Fix unchecked call to put() warning in GodotInputHandler.java
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@ -46,7 +46,7 @@ class Joystick {
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/*
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* Keep track of values so we can prevent flooding the engine with useless events.
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*/
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protected final SparseArray axesValues = new SparseArray<Float>(4);
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protected final SparseArray<Float> axesValues = new SparseArray<Float>(4);
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protected int hatX;
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protected int hatY;
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}
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