diff --git a/platform/uwp/context_egl_uwp.cpp b/platform/uwp/context_egl_uwp.cpp index 0c9c0a1ec33..d80a8b3866a 100644 --- a/platform/uwp/context_egl_uwp.cpp +++ b/platform/uwp/context_egl_uwp.cpp @@ -118,10 +118,12 @@ Error ContextEGL_UWP::initialize() { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, +#ifdef EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER // EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices. // Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it. EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE, +#endif // EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call // the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.