Mention SceneTree.create_timer()
in the Timer class documentation
This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).
(cherry picked from commit 1261f47c35
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</brief_description>
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<description>
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Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode.
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[b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer].
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</description>
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<tutorials>
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</tutorials>
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