Remove problematic VS Code hint path on Windows

This commit is contained in:
Ignacio Etcheverry 2019-02-27 02:43:49 +01:00
parent 51c1d55cf9
commit 823fb59e10

View File

@ -277,25 +277,6 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
// TODO: Use initializer lists once C++11 is allowed
// Try with hint paths
static Vector<String> hint_paths;
#ifdef WINDOWS_ENABLED
if (hint_paths.empty()) {
hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe");
if (sizeof(size_t) == 8) {
hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe");
}
}
#endif
for (int i = 0; i < hint_paths.size(); i++) {
vscode_path = hint_paths[i];
if (FileAccess::exists(vscode_path)) {
found = true;
break;
}
}
if (!found) {
static Vector<String> vscode_names;
if (vscode_names.empty()) {
vscode_names.push_back("code");
@ -312,7 +293,6 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
break;
}
}
}
if (!found)
vscode_path.clear(); // Not found, clear so next time the empty() check is enough