Fix example code for EditorImportPlugin
This commit is contained in:
parent
4ebcbea1ce
commit
817f315eae
|
@ -35,19 +35,20 @@
|
||||||
func get_import_options(i):
|
func get_import_options(i):
|
||||||
return [{"name": "my_option", "default_value": false}]
|
return [{"name": "my_option", "default_value": false}]
|
||||||
|
|
||||||
func load(src, dst, opts, r_platform_variants, r_gen_files):
|
func import(source_file, save_path, options, r_platform_variants, r_gen_files):
|
||||||
var file = File.new()
|
var file = File.new()
|
||||||
if file.open(src, File.READ) != OK:
|
if file.open(source_file, File.READ) != OK:
|
||||||
return FAILED
|
return FAILED
|
||||||
|
|
||||||
var mesh = Mesh.new()
|
var mesh = Mesh.new()
|
||||||
|
|
||||||
var save = dst + "." + get_save_extension()
|
var filename = save_path + "." + get_save_extension()
|
||||||
ResourceSaver.save(file, mesh)
|
ResourceSaver.save(filename, mesh)
|
||||||
return OK
|
return OK
|
||||||
[/codeblock]
|
[/codeblock]
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
|
<link>http://docs.godotengine.org/en/3.0/tutorials/plugins/editor/import_plugins.html</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<demos>
|
<demos>
|
||||||
</demos>
|
</demos>
|
||||||
|
@ -119,7 +120,7 @@
|
||||||
<return type="String">
|
<return type="String">
|
||||||
</return>
|
</return>
|
||||||
<description>
|
<description>
|
||||||
Get the godot resource type associated with this loader. e.g. "Mesh" or "Animation".
|
Get the Godot resource type associated with this loader. e.g. "Mesh" or "Animation".
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_save_extension" qualifiers="virtual">
|
<method name="get_save_extension" qualifiers="virtual">
|
||||||
|
|
Loading…
Reference in New Issue