Merge pull request #90147 from melquiadess/remove-redundant-semicolons

Android: Remove redundant semicolons from Kotlin/gradle files
This commit is contained in:
Rémi Verschelde 2024-04-04 14:37:31 +02:00
commit 82dd9b9916
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6 changed files with 13 additions and 13 deletions

View File

@ -194,17 +194,17 @@ final String VALUE_SEPARATOR_REGEX = "\\|"
// get the list of ABIs the project should be exported to
ext.getExportEnabledABIs = { ->
String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : ""
if (enabledABIs == null || enabledABIs.isEmpty()) {
enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
}
Set<String> exportAbiFilter = [];
Set<String> exportAbiFilter = []
for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
if (!abi_name.trim().isEmpty()){
exportAbiFilter.add(abi_name);
exportAbiFilter.add(abi_name)
}
}
return exportAbiFilter;
return exportAbiFilter
}
ext.getExportPath = {

View File

@ -20,7 +20,7 @@ ext {
String versionStatus = System.getenv("GODOT_VERSION_STATUS")
if (versionStatus != null && !versionStatus.isEmpty()) {
try {
buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""));
buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""))
} catch (NumberFormatException ignored) {
buildNumber = 0
}

View File

@ -127,7 +127,7 @@ open class GodotEditor : GodotActivity() {
*/
protected open fun checkForProjectPermissionsToEnable() {
// Check for RECORD_AUDIO permission
val audioInputEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("audio/driver/enable_input"));
val audioInputEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("audio/driver/enable_input"))
if (audioInputEnabled) {
PermissionsUtil.requestPermission(Manifest.permission.RECORD_AUDIO, this)
}

View File

@ -121,7 +121,7 @@ android {
case "dev":
default:
sconsTarget += "_debug"
break;
break
}
}

View File

@ -152,7 +152,7 @@ class Godot(private val context: Context) : SensorEventListener {
private var useApkExpansion = false
private var useImmersive = false
private var useDebugOpengl = false
private var darkMode = false;
private var darkMode = false
private var containerLayout: FrameLayout? = null
var renderView: GodotRenderView? = null
@ -292,7 +292,7 @@ class Godot(private val context: Context) : SensorEventListener {
initializationStarted = false
throw e
} finally {
endBenchmarkMeasure("Startup", "Godot::onCreate");
endBenchmarkMeasure("Startup", "Godot::onCreate")
}
}
@ -621,7 +621,7 @@ class Godot(private val context: Context) : SensorEventListener {
// These properties are defined after Godot setup completion, so we retrieve them here.
val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"));
val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"))
runOnUiThread {
renderView?.inputHandler?.apply {

View File

@ -142,7 +142,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
fun onSurfaceChanged(width: Int, height: Int) {
lock.withLock {
hasSurface = true
surfaceChanged = true;
surfaceChanged = true
this.width = width
this.height = height
@ -179,7 +179,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
// blocking the thread lifecycle by holding onto the lock.
if (eventQueue.isNotEmpty()) {
event = eventQueue.removeAt(0)
break;
break
}
if (readyToDraw) {
@ -199,7 +199,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
}
// Break out of the loop so drawing can occur without holding onto the lock.
break;
break
} else if (rendererResumed) {
// If we aren't ready to draw but are resumed, that means we either lost a surface
// or the app was paused.