesh(mesh);
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* lightmap_gi_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef LIGHTMAP_GI_GIZMO_PLUGIN_H
|
||||
#define LIGHTMAP_GI_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
LightmapGIGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // LIGHTMAP_GI_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,115 @@
|
|||
/**************************************************************************/
|
||||
/* lightmap_probe_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "lightmap_probe_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/lightmap_probe.h"
|
||||
|
||||
LightmapProbeGizmoPlugin::LightmapProbeGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightprobe_lines", Color(0.5, 0.6, 1));
|
||||
|
||||
gizmo_color.a = 0.3;
|
||||
create_material("lightprobe_lines", gizmo_color);
|
||||
}
|
||||
|
||||
bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<LightmapProbe>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String LightmapProbeGizmoPlugin::get_gizmo_name() const {
|
||||
return "LightmapProbe";
|
||||
}
|
||||
|
||||
int LightmapProbeGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Ref<Material> material_lines = get_material("lightprobe_lines", p_gizmo);
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
|
||||
int stack_count = 8;
|
||||
int sector_count = 16;
|
||||
|
||||
float sector_step = (Math_PI * 2.0) / sector_count;
|
||||
float stack_step = Math_PI / stack_count;
|
||||
|
||||
Vector<Vector3> vertices;
|
||||
float radius = 0.2;
|
||||
|
||||
for (int i = 0; i <= stack_count; ++i) {
|
||||
float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
|
||||
float xy = radius * Math::cos(stack_angle); // r * cos(u)
|
||||
float z = radius * Math::sin(stack_angle); // r * sin(u)
|
||||
|
||||
// add (sector_count+1) vertices per stack
|
||||
// the first and last vertices have same position and normal, but different tex coords
|
||||
for (int j = 0; j <= sector_count; ++j) {
|
||||
float sector_angle = j * sector_step; // starting from 0 to 2pi
|
||||
|
||||
// vertex position (x, y, z)
|
||||
float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
|
||||
float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
|
||||
|
||||
Vector3 n = Vector3(x, z, y);
|
||||
vertices.push_back(n);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < stack_count; ++i) {
|
||||
int k1 = i * (sector_count + 1); // beginning of current stack
|
||||
int k2 = k1 + sector_count + 1; // beginning of next stack
|
||||
|
||||
for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
|
||||
// 2 triangles per sector excluding first and last stacks
|
||||
// k1 => k2 => k1+1
|
||||
if (i != 0) {
|
||||
lines.push_back(vertices[k1]);
|
||||
lines.push_back(vertices[k2]);
|
||||
lines.push_back(vertices[k1]);
|
||||
lines.push_back(vertices[k1 + 1]);
|
||||
}
|
||||
|
||||
if (i != (stack_count - 1)) {
|
||||
lines.push_back(vertices[k1 + 1]);
|
||||
lines.push_back(vertices[k2]);
|
||||
lines.push_back(vertices[k2]);
|
||||
lines.push_back(vertices[k2 + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_lines);
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* lightmap_probe_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef LIGHTMAP_PROBE_GIZMO_PLUGIN_H
|
||||
#define LIGHTMAP_PROBE_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(LightmapProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
LightmapProbeGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // LIGHTMAP_PROBE_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,126 @@
|
|||
/**************************************************************************/
|
||||
/* marker_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "marker_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/marker_3d.h"
|
||||
|
||||
Marker3DGizmoPlugin::Marker3DGizmoPlugin() {
|
||||
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
|
||||
Vector<Vector3> cursor_points;
|
||||
Vector<Color> cursor_colors;
|
||||
const float cs = 1.0;
|
||||
// Add more points to create a "hard stop" in the color gradient.
|
||||
cursor_points.push_back(Vector3(+cs, 0, 0));
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3(-cs, 0, 0));
|
||||
|
||||
cursor_points.push_back(Vector3(0, +cs, 0));
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3(0, -cs, 0));
|
||||
|
||||
cursor_points.push_back(Vector3(0, 0, +cs));
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3());
|
||||
cursor_points.push_back(Vector3(0, 0, -cs));
|
||||
|
||||
// Use the axis color which is brighter for the positive axis.
|
||||
// Use a darkened axis color for the negative axis.
|
||||
// This makes it possible to see in which direction the Marker3D node is rotated
|
||||
// (which can be important depending on how it's used).
|
||||
const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
|
||||
cursor_colors.push_back(color_x);
|
||||
cursor_colors.push_back(color_x);
|
||||
// FIXME: Use less strong darkening factor once GH-48573 is fixed.
|
||||
// The current darkening factor compensates for lines being too bright in the 3D editor.
