Small improvements to get_first_node_in_group()
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@ -91,6 +91,7 @@
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<return type="Node" />
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<argument index="0" name="group" type="StringName" />
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<description>
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Returns the first node in the specified group, or [code]null[/code] if the group is empty or does not exist.
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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@ -981,12 +981,12 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
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Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E) {
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return nullptr; //no group
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return nullptr; // No group.
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}
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_update_group_order(E->get()); //update order just in case
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_update_group_order(E->get()); // Update order just in case.
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if (E->get().nodes.size() == 0) {
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if (E->get().nodes.is_empty()) {
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return nullptr;
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}
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