Fixed crash on calling set_editor_draw without properly setup
SkeletonModification
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@ -216,7 +216,9 @@ void SkeletonModification2D::set_editor_draw_gizmo(bool p_draw_gizmo) {
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editor_draw_gizmo = p_draw_gizmo;
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#ifdef TOOLS_ENABLED
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if (is_setup) {
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stack->set_editor_gizmos_dirty(true);
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if (stack) {
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stack->set_editor_gizmos_dirty(true);
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}
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}
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#endif // TOOLS_ENABLED
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}
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