Fix 'get_window_safe_area' on Android
(cherry picked from commit d7c6ad2020
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@ -178,12 +178,10 @@ public class GodotIO {
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}
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public int[] getDisplaySafeArea() {
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DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
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Display display = activity.getWindowManager().getDefaultDisplay();
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Point size = new Point();
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display.getRealSize(size);
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Rect rect = new Rect();
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activity.getWindow().getDecorView().getWindowVisibleDisplayFrame(rect);
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int[] result = { 0, 0, size.x, size.y };
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int[] result = { rect.left, rect.top, rect.right, rect.bottom };
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
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WindowInsets insets = activity.getWindow().getDecorView().getRootWindowInsets();
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DisplayCutout cutout = insets.getDisplayCutout();
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