Add tests for OptionButton
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/**************************************************************************/
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/* test_option_button.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_OPTION_BUTTON_H
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#define TEST_OPTION_BUTTON_H
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#include "scene/gui/option_button.h"
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#include "tests/test_macros.h"
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namespace TestOptionButton {
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TEST_CASE("[SceneTree][OptionButton] Initialization") {
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OptionButton *test_opt = memnew(OptionButton);
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SUBCASE("There should be no options right after initialization") {
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CHECK_FALSE(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 0);
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}
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memdelete(test_opt);
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}
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TEST_CASE("[SceneTree][OptionButton] Single item") {
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OptionButton *test_opt = memnew(OptionButton);
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SUBCASE("There should a single item after after adding one") {
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test_opt->add_item("single", 1013);
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CHECK(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 1);
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CHECK(test_opt->get_item_index(1013) == 0);
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CHECK(test_opt->get_item_id(0) == 1013);
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test_opt->remove_item(0);
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CHECK_FALSE(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 0);
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}
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SUBCASE("There should a single item after after adding an icon") {
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Ref<Texture2D> test_icon = memnew(Texture2D);
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test_opt->add_icon_item(test_icon, "icon", 345);
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CHECK(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 1);
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CHECK(test_opt->get_item_index(345) == 0);
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CHECK(test_opt->get_item_id(0) == 345);
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test_opt->remove_item(0);
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CHECK_FALSE(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 0);
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}
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memdelete(test_opt);
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}
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TEST_CASE("[SceneTree][OptionButton] Complex structure") {
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OptionButton *test_opt = memnew(OptionButton);
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SUBCASE("Creating a complex structure and checking getters") {
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// Regular item at index 0.
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Ref<Texture2D> test_icon1 = memnew(Texture2D);
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Ref<Texture2D> test_icon2 = memnew(Texture2D);
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// Regular item at index 3.
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Ref<Texture2D> test_icon4 = memnew(Texture2D);
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test_opt->add_item("first", 100);
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test_opt->add_icon_item(test_icon1, "second_icon", 101);
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test_opt->add_icon_item(test_icon2, "third_icon", 102);
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test_opt->add_item("fourth", 104);
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test_opt->add_icon_item(test_icon4, "fifth_icon", 104);
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// Disable test_icon4.
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test_opt->set_item_disabled(4, true);
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CHECK(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 5);
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// Check for test_icon2.
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CHECK(test_opt->get_item_index(102) == 2);
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CHECK(test_opt->get_item_id(2) == 102);
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// Remove the two regular items.
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test_opt->remove_item(3);
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test_opt->remove_item(0);
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CHECK(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 3);
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// Check test_icon4.
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CHECK(test_opt->get_item_index(104) == 2);
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CHECK(test_opt->get_item_id(2) == 104);
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// Remove the two non-disabled icon items.
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test_opt->remove_item(1);
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test_opt->remove_item(0);
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CHECK_FALSE(test_opt->has_selectable_items());
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CHECK(test_opt->get_item_count() == 1);
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}
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memdelete(test_opt);
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}
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} // namespace TestOptionButton
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#endif // TEST_OPTION_BUTTON_H
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@ -131,6 +131,7 @@
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#include "tests/scene/test_code_edit.h"
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#include "tests/scene/test_color_picker.h"
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#include "tests/scene/test_graph_node.h"
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#include "tests/scene/test_option_button.h"
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#include "tests/scene/test_text_edit.h"
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#endif // ADVANCED_GUI_DISABLED
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