|
||||
cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
|
||||
cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
|
||||
|
||||
const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
|
||||
cursor_colors.push_back(color_y);
|
||||
cursor_colors.push_back(color_y);
|
||||
cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
|
||||
cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
|
||||
|
||||
const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
|
||||
cursor_colors.push_back(color_z);
|
||||
cursor_colors.push_back(color_z);
|
||||
cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
|
||||
cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
|
||||
|
||||
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
||||
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
|
||||
Array d;
|
||||
d.resize(RS::ARRAY_MAX);
|
||||
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
||||
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
||||
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
|
||||
pos3d_mesh->surface_set_material(0, mat);
|
||||
}
|
||||
|
||||
bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Marker3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Marker3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Marker3D";
|
||||
}
|
||||
|
||||
int Marker3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
const Marker3D *marker = Object::cast_to<Marker3D>(p_gizmo->get_node_3d());
|
||||
const real_t extents = marker->get_gizmo_extents();
|
||||
const Transform3D xform(Basis::from_scale(Vector3(extents, extents, extents)));
|
||||
|
||||
p_gizmo->clear();
|
||||
p_gizmo->add_mesh(pos3d_mesh, Ref<Material>(), xform);
|
||||
|
||||
const Vector<Vector3> points = {
|
||||
Vector3(-extents, 0, 0),
|
||||
Vector3(+extents, 0, 0),
|
||||
Vector3(0, -extents, 0),
|
||||
Vector3(0, +extents, 0),
|
||||
Vector3(0, 0, -extents),
|
||||
Vector3(0, 0, +extents),
|
||||
};
|
||||
p_gizmo->add_collision_segments(points);
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
/**************************************************************************/
|
||||
/* marker_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef MARKER_3D_GIZMO_PLUGIN_H
|
||||
#define MARKER_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class Marker3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Marker3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<ArrayMesh> pos3d_mesh;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Marker3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // MARKER_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,71 @@
|
|||
/**************************************************************************/
|
||||
/* mesh_instance_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "mesh_instance_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/3d/soft_body_3d.h"
|
||||
|
||||
MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() {
|
||||
}
|
||||
|
||||
bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
|
||||
}
|
||||
|
||||
String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "MeshInstance3D";
|
||||
}
|
||||
|
||||
int MeshInstance3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool MeshInstance3DGizmoPlugin::can_be_hidden() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Mesh> m = mesh->get_mesh();
|
||||
|
||||
if (!m.is_valid()) {
|
||||
return; //none
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
|
||||
if (tm.is_valid()) {
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/**************************************************************************/
|
||||
/* mesh_instance_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef MESH_INSTANCE_3D_GIZMO_PLUGIN_H
|
||||
#define MESH_INSTANCE_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(MeshInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
MeshInstance3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // MESH_INSTANCE_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,203 @@
|
|||
/**************************************************************************/
|
||||
/* navigation_link_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "navigation_link_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/navigation_link_3d.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
|
||||
NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() {
|
||||
create_material("navigation_link_material", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color());
|
||||
create_material("navigation_link_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color());
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<NavigationLink3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String NavigationLink3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "NavigationLink3D";
|
||||
}
|
||||
|
||||
int NavigationLink3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
|
||||
|
||||
RID nav_map = link->get_world_3d()->get_navigation_map();
|
||||
real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
|
||||
Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
|
||||
Vector3::Axis up_axis = up_vector.max_axis_index();
|
||||
|
||||
Vector3 start_position = link->get_start_position();
|
||||
Vector3 end_position = link->get_end_position();
|
||||
|
||||
Ref<Material> link_material = get_material("navigation_link_material", p_gizmo);
|
||||
Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo);
|
||||
Ref<Material> handles_material = get_material("handles");
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
// Draw line between the points.
|
||||
Vector<Vector3> lines;
|
||||
lines.append(start_position);
|
||||
lines.append(end_position);
|
||||
|
||||
// Draw start position search radius
|
||||
for (int i = 0; i < 30; i++) {
|
||||
// Create a circle
|
||||
const float ra = Math::deg_to_rad((float)(i * 12));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 12));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
|
||||
|
||||
// Draw axis-aligned circle
|
||||
switch (up_axis) {
|
||||
case Vector3::AXIS_X:
|
||||
lines.append(start_position + Vector3(0, a.x, a.y));
|
||||
lines.append(start_position + Vector3(0, b.x, b.y));
|
||||
break;
|
||||
case Vector3::AXIS_Y:
|
||||
lines.append(start_position + Vector3(a.x, 0, a.y));
|
||||
lines.append(start_position + Vector3(b.x, 0, b.y));
|
||||
break;
|
||||
case Vector3::AXIS_Z:
|
||||
lines.append(start_position + Vector3(a.x, a.y, 0));
|
||||
lines.append(start_position + Vector3(b.x, b.y, 0));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw end position search radius
|
||||
for (int i = 0; i < 30; i++) {
|
||||
// Create a circle
|
||||
const float ra = Math::deg_to_rad((float)(i * 12));
|
||||
const float rb = Math::deg_to_rad((float)((i + 1) * 12));
|
||||
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
|
||||
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
|
||||
|
||||
// Draw axis-aligned circle
|
||||
switch (up_axis) {
|
||||
case Vector3::AXIS_X:
|
||||
lines.append(end_position + Vector3(0, a.x, a.y));
|
||||
lines.append(end_position + Vector3(0, b.x, b.y));
|
||||
break;
|
||||
case Vector3::AXIS_Y:
|
||||
lines.append(end_position + Vector3(a.x, 0, a.y));
|
||||
lines.append(end_position + Vector3(b.x, 0, b.y));
|
||||
break;
|
||||
case Vector3::AXIS_Z:
|
||||
lines.append(end_position + Vector3(a.x, a.y, 0));
|
||||
lines.append(end_position + Vector3(b.x, b.y, 0));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
|
||||
Vector<Vector3> handles;
|
||||
handles.append(start_position);
|
||||
handles.append(end_position);
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return p_id == 0 ? TTR("Start Location") : TTR("End Location");
|
||||
}
|
||||
|
||||
Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
|
||||
return p_id == 0 ? link->get_start_position() : link->get_end_position();
|
||||
}
|
||||
|
||||
void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = link->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Transform3D ct = p_camera->get_global_transform();
|
||||
Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z);
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 position = p_id == 0 ? link->get_start_position() : link->get_end_position();
|
||||
Plane move_plane = Plane(cam_dir, gt.xform(position));
|
||||
|
||||
Vector3 intersection;
