Prevent to seek doubly on AnimationPlayerEditor
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@ -1295,7 +1295,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_o
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}
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}
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pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR.
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pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR.
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if (!p_timeline_only && anim.is_valid()) {
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if (!p_timeline_only && anim.is_valid() && (!player->is_valid() || !Math::is_equal_approx(pos, player->get_current_animation_position()))) {
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player->seek_internal(pos, true, true, false);
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player->seek_internal(pos, true, true, false);
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}
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}
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