Add buttons in Remote Scene Tree
A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene. A toggle visibility button is also available.
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3a59c833f1
commit
809dad907a
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@ -77,6 +77,7 @@ EditorDebuggerNode::EditorDebuggerNode() {
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remote_scene_tree = memnew(EditorDebuggerTree);
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remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
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remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
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remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed));
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SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
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SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
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@ -573,6 +574,24 @@ void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
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remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
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}
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void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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if (p_button != MouseButton::LEFT) {
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return;
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_COND(!item);
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if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) {
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remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path"));
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} else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) {
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ObjectID obj_id = item->get_metadata(0);
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ERR_FAIL_COND(obj_id.is_null());
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get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible"));
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get_current_debugger()->request_remote_tree();
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}
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}
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void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
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if (p_debugger != tabs->get_current_tab()) {
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return;
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@ -129,6 +129,7 @@ protected:
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void _debugger_wants_stop(int p_id);
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void _debugger_changed(int p_tab);
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void _remote_tree_updated(int p_debugger);
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void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _remote_object_updated(ObjectID p_id, int p_debugger);
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void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
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void _remote_object_requested(ObjectID p_id, int p_debugger);
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@ -65,6 +65,7 @@ void EditorDebuggerTree::_notification(int p_what) {
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void EditorDebuggerTree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
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ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
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ADD_SIGNAL(MethodInfo("open"));
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}
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void EditorDebuggerTree::_scene_tree_selected() {
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@ -162,7 +163,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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}
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item->set_metadata(0, node.id);
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// Set current item as collapsed if necessary (root is never collapsed)
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// Set current item as collapsed if necessary (root is never collapsed).
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if (parent) {
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if (!unfold_cache.has(node.id)) {
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item->set_collapsed(true);
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@ -178,7 +179,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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}
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} else { // Must use path
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if (last_path == _get_path(item)) {
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updating_scene_tree = false; // Force emission of new selection
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updating_scene_tree = false; // Force emission of new selection.
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item->select(0);
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if (filter_changed) {
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scroll_item = item;
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@ -187,6 +188,33 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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}
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}
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// Add buttons.
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const Color remote_button_color = Color(1, 1, 1, 0.8);
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if (!node.scene_file_path.is_empty()) {
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String node_scene_file_path = node.scene_file_path;
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Ref<Texture2D> button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons"));
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String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path);
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item->set_meta("scene_file_path", node_scene_file_path);
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item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip);
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item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
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}
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if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) {
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bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE;
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bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE;
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Ref<Texture2D> button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
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String tooltip = TTR("Toggle Visibility");
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item->set_meta("visible", node_visible);
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item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip);
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if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) {
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item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6));
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} else {
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item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
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}
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}
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// Add in front of the parents stack if children are expected.
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if (node.child_count) {
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parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
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@ -65,6 +65,11 @@ protected:
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void _notification(int p_what);
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public:
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enum Button {
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BUTTON_SUBSCENE = 0,
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BUTTON_VISIBILITY = 1,
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};
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virtual Variant get_drag_data(const Point2 &p_point) override;
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String get_selected_path();
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@ -1401,6 +1401,7 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root
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void SceneTreeDock::_load_request(const String &p_path) {
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EditorNode::get_singleton()->open_request(p_path);
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_local_tree_selected();
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}
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void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
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@ -3218,6 +3219,7 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
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add_child(p_remote);
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remote_tree = p_remote;
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remote_tree->hide();
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remote_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
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}
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void SceneTreeDock::show_remote_tree() {
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@ -548,14 +548,36 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
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// Flatten tree into list, depth first, use stack to avoid recursion.
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List<Node *> stack;
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stack.push_back(p_root);
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bool is_root = true;
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const StringName &is_visible_sn = SNAME("is_visible");
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const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree");
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while (stack.size()) {
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Node *n = stack[0];
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stack.pop_front();
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int count = n->get_child_count();
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nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id()));
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for (int i = 0; i < count; i++) {
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stack.push_front(n->get_child(count - i - 1));
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}
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int view_flags = 0;
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if (is_root) {
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// Prevent root window visibility from being changed.
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is_root = false;
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} else if (n->has_method(is_visible_sn)) {
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const Variant visible = n->call(is_visible_sn);
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if (visible.get_type() == Variant::BOOL) {
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view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD;
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view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE;
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}
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if (n->has_method(is_visible_in_tree_sn)) {
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const Variant visible_in_tree = n->call(is_visible_in_tree_sn);
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if (visible_in_tree.get_type() == Variant::BOOL) {
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view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE;
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}
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}
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}
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nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id(), n->get_scene_file_path(), view_flags));
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}
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}
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@ -565,19 +587,23 @@ void SceneDebuggerTree::serialize(Array &p_arr) {
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p_arr.push_back(n.name);
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p_arr.push_back(n.type_name);
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p_arr.push_back(n.id);
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p_arr.push_back(n.scene_file_path);
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p_arr.push_back(n.view_flags);
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}
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}
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void SceneDebuggerTree::deserialize(const Array &p_arr) {
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int idx = 0;
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while (p_arr.size() > idx) {
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ERR_FAIL_COND(p_arr.size() < 4);
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CHECK_TYPE(p_arr[idx], INT);
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CHECK_TYPE(p_arr[idx + 1], STRING);
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CHECK_TYPE(p_arr[idx + 2], STRING);
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CHECK_TYPE(p_arr[idx + 3], INT);
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nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3]));
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idx += 4;
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ERR_FAIL_COND(p_arr.size() < 6);
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CHECK_TYPE(p_arr[idx], INT); // child_count.
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CHECK_TYPE(p_arr[idx + 1], STRING); // name.
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CHECK_TYPE(p_arr[idx + 2], STRING); // type_name.
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CHECK_TYPE(p_arr[idx + 3], INT); // id.
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CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path.
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CHECK_TYPE(p_arr[idx + 5], INT); // view_flags.
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nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5]));
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idx += 6;
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}
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}
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@ -110,12 +110,23 @@ public:
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String name;
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String type_name;
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ObjectID id;
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String scene_file_path;
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uint8_t view_flags = 0;
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RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id) {
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enum ViewFlags {
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VIEW_HAS_VISIBLE_METHOD = 1 << 1,
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VIEW_VISIBLE = 1 << 2,
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VIEW_VISIBLE_IN_TREE = 1 << 3,
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};
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RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) {
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child_count = p_child;
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name = p_name;
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type_name = p_type;
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id = p_id;
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scene_file_path = p_scene_file_path;
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view_flags = p_view_flags;
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}
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RemoteNode() {}
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