Item List small enhancements
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
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@ -257,6 +257,20 @@ void ItemList::unselect(int p_idx) {
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}
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update();
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}
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void ItemList::unselect_all() {
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if (items.size() < 1)
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return;
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for (int i = 0; i < items.size(); i++) {
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items[i].selected = false;
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}
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update();
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}
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bool ItemList::is_selected(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, items.size(), false);
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@ -530,6 +544,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
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return;
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}
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// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
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emit_signal("nothing_selected");
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}
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if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
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@ -1249,6 +1266,15 @@ Vector<int> ItemList::get_selected_items() {
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return selected;
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}
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bool ItemList::is_anything_selected() {
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for (int i = 0; i < items.size(); i++) {
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if (items[i].selected)
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return true;
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}
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return false;
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}
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void ItemList::_set_items(const Array &p_items) {
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ERR_FAIL_COND(p_items.size() % 3);
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@ -1409,6 +1435,7 @@ void ItemList::_bind_methods() {
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ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected")));
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ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index")));
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ADD_SIGNAL(MethodInfo("rmb_clicked", PropertyInfo(Variant::VECTOR2, "at_position")));
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ADD_SIGNAL(MethodInfo("nothing_selected"));
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GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
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}
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@ -156,8 +156,10 @@ public:
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void select(int p_idx, bool p_single = true);
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void unselect(int p_idx);
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void unselect_all();
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bool is_selected(int p_idx) const;
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Vector<int> get_selected_items();
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bool is_anything_selected();
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void set_current(int p_current);
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int get_current() const;
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