From 81f13f61719a2c1c5451cdb7f8b2dd003db8c56d Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Thu, 23 Apr 2020 16:12:22 +0200 Subject: [PATCH] C#: Fix always saving copy of csproj even with no changes This was a regression from 93d7ec88360a467a3041c0aa08390daa1f75892b (#38110). Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to always return true. This workaround can be reverted once we switch to official Microsoft.Build. --- .../GodotTools.ProjectEditor/ProjectUtils.cs | 25 +++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index a875e1c14f8..f2ebef1a7d6 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -13,7 +13,7 @@ namespace GodotTools.ProjectEditor { public ProjectRootElement Root { get; } - public bool HasUnsavedChanges => Root.HasUnsavedChanges; + public bool HasUnsavedChanges { get; set; } public void Save() => Root.Save(); @@ -78,6 +78,8 @@ namespace GodotTools.ProjectEditor var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); + bool dirty = false; + var oldFolderNormalized = oldFolder.NormalizePath(); var newFolderNormalized = newFolder.NormalizePath(); string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath(); @@ -88,9 +90,10 @@ namespace GodotTools.ProjectEditor string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath(); string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length); item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\"); + dirty = true; } - if (root.HasUnsavedChanges) + if (dirty) root.Save(); } @@ -183,6 +186,7 @@ namespace GodotTools.ProjectEditor } root.AddProperty(name, value).Condition = " " + condition + " "; + project.HasUnsavedChanges = true; } AddPropertyIfNotPresent(name: "ApiConfiguration", @@ -224,6 +228,7 @@ namespace GodotTools.ProjectEditor } referenceWithHintPath.AddMetadata("HintPath", hintPath); + project.HasUnsavedChanges = true; return; } @@ -232,12 +237,14 @@ namespace GodotTools.ProjectEditor { // Found a Reference item without a HintPath referenceWithoutHintPath.AddMetadata("HintPath", hintPath); + project.HasUnsavedChanges = true; return; } } // Found no Reference item at all. Add it. root.AddItem("Reference", referenceName).Condition = " " + condition + " "; + project.HasUnsavedChanges = true; } const string coreProjectName = "GodotSharp"; @@ -270,6 +277,7 @@ namespace GodotTools.ProjectEditor { configItem.Value = "Debug"; foundOldConfiguration = true; + project.HasUnsavedChanges = true; } } @@ -277,6 +285,7 @@ namespace GodotTools.ProjectEditor { root.PropertyGroups.First(g => g.Condition == string.Empty)? .AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); + project.HasUnsavedChanges = true; } if (!foundOldConfiguration) @@ -300,21 +309,33 @@ namespace GodotTools.ProjectEditor void MigrateConditions(string oldCondition, string newCondition) { foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition)) + { propertyGroup.Condition = " " + newCondition + " "; + project.HasUnsavedChanges = true; + } foreach (var propertyGroup in root.PropertyGroups) { foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition)) + { prop.Condition = " " + newCondition + " "; + project.HasUnsavedChanges = true; + } } foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition)) + { itemGroup.Condition = " " + newCondition + " "; + project.HasUnsavedChanges = true; + } foreach (var itemGroup in root.ItemGroups) { foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition)) + { item.Condition = " " + newCondition + " "; + project.HasUnsavedChanges = true; + } } }