Show in tabs non default class icons
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@ -136,10 +136,10 @@ void EditorNode::_update_scene_tabs() {
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Ref<Texture> script_icon = gui_base->get_icon("Script", "EditorIcons");
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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String type = editor_data.get_scene_type(i);
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Node *type_node = editor_data.get_edited_scene_root(i);
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Ref<Texture> icon;
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if (type != String()) {
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icon = get_class_icon(type, "Node");
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if (type_node) {
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icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
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}
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int current = editor_data.get_edited_scene();
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