Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
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@ -624,6 +624,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
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total_subshapes++;
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_update_shape_data(p_owner);
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update_gizmos();
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}
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int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
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@ -687,6 +688,8 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
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while (shape_owner_get_shape_count(p_owner) > 0) {
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shape_owner_remove_shape(p_owner, 0);
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}
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update_gizmos();
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}
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uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
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