|
||||
if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
double snap = Node3DEditor::get_singleton()->get_translate_snap();
|
||||
intersection.snap(Vector3(snap, snap, snap));
|
||||
}
|
||||
|
||||
position = gi.xform(intersection);
|
||||
if (p_id == 0) {
|
||||
link->set_start_position(position);
|
||||
} else if (p_id == 1) {
|
||||
link->set_end_position(position);
|
||||
}
|
||||
}
|
||||
|
||||
void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (p_cancel) {
|
||||
if (p_id == 0) {
|
||||
link->set_start_position(p_restore);
|
||||
} else {
|
||||
link->set_end_position(p_restore);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
if (p_id == 0) {
|
||||
ur->create_action(TTR("Change Start Position"));
|
||||
ur->add_do_method(link, "set_start_position", link->get_start_position());
|
||||
ur->add_undo_method(link, "set_start_position", p_restore);
|
||||
} else {
|
||||
ur->create_action(TTR("Change End Position"));
|
||||
ur->add_do_method(link, "set_end_position", link->get_end_position());
|
||||
ur->add_undo_method(link, "set_end_position", p_restore);
|
||||
}
|
||||
|
||||
ur->commit_action();
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* navigation_link_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_LINK_3D_GIZMO_PLUGIN_H
|
||||
#define NAVIGATION_LINK_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class NavigationLink3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(NavigationLink3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
NavigationLink3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // NAVIGATION_LINK_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,208 @@
|
|||
/**************************************************************************/
|
||||
/* navigation_region_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "navigation_region_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/navigation_region_3d.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
|
||||
NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
|
||||
create_material("face_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(), false, false, true);
|
||||
create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true);
|
||||
create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color());
|
||||
create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color());
|
||||
|
||||
Color baking_aabb_material_color = Color(0.8, 0.5, 0.7);
|
||||
baking_aabb_material_color.a = 0.1;
|
||||
create_material("baking_aabb_material", baking_aabb_material_color);
|
||||
}
|
||||
|
||||
bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<NavigationRegion3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String NavigationRegion3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "NavigationRegion3D";
|
||||
}
|
||||
|
||||
int NavigationRegion3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh();
|
||||
if (navigationmesh.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
AABB baking_aabb = navigationmesh->get_filter_baking_aabb();
|
||||
if (baking_aabb.has_volume()) {
|
||||
Vector3 baking_aabb_offset = navigationmesh->get_filter_baking_aabb_offset();
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> material = get_material("baking_aabb_material", p_gizmo);
|
||||
p_gizmo->add_solid_box(material, baking_aabb.get_size(), baking_aabb.get_center() + baking_aabb_offset);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<Vector3> vertices = navigationmesh->get_vertices();
|
||||
const Vector3 *vr = vertices.ptr();
|
||||
List<Face3> faces;
|
||||
for (int i = 0; i < navigationmesh->get_polygon_count(); i++) {
|
||||
Vector<int> p = navigationmesh->get_polygon(i);
|
||||
|
||||
for (int j = 2; j < p.size(); j++) {
|
||||
Face3 f;
|
||||
f.vertex[0] = vr[p[0]];
|
||||
f.vertex[1] = vr[p[j - 1]];
|
||||
f.vertex[2] = vr[p[j]];
|
||||
|
||||
faces.push_back(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (faces.is_empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
|
||||
Vector<Vector3> tmeshfaces;
|
||||
tmeshfaces.resize(faces.size() * 3);
|
||||
|
||||
{
|
||||
Vector3 *tw = tmeshfaces.ptrw();
|
||||
int tidx = 0;
|
||||
|
||||
for (const Face3 &f : faces) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
tw[tidx++] = f.vertex[j];
|
||||
_EdgeKey ek;
|
||||
ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
|
||||
ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
|
||||
if (ek.from < ek.to) {
|
||||
SWAP(ek.from, ek.to);
|
||||
}
|
||||
|
||||
HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
|
||||
|
||||
if (F) {
|
||||
F->value = false;
|
||||
|
||||
} else {
|
||||
edge_map[ek] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Vector<Vector3> lines;
|
||||
|
||||
for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
|
||||
if (E.value) {
|
||||
lines.push_back(E.key.from);
|
||||
lines.push_back(E.key.to);
|
||||
}
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
|
||||
tmesh->create(tmeshfaces);
|
||||
|
||||
p_gizmo->add_collision_triangles(tmesh);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
|
||||
Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
int polygon_count = navigationmesh->get_polygon_count();
|
||||
|
||||
// build geometry face surface
|
||||
Vector<Vector3> face_vertex_array;
|
||||
face_vertex_array.resize(polygon_count * 3);
|
||||
|
||||
for (int i = 0; i < polygon_count; i++) {
|
||||
Vector<int> polygon = navigationmesh->get_polygon(i);
|
||||
|
||||
face_vertex_array.push_back(vertices[polygon[0]]);
|
||||
face_vertex_array.push_back(vertices[polygon[1]]);
|
||||
face_vertex_array.push_back(vertices[polygon[2]]);
|
||||
}
|
||||
|
||||
Array face_mesh_array;
|
||||
face_mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
|
||||
|
||||
// if enabled add vertex colors to colorize each face individually
|
||||
RandomPCG rand;
|
||||
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
|
||||
if (enabled_geometry_face_random_color) {
|
||||
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
|
||||
Color polygon_color = debug_navigation_geometry_face_color;
|
||||
|
||||
Vector<Color> face_color_array;
|
||||
face_color_array.resize(polygon_count * 3);
|
||||
|
||||
for (int i = 0; i < polygon_count; i++) {
|
||||
// Generate the polygon color, slightly randomly modified from the settings one.
|
||||
polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
|
||||
polygon_color.a = debug_navigation_geometry_face_color.a;
|
||||
|
||||
Vector<int> polygon = navigationmesh->get_polygon(i);
|
||||
|
||||
face_color_array.push_back(polygon_color);
|
||||
face_color_array.push_back(polygon_color);
|
||||
face_color_array.push_back(polygon_color);
|
||||
}
|
||||
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
|
||||
}
|
||||
|
||||
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
|
||||
p_gizmo->add_mesh(debug_mesh, navigationregion->is_enabled() ? get_material("face_material", p_gizmo) : get_material("face_material_disabled", p_gizmo));
|
||||
|
||||
// if enabled build geometry edge line surface
|
||||
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
|
||||
if (enabled_edge_lines) {
|
||||
Vector<Vector3> line_vertex_array;
|
||||
line_vertex_array.resize(polygon_count * 6);
|
||||
|
||||
for (int i = 0; i < polygon_count; i++) {
|
||||
Vector<int> polygon = navigationmesh->get_polygon(i);
|
||||
|
||||
line_vertex_array.push_back(vertices[polygon[0]]);
|
||||
line_vertex_array.push_back(vertices[polygon[1]]);
|
||||
line_vertex_array.push_back(vertices[polygon[1]]);
|
||||
line_vertex_array.push_back(vertices[polygon[2]]);
|
||||
line_vertex_array.push_back(vertices[polygon[2]]);
|
||||
line_vertex_array.push_back(vertices[polygon[0]]);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(line_vertex_array, navigationregion->is_enabled() ? get_material("edge_material", p_gizmo) : get_material("edge_material_disabled", p_gizmo));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
/**************************************************************************/
|
||||
/* navigation_region_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
|
||||
#define NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
struct _EdgeKey {
|
||||
Vector3 from;
|
||||
Vector3 to;
|
||||
|
||||
static uint32_t hash(const _EdgeKey &p_key) {
|
||||
return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
