From 8231b3cef8b3551ff17e8432a7fc84cc01e0fe18 Mon Sep 17 00:00:00 2001 From: Alexander Alekseev Date: Fri, 4 May 2018 10:24:48 +0300 Subject: [PATCH] Vector3::round, Vector2::round & Vector2::ceil methods were added. Now both structs (Vector2 & Vector3) have round, floor & ceil methods. (see #18603) (cherry picked from commit 26963473a9d832f18e05db074577511d2477a42a) --- core/math/math_2d.cpp | 10 ++++++++++ core/math/math_2d.h | 2 ++ core/math/vector3.h | 6 ++++++ core/variant_call.cpp | 6 ++++++ 4 files changed, 24 insertions(+) diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index d2e4101999d..2e5550a3706 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -108,6 +108,16 @@ Vector2 Vector2::floor() const { return Vector2(Math::floor(x), Math::floor(y)); } +Vector2 Vector2::ceil() const { + + return Vector2(Math::ceil(x), Math::ceil(y)); +} + +Vector2 Vector2::round() const { + + return Vector2(Math::round(x), Math::round(y)); +} + Vector2 Vector2::rotated(real_t p_by) const { Vector2 v; diff --git a/core/math/math_2d.h b/core/math/math_2d.h index cdfd90747b1..1d228c73506 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -163,6 +163,8 @@ struct Vector2 { } Vector2 floor() const; + Vector2 ceil() const; + Vector2 round() const; Vector2 snapped(const Vector2 &p_by) const; real_t aspect() const { return width / height; } diff --git a/core/math/vector3.h b/core/math/vector3.h index 10ec4f5641b..3bbfd7627c4 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -103,6 +103,7 @@ struct Vector3 { _FORCE_INLINE_ Vector3 floor() const; _FORCE_INLINE_ Vector3 sign() const; _FORCE_INLINE_ Vector3 ceil() const; + _FORCE_INLINE_ Vector3 round() const; _FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const; _FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_b) const; @@ -204,6 +205,11 @@ Vector3 Vector3::ceil() const { return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z)); } +Vector3 Vector3::round() const { + + return Vector3(Math::round(x), Math::round(y), Math::round(z)); +} + Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const { return Vector3( diff --git a/core/variant_call.cpp b/core/variant_call.cpp index f823a240bd0..85219e52ebe 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -340,6 +340,8 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector2, rotated); VCALL_LOCALMEM0R(Vector2, tangent); VCALL_LOCALMEM0R(Vector2, floor); + VCALL_LOCALMEM0R(Vector2, ceil); + VCALL_LOCALMEM0R(Vector2, round); VCALL_LOCALMEM1R(Vector2, snapped); VCALL_LOCALMEM0R(Vector2, aspect); VCALL_LOCALMEM1R(Vector2, dot); @@ -382,6 +384,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Vector3, abs); VCALL_LOCALMEM0R(Vector3, floor); VCALL_LOCALMEM0R(Vector3, ceil); + VCALL_LOCALMEM0R(Vector3, round); VCALL_LOCALMEM1R(Vector3, distance_to); VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, angle_to); @@ -1509,6 +1512,8 @@ void register_variant_methods() { ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray()); ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray()); ADDFUNC0R(VECTOR2, VECTOR2, Vector2, floor, varray()); + ADDFUNC0R(VECTOR2, VECTOR2, Vector2, ceil, varray()); + ADDFUNC0R(VECTOR2, VECTOR2, Vector2, round, varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray()); ADDFUNC0R(VECTOR2, REAL, Vector2, aspect, varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray()); @@ -1550,6 +1555,7 @@ void register_variant_methods() { ADDFUNC0R(VECTOR3, VECTOR3, Vector3, abs, varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray()); ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray()); + ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());