Fix missing decal mask in mobile renderer
(cherry picked from commit 8449331f13
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1c0ffdaa87
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82846a7e6d
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@ -895,6 +895,10 @@ void main() {
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break;
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break;
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}
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}
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if (!bool(decals.data[decal_index].mask & draw_call.layer_mask)) {
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continue; //not masked
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}
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vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
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vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
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if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
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if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
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continue; //out of decal
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continue; //out of decal
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