|
||||
}
|
||||
|
||||
bool operator==(const _EdgeKey &p_with) const {
|
||||
return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
NavigationRegion3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,284 @@
|
|||
/**************************************************************************/
|
||||
/* occluder_instance_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "occluder_instance_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/occluder_instance_3d.h"
|
||||
|
||||
OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
|
||||
create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "OccluderInstance3D";
|
||||
}
|
||||
|
||||
int OccluderInstance3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = cs->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
return "Radius";
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
return "Size";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = oi->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return Variant();
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
return so->get_radius();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
return bo->get_size();
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
return qo->get_size();
|
||||
}
|
||||
|
||||
return Variant();
|
||||
}
|
||||
|
||||
void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = oi->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Transform3D gt = oi->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
|
||||
float snap = Node3DEditor::get_singleton()->get_translate_snap();
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
||||
float d = ra.x;
|
||||
if (snap_enabled) {
|
||||
d = Math::snapped(d, snap);
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
so->set_radius(d);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (snap_enabled) {
|
||||
d = Math::snapped(d, snap);
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
Vector3 he = bo->get_size();
|
||||
he[p_id] = d;
|
||||
bo->set_size(he);
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
|
||||
Vector3 intersection;
|
||||
if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (p_id == 2) {
|
||||
Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
|
||||
if (snap_enabled) {
|
||||
s = s.snapped(Vector2(snap, snap));
|
||||
}
|
||||
s = s.max(Vector2(0.001, 0.001));
|
||||
qo->set_size(s);
|
||||
} else {
|
||||
float d = intersection[p_id];
|
||||
if (snap_enabled) {
|
||||
d = Math::snapped(d, snap);
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
Vector2 he = qo->get_size();
|
||||
he[p_id] = d * 2.0f;
|
||||
qo->set_size(he);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Occluder3D> o = oi->get_occluder();
|
||||
if (o.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
if (p_cancel) {
|
||||
so->set_radius(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Sphere Shape Radius"));
|
||||
ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
|
||||
ur->add_undo_method(so.ptr(), "set_radius", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
if (p_cancel) {
|
||||
bo->set_size(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Box Shape Size"));
|
||||
ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
|
||||
ur->add_undo_method(bo.ptr(), "set_size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
if (p_cancel) {
|
||||
qo->set_size(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Box Shape Size"));
|
||||
ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
|
||||
ur->add_undo_method(qo.ptr(), "set_size", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<Occluder3D> o = occluder_instance->get_occluder();
|
||||
|
||||
if (!o.is_valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Vector3> lines = o->get_debug_lines();
|
||||
if (!lines.is_empty()) {
|
||||
Ref<Material> material = get_material("line_material", p_gizmo);
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
}
|
||||
|
||||
Ref<Material> handles_material = get_material("handles");
|
||||
if (Object::cast_to<SphereOccluder3D>(*o)) {
|
||||
Ref<SphereOccluder3D> so = o;
|
||||
float r = so->get_radius();
|
||||
Vector<Vector3> handles = { Vector3(r, 0, 0) };
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<BoxOccluder3D>(*o)) {
|
||||
Ref<BoxOccluder3D> bo = o;
|
||||
|
||||
Vector<Vector3> handles;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = bo->get_size()[i] / 2;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
|
||||
if (Object::cast_to<QuadOccluder3D>(*o)) {
|
||||
Ref<QuadOccluder3D> qo = o;
|
||||
Vector2 size = qo->get_size();
|
||||
Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
|
||||
Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
|
||||
p_gizmo->add_handles(handles, handles_material);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* occluder_instance_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef OCCLUDER_INSTANCE_3D_GIZMO_PLUGIN_H
|
||||
#define OCCLUDER_INSTANCE_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
OccluderInstance3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // OCCLUDER_INSTANCE_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,167 @@
|
|||
/**************************************************************************/
|
||||
/* physics_bone_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "physics_bone_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/physics_body_3d.h"
|
||||
|
||||
PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() {
|
||||
create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
||||
}
|
||||
|
||||
bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<PhysicalBone3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String PhysicalBone3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "PhysicalBone3D";
|
||||
}
|
||||
|
||||
int PhysicalBone3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void PhysicalBone3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->clear();
|
||||
|
||||
PhysicalBone3D *physical_bone = Object::cast_to<PhysicalBone3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (!physical_bone) {
|
||||
return;
|
||||
}
|
||||
|
||||
Skeleton3D *sk(physical_bone->find_skeleton_parent());
|
||||
if (!sk) {
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicalBone3D *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
|
||||
if (!pb) {
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicalBone3D *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
|
||||
if (!pbp) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
switch (physical_bone->get_joint_type()) {
|
||||
case PhysicalBone3D::JOINT_TYPE_PIN: {
|
||||
Joint3DGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_CONE: {
|
||||
const PhysicalBone3D::ConeJointData *cjd(static_cast<const PhysicalBone3D::ConeJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateConeTwistJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
cjd->swing_span,
|
||||
cjd->twist_span,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_HINGE: {
|
||||
const PhysicalBone3D::HingeJointData *hjd(static_cast<const PhysicalBone3D::HingeJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateHingeJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
hjd->angular_limit_lower,
|
||||
hjd->angular_limit_upper,
|
||||
hjd->angular_limit_enabled,
|
||||
points,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_SLIDER: {
|
||||
const PhysicalBone3D::SliderJointData *sjd(static_cast<const PhysicalBone3D::SliderJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateSliderJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
sjd->angular_limit_lower,
|
||||
sjd->angular_limit_upper,
|
||||
sjd->linear_limit_lower,
|
||||
sjd->linear_limit_upper,
|
||||
points,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
case PhysicalBone3D::JOINT_TYPE_6DOF: {
|
||||
const PhysicalBone3D::SixDOFJointData *sdofjd(static_cast<const PhysicalBone3D::SixDOFJointData *>(physical_bone->get_joint_data()));
|
||||
Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
|
||||
physical_bone->get_joint_offset(),
|
||||
|
||||
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
|
||||
pb->get_global_transform(),
|
||||
pbp->get_global_transform(),
|
||||
|
||||
sdofjd->axis_data[0].angular_limit_lower,
|
||||
sdofjd->axis_data[0].angular_limit_upper,
|
||||
sdofjd->axis_data[0].linear_limit_lower,
