From 819d9339c35ff6f44731f9ae42c2a3bbffd15927 Mon Sep 17 00:00:00 2001 From: Julian Murgia Date: Wed, 11 Oct 2017 17:45:19 +0200 Subject: [PATCH] Bind VisualServer.sync() method to GDScript This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94) --- servers/visual_server.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 47a5f4c7f39..2b34aa0e42a 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1445,6 +1445,7 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac void VisualServer::_bind_methods() { + ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync); ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw); ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create); ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));