Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
Fixes #89002. Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
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@ -143,10 +143,12 @@ void Node2D::_update_transform() {
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void Node2D::reparent(Node *p_parent, bool p_keep_global_transform) {
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ERR_THREAD_GUARD;
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Transform2D temp = get_global_transform();
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Node::reparent(p_parent);
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if (p_keep_global_transform) {
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Transform2D temp = get_global_transform();
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Node::reparent(p_parent);
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set_global_transform(temp);
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} else {
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Node::reparent(p_parent);
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}
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}
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@ -719,10 +719,12 @@ void Node3D::set_disable_gizmos(bool p_enabled) {
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void Node3D::reparent(Node *p_parent, bool p_keep_global_transform) {
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ERR_THREAD_GUARD;
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Transform3D temp = get_global_transform();
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Node::reparent(p_parent);
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if (p_keep_global_transform) {
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Transform3D temp = get_global_transform();
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Node::reparent(p_parent);
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set_global_transform(temp);
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} else {
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Node::reparent(p_parent);
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}
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}
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@ -188,10 +188,12 @@ Size2 Control::_edit_get_minimum_size() const {
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void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
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ERR_MAIN_THREAD_GUARD;
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Transform2D temp = get_global_transform();
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Node::reparent(p_parent);
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if (p_keep_global_transform) {
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Transform2D temp = get_global_transform();
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Node::reparent(p_parent);
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set_global_position(temp.get_origin());
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} else {
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Node::reparent(p_parent);
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}
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}
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