|
||||
sdofjd->axis_data[0].linear_limit_upper,
|
||||
sdofjd->axis_data[0].angular_limit_enabled,
|
||||
sdofjd->axis_data[0].linear_limit_enabled,
|
||||
|
||||
sdofjd->axis_data[1].angular_limit_lower,
|
||||
sdofjd->axis_data[1].angular_limit_upper,
|
||||
sdofjd->axis_data[1].linear_limit_lower,
|
||||
sdofjd->axis_data[1].linear_limit_upper,
|
||||
sdofjd->axis_data[1].angular_limit_enabled,
|
||||
sdofjd->axis_data[1].linear_limit_enabled,
|
||||
|
||||
sdofjd->axis_data[2].angular_limit_lower,
|
||||
sdofjd->axis_data[2].angular_limit_upper,
|
||||
sdofjd->axis_data[2].linear_limit_lower,
|
||||
sdofjd->axis_data[2].linear_limit_upper,
|
||||
sdofjd->axis_data[2].angular_limit_enabled,
|
||||
sdofjd->axis_data[2].linear_limit_enabled,
|
||||
|
||||
points,
|
||||
&points,
|
||||
&points);
|
||||
} break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("joint_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_collision_segments(points);
|
||||
p_gizmo->add_lines(points, material);
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* physics_bone_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PHYSICS_BONE_3D_GIZMO_PLUGIN_H
|
||||
#define PHYSICS_BONE_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
PhysicalBone3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // PHYSICS_BONE_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,71 @@
|
|||
/**************************************************************************/
|
||||
/* ray_cast_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "ray_cast_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/ray_cast_3d.h"
|
||||
|
||||
RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
|
||||
const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
}
|
||||
|
||||
bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<RayCast3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String RayCast3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "RayCast3D";
|
||||
}
|
||||
|
||||
int RayCast3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
RayCast3D *raycast = Object::cast_to<RayCast3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
const Ref<StandardMaterial3D> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
|
||||
|
||||
p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
|
||||
|
||||
if (raycast->get_debug_shape_thickness() > 1) {
|
||||
p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
|
||||
}
|
||||
|
||||
p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* ray_cast_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef RAY_CAST_3D_GIZMO_PLUGIN_H
|
||||
#define RAY_CAST_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(RayCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
RayCast3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // RAY_CAST_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,224 @@
|
|||
/**************************************************************************/
|
||||
/* reflection_probe_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "reflection_probe_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/reflection_probe.h"
|
||||
|
||||
ReflectionProbeGizmoPlugin::ReflectionProbeGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
|
||||
|
||||
create_material("reflection_probe_material", gizmo_color);
|
||||
|
||||
gizmo_color.a = 0.5;
|
||||
create_material("reflection_internal_material", gizmo_color);
|
||||
|
||||
gizmo_color.a = 0.1;
|
||||
create_material("reflection_probe_solid_material", gizmo_color);
|
||||
|
||||
create_icon_material("reflection_probe_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoReflectionProbe"), SNAME("EditorIcons")));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool ReflectionProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<ReflectionProbe>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String ReflectionProbeGizmoPlugin::get_gizmo_name() const {
|
||||
return "ReflectionProbe";
|
||||
}
|
||||
|
||||
int ReflectionProbeGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
switch (p_id) {
|
||||
case 0:
|
||||
return "Size X";
|
||||
case 1:
|
||||
return "Size Y";
|
||||
case 2:
|
||||
return "Size Z";
|
||||
case 3:
|
||||
return "Origin X";
|
||||
case 4:
|
||||
return "Origin Y";
|
||||
case 5:
|
||||
return "Origin Z";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant ReflectionProbeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
return AABB(probe->get_origin_offset(), probe->get_size());
|
||||
}
|
||||
|
||||
void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
Transform3D gt = probe->get_global_transform();
|
||||
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
if (p_id < 3) {
|
||||
Vector3 size = probe->get_size();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
size[p_id] = d;
|
||||
probe->set_size(size);
|
||||
} else {
|
||||
p_id -= 3;
|
||||
|
||||
Vector3 origin = probe->get_origin_offset();
|
||||
origin[p_id] = 0;
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
|
||||
// Adjust the actual position to account for the gizmo handle position
|
||||
float d = ra[p_id] + 0.25;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
origin[p_id] = d;
|
||||
probe->set_origin_offset(origin);
|
||||
}
|
||||
}
|
||||
|
||||
void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
|
||||
AABB restore = p_restore;
|
||||
|
||||
if (p_cancel) {
|
||||
probe->set_origin_offset(restore.position);
|
||||
probe->set_size(restore.size);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Probe Size"));
|
||||
ur->add_do_method(probe, "set_size", probe->get_size());
|
||||
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
|
||||
ur->add_undo_method(probe, "set_size", restore.size);
|
||||
ur->add_undo_method(probe, "set_origin_offset", restore.position);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
Vector<Vector3> internal_lines;
|
||||
Vector3 size = probe->get_size();
|
||||
|
||||
AABB aabb;
|
||||
aabb.position = -size / 2;
|
||||
aabb.size = size;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
Vector3 ep = aabb.get_endpoint(i);
|
||||
internal_lines.push_back(probe->get_origin_offset());
|
||||
internal_lines.push_back(ep);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = aabb.position[i] + aabb.size[i];
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 orig_handle = probe->get_origin_offset();
|
||||
orig_handle[i] -= 0.25;
|
||||
lines.push_back(orig_handle);
|
||||
handles.push_back(orig_handle);
|
||||
|
||||
orig_handle[i] += 0.5;
|
||||
lines.push_back(orig_handle);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("reflection_probe_material", p_gizmo);
|
||||
Ref<Material> material_internal = get_material("reflection_internal_material", p_gizmo);
|
||||
Ref<Material> icon = get_material("reflection_probe_icon", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_lines(internal_lines, material_internal);
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> solid_material = get_material("reflection_probe_solid_material", p_gizmo);
|
||||
p_gizmo->add_solid_box(solid_material, probe->get_size());
|
||||
}
|
||||
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* reflection_probe_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef REFLECTION_PROBE_GIZMO_PLUGIN_H
|
||||
#define REFLECTION_PROBE_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
ReflectionProbeGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // REFLECTION_PROBE_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,71 @@
|
|||
/**************************************************************************/
|
||||
/* shape_cast_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "shape_cast_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/shape_cast_3d.h"
|
||||
|
||||
ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
|
||||
const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
const float gizmo_value = gizmo_color.get_v();
|
||||
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
||||
create_material("shape_material_disabled", gizmo_color_disabled);
|
||||
}
|
||||
|
||||
bool ShapeCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<ShapeCast3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String ShapeCast3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "ShapeCast3D";
|
||||
}
|
||||
|
||||
