Merge pull request #35352 from Feniks-Gaming/BetterDictionary
Improve dictionary description
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Dictionary type.
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</brief_description>
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<description>
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Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
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Dictionary type. Associative container which contains values referenced by unique keys. Dictionary are composed of pairs of keys (which must be unique) and values. You can define a dictionary by placing a comma separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code].
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Erasing elements while iterating over them [b]is not supported[/b].
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Creating a dictionary:
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[codeblock]
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var d = {4: 5, "A key": "A value", 28: [1, 2, 3]}
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var my_dir = {} # Creates an empty dictionary.
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var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
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var my_dir = {
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key1: value1,
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key2: value2,
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key3: value3,
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}
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[/codeblock]
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You can access values of a dictionary by referencing appropriate key in above example [code]points_dir["White"][/code] would return value of 50.
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[codeblock]
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export(String, "White", "Yellow", "Orange") var my_color
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var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
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func _ready():
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var points = points_dir[my_color]
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[/codeblock]
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In the above code [code]points[/code] will be assigned the value that is paired with the appropriate color selected in [code]my_color[/code].
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Dictionaries can contain more complex data:
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[codeblock]
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my_dir = {"First Array": [1, 2, 3, 4]} # Assigns an Array to a String key.
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[/codeblock]
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To add a key to an existing dictionary, access it like an existing key and assign to it:
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[codeblock]
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d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value.
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d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it.
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var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
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var points_dir["Blue"] = 150 # Add "Blue" as a key and assign 150 as its value.
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[/codeblock]
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Finally, dictionaries can contain different types of keys and values in the same dictionary:
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[codeblock]
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var my_dir = {"String Key": 5, 4: [1, 2, 3], 7: "Hello"} # This is a valid dictionary.
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[/codeblock]
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[b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly:
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[codeblock]
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array1 = [1, 2, 3]
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array2 = [1, 2, 3]
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func compare_arrays():
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print(array1 == array2) # Will print true.
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dir1 = {"a": 1, "b": 2, "c": 3}
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dir2 = {"a": 1, "b": 2, "c": 3}
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func compare_dictionaries():
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print(dir1 == dir2) # Will NOT print true.
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[/codeblock]
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You need to first calculate the dictionary's hash with [method hash] before you can compare them:
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[codeblock]
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dir1 = {"a": 1, "b": 2, "c": 3}
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dir2 = {"a": 1, "b": 2, "c": 3}
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func compare_dictionaries():
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print(dir1.hash() == dir2.hash()) # Will print true.
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[/codeblock]
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</description>
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<tutorials>
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