From df1c64feba55f4e9ea13a2b1be65d6b44351be6a Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Tue, 11 Jan 2022 12:54:04 +0800 Subject: [PATCH] Fix BBCode underline prevents strikethrough from rendering --- scene/gui/rich_text_label.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 348a0324f4c..653838b63b1 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1005,7 +1005,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o float y_off = TS->shaped_text_get_underline_position(rid); float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale(); draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width); - } else if (_find_strikethrough(it)) { + } + if (_find_strikethrough(it)) { Color uc = font_color; uc.a *= 0.5; float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;