int ShapeCast3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
ShapeCast3D *shapecast = Object::cast_to<ShapeCast3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
|
||||
|
||||
p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
|
||||
|
||||
if (shapecast->get_shape().is_valid()) {
|
||||
p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
|
||||
}
|
||||
|
||||
p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* shape_cast_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef SHAPE_CAST_3D_GIZMO_PLUGIN_H
|
||||
#define SHAPE_CAST_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class ShapeCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(ShapeCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
ShapeCast3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // SHAPE_CAST_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,113 @@
|
|||
/**************************************************************************/
|
||||
/* soft_body_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "soft_body_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/soft_body_3d.h"
|
||||
|
||||
SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<SoftBody3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String SoftBody3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "SoftBody3D";
|
||||
}
|
||||
|
||||
int SoftBody3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
if (!soft_body || soft_body->get_mesh().is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// find mesh
|
||||
|
||||
Vector<Vector3> lines;
|
||||
|
||||
soft_body->get_mesh()->generate_debug_mesh_lines(lines);
|
||||
|
||||
if (!lines.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
|
||||
|
||||
Vector<Vector3> points;
|
||||
for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
|
||||
Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
|
||||
ERR_CONTINUE(arrays.is_empty());
|
||||
|
||||
const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
|
||||
points.append_array(vertices);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("shape_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_handles(points, get_material("handles"));
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
|
||||
String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
return "SoftBody3D pin point";
|
||||
}
|
||||
|
||||
Variant SoftBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
return Variant(soft_body->is_point_pinned(p_id));
|
||||
}
|
||||
|
||||
void SoftBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
soft_body->pin_point_toggle(p_id);
|
||||
}
|
||||
|
||||
bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
|
||||
return soft_body->is_point_pinned(p_id);
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
/**************************************************************************/
|
||||
/* soft_body_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef SOFT_BODY_3D_GIZMO_PLUGIN_H
|
||||
#define SOFT_BODY_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
|
||||
SoftBody3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // SOFT_BODY_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,69 @@
|
|||
/**************************************************************************/
|
||||
/* spring_arm_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "spring_arm_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/spring_arm_3d.h"
|
||||
#include "scene/resources/shape_3d.h"
|
||||
|
||||
void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines = {
|
||||
Vector3(),
|
||||
Vector3(0, 0, 1.0) * spring_arm->get_length()
|
||||
};
|
||||
|
||||
Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
}
|
||||
|
||||
SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
}
|
||||
|
||||
bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String SpringArm3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "SpringArm3D";
|
||||
}
|
||||
|
||||
int SpringArm3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* spring_arm_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef SPRING_ARM_3D_GIZMO_PLUGIN_H
|
||||
#define SPRING_ARM_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
SpringArm3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // SPRING_ARM_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,64 @@
|
|||
/**************************************************************************/
|
||||
/* sprite_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "sprite_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
|
||||
Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
|
||||
}
|
||||
|
||||
bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String Sprite3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "Sprite3D";
|
||||
}
|
||||
|
||||
int Sprite3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Sprite3DGizmoPlugin::can_be_hidden() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
|
||||
if (tm.is_valid()) {
|
||||
p_gizmo->add_collision_triangles(tm);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/**************************************************************************/
|
||||
/* sprite_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef SPRITE_3D_GIZMO_PLUGIN_H
|
||||
#define SPRITE_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Sprite3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // SPRITE_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,104 @@
|
|||
/**************************************************************************/
|
||||
/* vehicle_body_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "vehicle_body_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/vehicle_body_3d.h"
|
||||
|
||||
VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
||||
create_material("shape_material", gizmo_color);
|
||||
}
|
||||
|
||||
bool VehicleWheel3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<VehicleWheel3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String VehicleWheel3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "VehicleWheel3D";
|
||||
}
|
||||
|
||||
int VehicleWheel3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
VehicleWheel3D *car_wheel = Object::cast_to<VehicleWheel3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
float r = car_wheel->get_radius();
|
||||
const int skip = 10;
|
||||
for (int i = 0; i <= 360; i += skip) {
|
||||
float ra = Math::deg_to_rad((float)i);
|
||||
float rb = Math::deg_to_rad((float)i + skip);
|
||||
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
||||
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
||||
|
||||
points.push_back(Vector3(0, a.x, a.y));
|
||||
points.push_back(Vector3(0, b.x, b.y));
|
||||
|
||||
const int springsec = 4;
|
||||
|
||||
for (int j = 0; j < springsec; j++) {
|
||||
float t = car_wheel->get_suspension_rest_length() * 5;
|
||||
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
|
||||
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
//travel
|
||||
points.push_back(Vector3(0, 0, 0));
|
||||
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
|
||||
|
||||
//axis
|
||||
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
||||
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
||||
//axis
|
||||
points.push_back(Vector3(r * 0.2, 0, 0));
|
||||
points.push_back(Vector3(-r * 0.2, 0, 0));
|
||||
|
||||
//forward line
|
||||
points.push_back(Vector3(0, -r, 0));
|
||||
points.push_back(Vector3(0, -r, r * 2));
|
||||
points.push_back(Vector3(0, -r, r * 2));
|
||||
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
|
||||
points.push_back(Vector3(0, -r, r * 2));
|
||||
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
|
||||
|
||||
Ref<Material> material = get_material("shape_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(points, material);
|
||||
p_gizmo->add_collision_segments(points);
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
/**************************************************************************/
|
||||
/* vehicle_body_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef VEHICLE_BODY_3D_GIZMO_PLUGIN_H
|
||||
#define VEHICLE_BODY_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VehicleWheel3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
VehicleWheel3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // VEHICLE_BODY_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,194 @@
|
|||
