Merge pull request #92925 from TokageItLab/concatenated-bone-names
Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
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821338c0d1
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@ -155,6 +155,13 @@
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Returns the rest transform for a bone [param bone_idx].
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</description>
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</method>
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<method name="get_concatenated_bone_names" qualifiers="const">
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<return type="StringName" />
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<description>
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Returns all bone names concatenated with commas ([code],[/code]) as a single [StringName].
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It is useful to set it as a hint for the enum property.
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</description>
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</method>
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<method name="get_parentless_bones" qualifiers="const">
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<return type="PackedInt32Array" />
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<description>
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@ -44,16 +44,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
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}
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if (parent) {
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String names;
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for (int i = 0; i < parent->get_bone_count(); i++) {
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if (i > 0) {
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names += ",";
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}
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names += parent->get_bone_name(i);
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}
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p_property.hint = PROPERTY_HINT_ENUM;
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p_property.hint_string = names;
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p_property.hint_string = parent->get_concatenated_bone_names();
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} else {
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p_property.hint = PROPERTY_HINT_NONE;
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p_property.hint_string = "";
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@ -738,15 +738,7 @@ bool PhysicalBone3D::_get(const StringName &p_name, Variant &r_ret) const {
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void PhysicalBone3D::_get_property_list(List<PropertyInfo> *p_list) const {
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Skeleton3D *skeleton = get_skeleton();
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if (skeleton) {
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String names;
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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if (i > 0) {
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names += ",";
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}
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names += skeleton->get_bone_name(i);
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}
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p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("bone_name"), PROPERTY_HINT_ENUM, names));
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p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("bone_name"), PROPERTY_HINT_ENUM, skeleton->get_concatenated_bone_names()));
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} else {
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p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("bone_name")));
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}
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@ -265,11 +265,31 @@ void Skeleton3D::_update_process_order() {
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bones_backup.resize(bones.size());
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concatenated_bone_names = StringName();
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process_order_dirty = false;
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emit_signal("bone_list_changed");
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}
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void Skeleton3D::_update_bone_names() const {
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String names;
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for (int i = 0; i < bones.size(); i++) {
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if (i > 0) {
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names += ",";
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}
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names += bones[i].name;
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}
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concatenated_bone_names = StringName(names);
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}
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StringName Skeleton3D::get_concatenated_bone_names() const {
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if (concatenated_bone_names == StringName()) {
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_update_bone_names();
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}
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return concatenated_bone_names;
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}
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#ifndef DISABLE_DEPRECATED
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void Skeleton3D::setup_simulator() {
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if (simulator && simulator->get_parent() == this) {
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@ -983,6 +1003,8 @@ void Skeleton3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
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ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name);
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ClassDB::bind_method(D_METHOD("get_concatenated_bone_names"), &Skeleton3D::get_concatenated_bone_names);
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ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent);
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ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent);
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@ -150,6 +150,9 @@ private:
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Vector<int> parentless_bones;
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HashMap<String, int> name_to_bone_index;
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mutable StringName concatenated_bone_names = StringName();
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void _update_bone_names() const;
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void _make_dirty();
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bool dirty = false;
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bool rest_dirty = false;
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@ -200,6 +203,7 @@ public:
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int find_bone(const String &p_name) const;
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String get_bone_name(int p_bone) const;
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void set_bone_name(int p_bone, const String &p_name);
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StringName get_concatenated_bone_names() const;
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bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;
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@ -306,16 +306,8 @@ void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
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Skeleton3D *skeleton = get_skeleton();
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if (skeleton) {
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String names("--,");
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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if (i > 0) {
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names += ",";
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}
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names += skeleton->get_bone_name(i);
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}
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p_property.hint = PROPERTY_HINT_ENUM;
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p_property.hint_string = names;
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p_property.hint_string = skeleton->get_concatenated_bone_names();
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} else {
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p_property.hint = PROPERTY_HINT_NONE;
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p_property.hint_string = "";
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