Remove pathed get_node() use from scene tree dock
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7ced3a6e37
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@ -1255,16 +1255,14 @@ void SceneTreeDock::_notification(int p_what) {
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// create_root_dialog
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HBoxContainer *top_row = memnew(HBoxContainer);
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top_row->set_name("NodeShortcutsTopRow");
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top_row->set_h_size_flags(SIZE_EXPAND_FILL);
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Label *l = memnew(Label(TTR("Create Root Node:")));
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l->set_theme_type_variation("HeaderSmall");
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top_row->add_child(l);
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top_row->add_spacer();
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Button *node_shortcuts_toggle = memnew(Button);
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node_shortcuts_toggle = memnew(Button);
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node_shortcuts_toggle->set_flat(true);
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node_shortcuts_toggle->set_name("NodeShortcutsToggle");
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node_shortcuts_toggle->set_icon(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")));
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node_shortcuts_toggle->set_toggle_mode(true);
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node_shortcuts_toggle->set_tooltip_text(TTR("Switch to Favorite Nodes"));
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@ -1276,18 +1274,15 @@ void SceneTreeDock::_notification(int p_what) {
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create_root_dialog->add_child(top_row);
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ScrollContainer *scroll_container = memnew(ScrollContainer);
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scroll_container->set_name("NodeShortcutsScrollContainer");
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create_root_dialog->add_child(scroll_container);
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scroll_container->set_v_size_flags(SIZE_EXPAND_FILL);
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scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
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VBoxContainer *node_shortcuts = memnew(VBoxContainer);
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node_shortcuts->set_name("NodeShortcuts");
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scroll_container->add_child(node_shortcuts);
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node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL);
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VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer);
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beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
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beginner_node_shortcuts = memnew(VBoxContainer);
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node_shortcuts->add_child(beginner_node_shortcuts);
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button_2d = memnew(Button);
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@ -1308,8 +1303,7 @@ void SceneTreeDock::_notification(int p_what) {
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button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
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button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false));
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VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer);
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favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
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favorite_node_shortcuts = memnew(VBoxContainer);
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node_shortcuts->add_child(favorite_node_shortcuts);
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button_custom = memnew(Button);
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@ -3227,25 +3221,11 @@ void SceneTreeDock::_local_tree_selected() {
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}
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void SceneTreeDock::_update_create_root_dialog() {
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BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle")));
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Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcutsScrollContainer/NodeShortcuts"));
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if (!toggle || !node_shortcuts) {
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return;
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}
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Control *beginner_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("BeginnerNodeShortcuts")));
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Control *favorite_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("FavoriteNodeShortcuts")));
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if (!beginner_nodes || !favorite_nodes) {
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return;
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}
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EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", toggle->is_pressed());
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EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed());
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EditorSettings::get_singleton()->save();
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if (toggle->is_pressed()) {
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for (int i = 0; i < favorite_nodes->get_child_count(); i++) {
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favorite_nodes->get_child(i)->queue_delete();
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if (node_shortcuts_toggle->is_pressed()) {
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for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) {
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favorite_node_shortcuts->get_child(i)->queue_delete();
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}
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Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ);
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@ -3255,7 +3235,7 @@ void SceneTreeDock::_update_create_root_dialog() {
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if (!l.is_empty()) {
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Button *button = memnew(Button);
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favorite_nodes->add_child(button);
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favorite_node_shortcuts->add_child(button);
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button->set_text(l);
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button->set_clip_text(true);
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String name = l.get_slicec(' ', 0);
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@ -3268,14 +3248,14 @@ void SceneTreeDock::_update_create_root_dialog() {
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}
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}
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if (!favorite_nodes->is_visible_in_tree()) {
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favorite_nodes->show();
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beginner_nodes->hide();
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if (!favorite_node_shortcuts->is_visible_in_tree()) {
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favorite_node_shortcuts->show();
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beginner_node_shortcuts->hide();
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}
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} else {
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if (!beginner_nodes->is_visible_in_tree()) {
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beginner_nodes->show();
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favorite_nodes->hide();
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if (!beginner_node_shortcuts->is_visible_in_tree()) {
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beginner_node_shortcuts->show();
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favorite_node_shortcuts->hide();
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}
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button_clipboard->set_visible(!node_clipboard.is_empty());
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}
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@ -119,6 +119,10 @@ class SceneTreeDock : public VBoxContainer {
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Button *button_detach_script = nullptr;
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MenuButton *button_tree_menu = nullptr;
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Button *node_shortcuts_toggle = nullptr;
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VBoxContainer *beginner_node_shortcuts = nullptr;
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VBoxContainer *favorite_node_shortcuts = nullptr;
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Button *button_2d = nullptr;
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Button *button_3d = nullptr;
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Button *button_ui = nullptr;
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