/**************************************************************************/
|
||||
/* visible_on_screen_notifier_3d_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "visible_on_screen_notifier_3d_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/visible_on_screen_notifier_3d.h"
|
||||
|
||||
VisibleOnScreenNotifier3DGizmoPlugin::VisibleOnScreenNotifier3DGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
|
||||
create_material("visibility_notifier_material", gizmo_color);
|
||||
gizmo_color.a = 0.1;
|
||||
create_material("visibility_notifier_solid_material", gizmo_color);
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool VisibleOnScreenNotifier3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<VisibleOnScreenNotifier3D>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String VisibleOnScreenNotifier3DGizmoPlugin::get_gizmo_name() const {
|
||||
return "VisibleOnScreenNotifier3D";
|
||||
}
|
||||
|
||||
int VisibleOnScreenNotifier3DGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String VisibleOnScreenNotifier3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
switch (p_id) {
|
||||
case 0:
|
||||
return "Size X";
|
||||
case 1:
|
||||
return "Size Y";
|
||||
case 2:
|
||||
return "Size Z";
|
||||
case 3:
|
||||
return "Pos X";
|
||||
case 4:
|
||||
return "Pos Y";
|
||||
case 5:
|
||||
return "Pos Z";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant VisibleOnScreenNotifier3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
return notifier->get_aabb();
|
||||
}
|
||||
|
||||
void VisibleOnScreenNotifier3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = notifier->get_global_transform();
|
||||
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
bool move = p_id >= 3;
|
||||
p_id = p_id % 3;
|
||||
|
||||
AABB aabb = notifier->get_aabb();
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
||||
|
||||
Vector3 ofs = aabb.get_center();
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
if (move) {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
||||
|
||||
float d = ra[p_id];
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
|
||||
notifier->set_aabb(aabb);
|
||||
|
||||
} else {
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
||||
|
||||
float d = ra[p_id] - ofs[p_id];
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
//resize
|
||||
aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
|
||||
aabb.size[p_id] = d * 2;
|
||||
notifier->set_aabb(aabb);
|
||||
}
|
||||
}
|
||||
|
||||
void VisibleOnScreenNotifier3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
|
||||
if (p_cancel) {
|
||||
notifier->set_aabb(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Notifier AABB"));
|
||||
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
|
||||
ur->add_undo_method(notifier, "set_aabb", p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void VisibleOnScreenNotifier3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb = notifier->get_aabb();
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = aabb.position[i] + aabb.size[i];
|
||||
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
|
||||
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
Vector3 center = aabb.get_center();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = 1.0;
|
||||
handles.push_back(center + ax);
|
||||
lines.push_back(center);
|
||||
lines.push_back(center + ax);
|
||||
}
|
||||
|
||||
Ref<Material> material = get_material("visibility_notifier_material", p_gizmo);
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> solid_material = get_material("visibility_notifier_solid_material", p_gizmo);
|
||||
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
|
||||
}
|
||||
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* visible_on_screen_notifier_3d_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_GIZMO_PLUGIN_H
|
||||
#define VISIBLE_ON_SCREEN_NOTIFIER_3D_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class VisibleOnScreenNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VisibleOnScreenNotifier3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
VisibleOnScreenNotifier3DGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // VISIBLE_ON_SCREEN_NOTIFIER_3D_GIZMO_PLUGIN_H
|
|
@ -0,0 +1,209 @@
|
|||
/**************************************************************************/
|
||||
/* voxel_gi_gizmo_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "voxel_gi_gizmo_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/voxel_gi.h"
|
||||
|
||||
VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
|
||||
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6));
|
||||
|
||||
create_material("voxel_gi_material", gizmo_color);
|
||||
|
||||
// This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
|
||||
gizmo_color.a = 0.1;
|
||||
create_material("voxel_gi_internal_material", gizmo_color);
|
||||
|
||||
gizmo_color.a = 0.05;
|
||||
create_material("voxel_gi_solid_material", gizmo_color);
|
||||
|
||||
create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoVoxelGI"), SNAME("EditorIcons")));
|
||||
create_handle_material("handles");
|
||||
}
|
||||
|
||||
bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
|
||||
}
|
||||
|
||||
String VoxelGIGizmoPlugin::get_gizmo_name() const {
|
||||
return "VoxelGI";
|
||||
}
|
||||
|
||||
int VoxelGIGizmoPlugin::get_priority() const {
|
||||
return -1;
|
||||
}
|
||||
|
||||
String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
switch (p_id) {
|
||||
case 0:
|
||||
return "Size X";
|
||||
case 1:
|
||||
return "Size Y";
|
||||
case 2:
|
||||
return "Size Z";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
|
||||
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
|
||||
return probe->get_size();
|
||||
}
|
||||
|
||||
void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
|
||||
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
|
||||
|
||||
Transform3D gt = probe->get_global_transform();
|
||||
Transform3D gi = gt.affine_inverse();
|
||||
|
||||
Vector3 size = probe->get_size();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_id] = 1.0;
|
||||
|
||||
Vector3 ra, rb;
|
||||
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
|
||||
float d = ra[p_id] * 2;
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
|
||||
}
|
||||
|
||||
if (d < 0.001) {
|
||||
d = 0.001;
|
||||
}
|
||||
|
||||
size[p_id] = d;
|
||||
probe->set_size(size);
|
||||
}
|
||||
|
||||
void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
|
||||
|
||||
Vector3 restore = p_restore;
|
||||
|
||||
if (p_cancel) {
|
||||
probe->set_size(restore);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Change Probe Size"));
|
||||
ur->add_do_method(probe, "set_size", probe->get_size());
|
||||
ur->add_undo_method(probe, "set_size", restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
|
||||
|
||||
Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
|
||||
Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
|
||||
Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
|
||||
|
||||
p_gizmo->clear();
|
||||
|
||||
Vector<Vector3> lines;
|
||||
Vector3 size = probe->get_size();
|
||||
|
||||
static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
|
||||
|
||||
AABB aabb = AABB(-size / 2, size);
|
||||
int subdiv = subdivs[probe->get_subdiv()];
|
||||
float cell_size = aabb.get_longest_axis_size() / subdiv;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material);
|
||||
|
||||
lines.clear();
|
||||
|
||||
for (int i = 1; i < subdiv; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (cell_size * i > aabb.size[j]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int j_n1 = (j + 1) % 3;
|
||||
int j_n2 = (j + 2) % 3;
|
||||
|
||||
for (int k = 0; k < 4; k++) {
|
||||
Vector3 from = aabb.position, to = aabb.position;
|
||||
from[j] += cell_size * i;
|
||||
to[j] += cell_size * i;
|
||||
|
||||
if (k & 1) {
|
||||
to[j_n1] += aabb.size[j_n1];
|
||||
} else {
|
||||
to[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
if (k & 2) {
|
||||
from[j_n1] += aabb.size[j_n1];
|
||||
from[j_n2] += aabb.size[j_n2];
|
||||
}
|
||||
|
||||
lines.push_back(from);
|
||||
lines.push_back(to);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_internal);
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 ax;
|
||||
ax[i] = aabb.position[i] + aabb.size[i];
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
