Consistently display script icons for nodes in connect dialog's scene tree editor
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32eba1ee17
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@ -232,23 +232,27 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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item->set_icon(0, icon);
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item->set_icon(0, icon);
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item->set_metadata(0, p_node->get_path());
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item->set_metadata(0, p_node->get_path());
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if (connecting_signal) {
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// Add script icons for all scripted nodes.
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Ref<Script> scr = p_node->get_script();
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if (scr.is_valid()) {
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
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if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
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// Disable button on custom scripts (pure visual cue).
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item->set_button_disabled(0, item->get_button_count(0) - 1, true);
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}
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}
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}
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if (connect_to_script_mode) {
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if (connect_to_script_mode) {
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Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
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Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
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Ref<Script> scr = p_node->get_script();
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Ref<Script> scr = p_node->get_script();
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if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
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bool has_custom_script = scr.is_valid() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr;
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//has script
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if (scr.is_null() || has_custom_script) {
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
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} else {
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//has no script (or script is a custom type)
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_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
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_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
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item->set_selectable(0, false);
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item->set_selectable(0, false);
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if (!scr.is_null()) { // make sure to mark the script if a custom type
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
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item->set_button_disabled(0, item->get_button_count(0) - 1, true);
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}
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accent.a *= 0.7;
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accent.a *= 0.7;
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}
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}
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