Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty
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@ -897,7 +897,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
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case ShaderLanguage::TYPE_BVEC3:
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case ShaderLanguage::TYPE_IVEC3:
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case ShaderLanguage::TYPE_UVEC3:
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case ShaderLanguage::TYPE_VEC3:
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case ShaderLanguage::TYPE_VEC3: {
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memset(data, 0, 12 * p_array_size);
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} break;
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case ShaderLanguage::TYPE_BVEC4:
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case ShaderLanguage::TYPE_IVEC4:
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case ShaderLanguage::TYPE_UVEC4:
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@ -903,7 +903,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
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case ShaderLanguage::TYPE_BVEC3:
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case ShaderLanguage::TYPE_IVEC3:
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case ShaderLanguage::TYPE_UVEC3:
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case ShaderLanguage::TYPE_VEC3:
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case ShaderLanguage::TYPE_VEC3: {
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memset(data, 0, 12 * p_array_size);
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} break;
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case ShaderLanguage::TYPE_BVEC4:
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case ShaderLanguage::TYPE_IVEC4:
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case ShaderLanguage::TYPE_UVEC4:
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