Merge pull request #83493 from clayjohn/light-pair-bug

Ensure that only visible paired lights are used
This commit is contained in:
Rémi Verschelde 2023-10-23 12:40:07 +02:00
commit 814de86494
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GPG Key ID: C3336907360768E1
6 changed files with 83 additions and 42 deletions

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@ -1254,9 +1254,14 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
inst->light_passes.clear();
inst->spot_light_gl_cache.clear();
inst->omni_light_gl_cache.clear();
uint64_t current_frame = RSG::rasterizer->get_frame_number();
if (inst->paired_omni_light_count) {
for (uint32_t j = 0; j < inst->paired_omni_light_count; j++) {
RID light_instance = inst->paired_omni_lights[j];
if (GLES3::LightStorage::get_singleton()->light_instance_get_render_pass(light_instance) != current_frame) {
continue;
}
RID light = GLES3::LightStorage::get_singleton()->light_instance_get_base_light(light_instance);
int32_t shadow_id = GLES3::LightStorage::get_singleton()->light_instance_get_shadow_id(light_instance);
@ -1277,6 +1282,9 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
if (inst->paired_spot_light_count) {
for (uint32_t j = 0; j < inst->paired_spot_light_count; j++) {
RID light_instance = inst->paired_spot_lights[j];
if (GLES3::LightStorage::get_singleton()->light_instance_get_render_pass(light_instance) != current_frame) {
continue;
}
RID light = GLES3::LightStorage::get_singleton()->light_instance_get_base_light(light_instance);
int32_t shadow_id = GLES3::LightStorage::get_singleton()->light_instance_get_shadow_id(light_instance);
@ -1712,6 +1720,8 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
r_spot_light_count++;
} break;
}
li->last_pass = RSG::rasterizer->get_frame_number();
}
if (r_omni_light_count) {

