Define normal_attrib when not using octahedral compression in GLES3
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@ -27,6 +27,8 @@ layout(location = 0) in highp vec4 vertex_attrib;
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/* clang-format on */
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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layout(location = 1) in vec4 normal_tangent_attrib;
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#else
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layout(location = 1) in vec3 normal_attrib;
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#endif
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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