Merge pull request #84593 from brno32/vs-venv-fix

Use Python venv if detected when building VS project
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Rémi Verschelde 2023-12-04 23:04:25 +01:00
commit 81a30b6ea0
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@ -907,9 +907,16 @@ def generate_vs_project(env, original_args, project_name="godot"):
defines=mono_defines,
)
env["MSVSBUILDCOM"] = module_configs.build_commandline("scons")
env["MSVSREBUILDCOM"] = module_configs.build_commandline("scons vsproj=yes")
env["MSVSCLEANCOM"] = module_configs.build_commandline("scons --clean")
scons_cmd = "scons"
path_to_venv = os.getenv("VIRTUAL_ENV")
path_to_scons_exe = Path(str(path_to_venv)) / "Scripts" / "scons.exe"
if path_to_venv and path_to_scons_exe.exists():
scons_cmd = str(path_to_scons_exe)
env["MSVSBUILDCOM"] = module_configs.build_commandline(scons_cmd)
env["MSVSREBUILDCOM"] = module_configs.build_commandline(f"{scons_cmd} vsproj=yes")
env["MSVSCLEANCOM"] = module_configs.build_commandline(f"{scons_cmd} --clean")
if not env.get("MSVS"):
env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"