Remove unnecessary assignments

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Wilson E. Alvarez 2023-12-13 11:06:14 -05:00
parent aa5b6ed13e
commit 80fb8db31f
No known key found for this signature in database
GPG Key ID: A32174A3D2ED3F9E
19 changed files with 31 additions and 56 deletions

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@ -1347,12 +1347,10 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
s = &signal_map[p_signal];
}
Callable target = p_callable;
//compare with the base callable, so binds can be ignored
if (s->slot_map.has(*target.get_base_comparator())) {
if (s->slot_map.has(*p_callable.get_base_comparator())) {
if (p_flags & CONNECT_REFERENCE_COUNTED) {
s->slot_map[*target.get_base_comparator()].reference_count++;
s->slot_map[*p_callable.get_base_comparator()].reference_count++;
return OK;
} else {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Signal '" + p_signal + "' is already connected to given callable '" + p_callable + "' in that object.");
@ -1364,7 +1362,7 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
SignalData::Slot slot;
Connection conn;
conn.callable = target;
conn.callable = p_callable;
conn.signal = ::Signal(this, p_signal);
conn.flags = p_flags;
slot.conn = conn;
@ -1376,7 +1374,7 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
}
//use callable version as key, so binds can be ignored
s->slot_map[*target.get_base_comparator()] = slot;
s->slot_map[*p_callable.get_base_comparator()] = slot;
return OK;
}
@ -1397,9 +1395,7 @@ bool Object::is_connected(const StringName &p_signal, const Callable &p_callable
ERR_FAIL_V_MSG(false, "Nonexistent signal: " + p_signal + ".");
}
Callable target = p_callable;
return s->slot_map.has(*target.get_base_comparator());
return s->slot_map.has(*p_callable.get_base_comparator());
}
void Object::disconnect(const StringName &p_signal, const Callable &p_callable) {

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@ -973,8 +973,7 @@ bool AnimationTrackEditTypeAudio::can_drop_data(const Point2 &p_point, const Var
Vector<String> files = drag_data["files"];
if (files.size() == 1) {
String file = files[0];
Ref<AudioStream> res = ResourceLoader::load(file);
Ref<AudioStream> res = ResourceLoader::load(files[0]);
if (res.is_valid()) {
return true;
}
@ -995,8 +994,7 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
Vector<String> files = drag_data["files"];
if (files.size() == 1) {
String file = files[0];
stream = ResourceLoader::load(file);
stream = ResourceLoader::load(files[0]);
}
}

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@ -661,8 +661,7 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
// TODO: Extract the typename of the dropped filepath's resource in a more performant way, without fully loading it.
if (files.size() == 1) {
String file = files[0];
res = ResourceLoader::load(file);
res = ResourceLoader::load(files[0]);
}
}
@ -727,8 +726,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
Vector<String> files = drag_data["files"];
if (files.size() == 1) {
String file = files[0];
dropped_resource = ResourceLoader::load(file);
dropped_resource = ResourceLoader::load(files[0]);
}
}

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@ -1326,8 +1326,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
bool scene_drop = true;
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
if (ftype != "PackedScene") {
scene_drop = false;
break;

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@ -5613,8 +5613,7 @@ void CanvasItemEditorViewport::_on_change_type_closed() {
void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) const {
bool add_preview = false;
for (int i = 0; i < files.size(); i++) {
String path = files[i];
Ref<Resource> res = ResourceLoader::load(path);
Ref<Resource> res = ResourceLoader::load(files[i]);
ERR_FAIL_COND(res.is_null());
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));

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@ -4154,8 +4154,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
bool add_preview = false;
for (int i = 0; i < files.size(); i++) {
String path = files[i];
Ref<Resource> res = ResourceLoader::load(path);
Ref<Resource> res = ResourceLoader::load(files[i]);
ERR_CONTINUE(res.is_null());
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));

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@ -86,8 +86,7 @@ bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_da
}
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
if (!ClassDB::is_parent_class(ftype, "Texture2D")) {
return false;

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@ -479,8 +479,7 @@ bool TileSetScenesCollectionSourceEditor::_can_drop_data_fw(const Point2 &p_poin
}
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
if (!ClassDB::is_parent_class(ftype, "PackedScene")) {
return false;