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@ -53,6 +53,7 @@ RendererRD::ForwardID RenderForwardMobile::ForwardIDStorageMobile::allocate_forw
index = forward_id_allocators[p_type].allocations.size();
forward_id_allocators[p_type].allocations.push_back(true);
forward_id_allocators[p_type].map.push_back(0xFF);
forward_id_allocators[p_type].last_pass.push_back(0);
} else {
forward_id_allocators[p_type].allocations[index] = true;
}
@ -64,44 +65,72 @@ void RenderForwardMobile::ForwardIDStorageMobile::free_forward_id(RendererRD::Fo
forward_id_allocators[p_type].allocations[p_id] = false;
}
void RenderForwardMobile::ForwardIDStorageMobile::map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) {
void RenderForwardMobile::ForwardIDStorageMobile::map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index, uint64_t p_last_pass) {
forward_id_allocators[p_type].map[p_id] = p_index;
forward_id_allocators[p_type].last_pass[p_id] = p_last_pass;
}
void RenderForwardMobile::fill_push_constant_instance_indices(SceneState::InstanceData *p_instance_data, const GeometryInstanceForwardMobile *p_instance) {
// First zero out our indices.
uint64_t current_frame = RSG::rasterizer->get_frame_number();
p_instance_data->omni_lights[0] = 0xFFFFFFFF;
p_instance_data->omni_lights[1] = 0xFFFFFFFF;
uint32_t idx = 0;
for (uint32_t i = 0; i < p_instance->omni_light_count; i++) {
uint32_t ofs = idx < 4 ? 0 : 1;
uint32_t shift = (idx & 0x3) << 3;
uint32_t mask = ~(0xFF << shift);
if (forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT].last_pass[p_instance->omni_lights[i]] == current_frame) {
p_instance_data->omni_lights[ofs] &= mask;
p_instance_data->omni_lights[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift;
idx++;
}
}
p_instance_data->spot_lights[0] = 0xFFFFFFFF;
p_instance_data->spot_lights[1] = 0xFFFFFFFF;
idx = 0;
for (uint32_t i = 0; i < p_instance->spot_light_count; i++) {
uint32_t ofs = idx < 4 ? 0 : 1;
uint32_t shift = (idx & 0x3) << 3;
uint32_t mask = ~(0xFF << shift);
if (forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT].last_pass[p_instance->spot_lights[i]] == current_frame) {
p_instance_data->spot_lights[ofs] &= mask;
p_instance_data->spot_lights[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift;
idx++;
}
}
p_instance_data->decals[0] = 0xFFFFFFFF;
p_instance_data->decals[1] = 0xFFFFFFFF;
idx = 0;
for (uint32_t i = 0; i < p_instance->decals_count; i++) {
uint32_t ofs = idx < 4 ? 0 : 1;
uint32_t shift = (idx & 0x3) << 3;
uint32_t mask = ~(0xFF << shift);
if (forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_DECAL].last_pass[p_instance->decals[i]] == current_frame) {
p_instance_data->decals[ofs] &= mask;
p_instance_data->decals[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift;
idx++;
}
}
p_instance_data->reflection_probes[0] = 0xFFFFFFFF;
p_instance_data->reflection_probes[1] = 0xFFFFFFFF;
for (uint32_t i = 0; i < MAX_RDL_CULL; i++) {
uint32_t ofs = i < 4 ? 0 : 1;
uint32_t shift = (i & 0x3) << 3;
idx = 0;
for (uint32_t i = 0; i < p_instance->reflection_probe_count; i++) {
uint32_t ofs = idx < 4 ? 0 : 1;
uint32_t shift = (idx & 0x3) << 3;
uint32_t mask = ~(0xFF << shift);
if (i < p_instance->omni_light_count) {
p_instance_data->omni_lights[ofs] &= mask;
p_instance_data->omni_lights[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift;
}
if (i < p_instance->spot_light_count) {
p_instance_data->spot_lights[ofs] &= mask;
p_instance_data->spot_lights[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift;
}
if (i < p_instance->decals_count) {
p_instance_data->decals[ofs] &= mask;
p_instance_data->decals[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift;
}
if (i < p_instance->reflection_probe_count) {
if (forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_REFLECTION_PROBE].last_pass[p_instance->reflection_probes[i]] == current_frame) {
p_instance_data->reflection_probes[ofs] &= mask;
p_instance_data->reflection_probes[ofs] |= uint32_t(forward_id_storage_mobile->forward_id_allocators[RendererRD::FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift;
idx++;
}
}
}
@ -539,7 +568,6 @@ void RenderForwardMobile::_setup_lightmaps(const RenderDataRD *p_render_data, co
void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
p_render_data->cube_shadows.clear();
p_render_data->shadows.clear();
@ -598,28 +626,11 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
//full barrier here, we need raster, transfer and compute and it depends from the previous work
RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS);
bool using_shadows = true;
if (p_render_data->reflection_probe.is_valid()) {
if (!RSG::light_storage->reflection_probe_renders_shadows(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
using_shadows = false;
}
} else {
//do not render reflections when rendering a reflection probe
light_storage->update_reflection_probe_buffer(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment);
}
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform);
p_render_data->directional_light_count = directional_light_count;
}
void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
ERR_FAIL_NULL(p_render_data);
@ -668,6 +679,25 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
bool using_subpass_transparent = true;
bool using_subpass_post_process = true;
bool using_shadows = true;
if (p_render_data->reflection_probe.is_valid()) {
if (!RSG::light_storage->reflection_probe_renders_shadows(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
using_shadows = false;
}
} else {
//do not render reflections when rendering a reflection probe
light_storage->update_reflection_probe_buffer(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment);
}
// Update light and decal buffer first so we know what lights and decals are safe to pair with.
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform);
p_render_data->directional_light_count = directional_light_count;
// fill our render lists early so we can find out if we use various features
_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR);
render_list[RENDER_LIST_OPAQUE].sort_by_key();

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@ -535,6 +535,7 @@ protected:
struct ForwardIDAllocator {
LocalVector<bool> allocations;
LocalVector<uint8_t> map;
LocalVector<uint64_t> last_pass;
};
ForwardIDAllocator forward_id_allocators[RendererRD::FORWARD_ID_MAX];
@ -542,7 +543,7 @@ protected:
public:
virtual RendererRD::ForwardID allocate_forward_id(RendererRD::ForwardIDType p_type) override;
virtual void free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) override;
virtual void map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) override;
virtual void map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index, uint64_t p_last_pass) override;
virtual bool uses_forward_ids() const override { return true; }
};

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@ -59,7 +59,7 @@ public:
virtual RendererRD::ForwardID allocate_forward_id(RendererRD::ForwardIDType p_type) { return -1; }
virtual void free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) {}
virtual void map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) {}
virtual void map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index, uint64_t p_last_pass) {}
virtual bool uses_forward_ids() const { return false; }
};

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@ -793,7 +793,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
real_t distance = (i < omni_light_count) ? omni_light_sort[index].depth : spot_light_sort[index].depth;
if (using_forward_ids) {
forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index);
forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index, light_instance->last_pass);
}
Transform3D light_transform = light_instance->transform;
@ -1670,7 +1670,7 @@ void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, c
ReflectionProbeInstance *rpi = reflection_sort[i].probe_instance;
if (using_forward_ids) {
forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i);
forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i, rpi->last_pass);
}
ReflectionProbe *probe = reflection_probe_owner.get_or_null(rpi->probe);

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@ -2862,7 +2862,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
Decal *decal = decal_sort[i].decal;
if (using_forward_ids) {
forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i);
forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i, RSG::rasterizer->get_frame_number());
}
decal_instance->cull_mask = decal->cull_mask;