Ref<Material> solid_material = get_material("voxel_gi_solid_material", p_gizmo);
|
||||
p_gizmo->add_solid_box(solid_material, aabb.get_size());
|
||||
}
|
||||
|
||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||
p_gizmo->add_handles(handles, get_material("handles"));
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/**************************************************************************/
|
||||
/* voxel_gi_gizmo_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef VOXEL_GI_GIZMO_PLUGIN_H
|
||||
#define VOXEL_GI_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
VoxelGIGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // VOXEL_GI_GIZMO_PLUGIN_H
|
File diff suppressed because it is too large
Load Diff
|
@ -214,520 +214,4 @@ public:
|
|||
virtual ~EditorNode3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Light3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Light3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(AudioStreamPlayer3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
AudioStreamPlayer3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class AudioListener3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(AudioListener3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
AudioListener3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
private:
|
||||
static Size2i _get_viewport_size(Camera3D *p_camera);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Camera3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(MeshInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
MeshInstance3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
OccluderInstance3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Sprite3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class Label3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Label3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool can_be_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Label3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class Marker3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Marker3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<ArrayMesh> pos3d_mesh;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
Marker3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
PhysicalBone3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(RayCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
RayCast3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class ShapeCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(ShapeCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
ShapeCast3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
SpringArm3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VehicleWheel3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
VehicleWheel3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
|
||||
SoftBody3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class VisibleOnScreenNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VisibleOnScreenNotifier3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
VisibleOnScreenNotifier3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
CPUParticles3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
GPUParticles3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(GPUParticlesCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
GPUParticlesCollision3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
ReflectionProbeGizmoPlugin();
|
||||
};
|
||||
|
||||
class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
DecalGizmoPlugin();
|
||||
};
|
||||
|
||||
class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
VoxelGIGizmoPlugin();
|
||||
};
|
||||
|
||||
class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
LightmapGIGizmoPlugin();
|
||||
};
|
||||
|
||||
class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(LightmapProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
LightmapProbeGizmoPlugin();
|
||||
};
|
||||
|
||||
class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
CollisionObject3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
CollisionShape3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
CollisionPolygon3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
struct _EdgeKey {
|
||||
Vector3 from;
|
||||
Vector3 to;
|
||||
|
||||
static uint32_t hash(const _EdgeKey &p_key) {
|
||||
return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
|
||||
}
|
||||
|
||||
bool operator==(const _EdgeKey &p_with) const {
|
||||
return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
NavigationRegion3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class NavigationLink3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(NavigationLink3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
NavigationLink3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class JointGizmosDrawer {
|
||||
public:
|
||||
static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
|
||||
static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
|
||||
/// with axis X and Y that are looking toward the body and oriented toward up
|
||||
static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
|
||||
// Draw circle around p_axis
|
||||
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
|
||||
static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
|
||||
};
|
||||
|
||||
class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Timer *update_timer = nullptr;
|
||||
uint64_t update_idx = 0;
|
||||
|
||||
void incremental_update_gizmos();
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
|
||||
static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
||||
static void CreateGeneric6DOFJointGizmo(
|
||||
const Transform3D &p_offset,
|
||||
const Transform3D &p_trs_joint,
|
||||
const Transform3D &p_trs_body_a,
|
||||
const Transform3D &p_trs_body_b,
|
||||
real_t p_angular_limit_lower_x,
|
||||
real_t p_angular_limit_upper_x,
|
||||
real_t p_linear_limit_lower_x,
|
||||
real_t p_linear_limit_upper_x,
|
||||
bool p_enable_angular_limit_x,
|
||||
bool p_enable_linear_limit_x,
|
||||
real_t p_angular_limit_lower_y,
|
||||
real_t p_angular_limit_upper_y,
|
||||
real_t p_linear_limit_lower_y,
|
||||
real_t p_linear_limit_upper_y,
|
||||
bool p_enable_angular_limit_y,
|
||||
bool p_enable_linear_limit_y,
|
||||
real_t p_angular_limit_lower_z,
|
||||
real_t p_angular_limit_upper_z,
|
||||
real_t p_linear_limit_lower_z,
|
||||
real_t p_linear_limit_upper_z,
|
||||
bool p_enable_angular_limit_z,
|
||||
bool p_enable_linear_limit_z,
|
||||
Vector<Vector3> &r_points,
|
||||
Vector<Vector3> *r_body_a_points,
|
||||
Vector<Vector3> *r_body_b_points);
|
||||
|
||||
Joint3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class FogVolumeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(FogVolumeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
FogVolumeGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // NODE_3D_EDITOR_GIZMOS_H
|
||||
|
|
|
@ -42,6 +42,37 @@
|
|||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/gui/editor_spin_slider.h"
|
||||
#include "editor/plugins/animation_player_editor_plugin.h"
|
||||
#include "editor/plugins/gizmos/audio_listener_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/camera_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/collision_object_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/decal_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/fog_volume_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/label_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/light_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/lightmap_gi_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/lightmap_probe_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/marker_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/mesh_instance_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/navigation_region_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/physics_bone_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/reflection_probe_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/soft_body_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/sprite_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h"
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
#include "editor/scene_tree_dock.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
|
|
Loading…
Reference in New Issue