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@ -4826,16 +4826,14 @@ void VisualShaderEditor::_varying_create() {
add_varying_dialog->hide();
}
void VisualShaderEditor::_varying_name_changed(const String &p_text) {
String name = p_text;
if (!name.is_valid_identifier()) {
void VisualShaderEditor::_varying_name_changed(const String &p_name) {
if (!p_name.is_valid_identifier()) {
varying_error_label->show();
varying_error_label->set_text(TTR("Invalid name for varying."));
add_varying_dialog->get_ok_button()->set_disabled(true);
return;
}
if (visual_shader->has_varying(name)) {
if (visual_shader->has_varying(p_name)) {
varying_error_label->show();
varying_error_label->set_text(TTR("Varying with that name is already exist."));
add_varying_dialog->get_ok_button()->set_disabled(true);

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@ -491,7 +491,7 @@ class VisualShaderEditor : public VBoxContainer {
void _member_cancel();
void _varying_create();
void _varying_name_changed(const String &p_text);
void _varying_name_changed(const String &p_name);
void _varying_deleted();
void _varying_selected();
void _varying_unselected();

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@ -1117,8 +1117,7 @@ GDScript *GDScript::find_class(const String &p_qualified_name) {
// Starts at index 1 because index 0 was handled above.
for (int i = 1; result != nullptr && i < class_names.size(); i++) {
String current_name = class_names[i];
if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(current_name)) {
if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(class_names[i])) {
result = E->value.ptr();
} else {
// Couldn't find inner class.

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@ -315,9 +315,8 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
Vector<String> param_symbols = query.split(SYMBOL_SEPERATOR, false);
if (param_symbols.size() >= 2) {
String class_ = param_symbols[0];
StringName class_name = class_;
String member_name = param_symbols[param_symbols.size() - 1];
StringName class_name = param_symbols[0];
const String &member_name = param_symbols[param_symbols.size() - 1];
String inner_class_name;
if (param_symbols.size() >= 3) {
inner_class_name = param_symbols[1];

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@ -893,8 +893,7 @@ Error EditorExportPlatformIOS::_walk_dir_recursive(Ref<DirAccess> &p_da, FileHan
p_da->list_dir_end();
for (int i = 0; i < dirs.size(); ++i) {
String dir = dirs[i];
p_da->change_dir(dir);
p_da->change_dir(dirs[i]);
Error err = _walk_dir_recursive(p_da, p_handler, p_userdata);
p_da->change_dir("..");
if (err) {

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@ -6331,11 +6331,9 @@ Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_id
Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) {
Dictionary d;
for (int i = 0; i < p_expressions.size(); i++) {
String expression = p_expressions[i];
Array a;
Vector<String> parts = expression.split("=", true);
String key = parts[0];
Vector<String> parts = p_expressions[i].split("=", true);
const String &key = parts[0];
if (parts.size() != 2) {
return d;
}

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@ -1664,7 +1664,7 @@ bool TabBar::_set(const StringName &p_name, const Variant &p_value) {
} else if (property == "icon") {
set_tab_icon(tab_index, p_value);
return true;
} else if (components[1] == "disabled") {
} else if (property == "disabled") {
set_tab_disabled(tab_index, p_value);
return true;
}
@ -1683,7 +1683,7 @@ bool TabBar::_get(const StringName &p_name, Variant &r_ret) const {
} else if (property == "icon") {
r_ret = get_tab_icon(tab_index);
return true;
} else if (components[1] == "disabled") {
} else if (property == "disabled") {
r_ret = is_tab_disabled(tab_index);
return true;
}

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@ -5314,8 +5314,7 @@ int TextEdit::get_line_wrap_index_at_column(int p_line, int p_column) const {
Vector<String> lines = get_line_wrapped_text(p_line);
for (int i = 0; i < lines.size(); i++) {
wrap_index = i;
String s = lines[wrap_index];
col += s.length();
col += lines[wrap_index].length();
if (col > p_column) {
break;
}

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@ -40,12 +40,11 @@ void ResourcePreloader::_set_resources(const Array &p_data) {
ERR_FAIL_COND(names.size() != resdata.size());
for (int i = 0; i < resdata.size(); i++) {
String name = names[i];
Ref<Resource> resource = resdata[i];
ERR_CONTINUE(!resource.is_valid());
resources[name] = resource;
resources[names[i]] = resource;
//add_resource(name,resource);
//add_resource(names[i],resource);
}
}

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@ -973,8 +973,7 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
}
if (p_map.has(path)) {
String np = p_map[path];
path = np;
path = p_map[path];
}
if (relative) {

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@ -1396,14 +1396,12 @@ void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector
ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
Vector<int> indices = p_indices;
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_NULL(polygon);
polygon->texture = p_texture;
polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
polygon->primitive = RS::PRIMITIVE_TRIANGLES;
}