Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape
Some fixes to mouse's cursor and shape
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commit
82e69f38ee
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@ -293,7 +293,7 @@
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<argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
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Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
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[code]image[/code]'s size must be lower than 256x256.
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[code]hotspot[/code] must be within [code]image[/code]'s size.
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</description>
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@ -304,6 +304,8 @@
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<argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0">
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</argument>
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<description>
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Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code].
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Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.
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</description>
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</method>
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<method name="set_mouse_mode">
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@ -1662,7 +1662,7 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
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[cursors[p_shape] release];
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cursors[p_shape] = cursor;
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if (p_shape == CURSOR_ARROW) {
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if (p_shape == cursor_shape) {
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[cursor set];
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}
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@ -1671,8 +1671,10 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
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} else {
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// Reset to default system cursor
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cursors[p_shape] = NULL;
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CursorShape c = cursor_shape;
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cursor_shape = CURSOR_MAX;
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set_cursor_shape(p_shape);
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set_cursor_shape(c);
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}
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}
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@ -2311,7 +2311,7 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
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cursors[p_shape] = CreateIconIndirect(&iconinfo);
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if (p_shape == CURSOR_ARROW) {
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if (p_shape == cursor_shape) {
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SetCursor(cursors[p_shape]);
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}
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@ -2328,8 +2328,10 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
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} else {
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// Reset to default system cursor
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cursors[p_shape] = NULL;
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CursorShape c = cursor_shape;
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cursor_shape = CURSOR_MAX;
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set_cursor_shape(p_shape);
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set_cursor_shape(c);
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}
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}
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@ -2606,7 +2606,7 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
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// Save it for a further usage
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cursors[p_shape] = XcursorImageLoadCursor(x11_display, cursor_image);
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if (p_shape == CURSOR_ARROW) {
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if (p_shape == current_cursor) {
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XDefineCursor(x11_display, x11_window, cursors[p_shape]);
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}
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@ -2618,8 +2618,9 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
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cursors[p_shape] = XcursorImageLoadCursor(x11_display, img[p_shape]);
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}
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CursorShape c = current_cursor;
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current_cursor = CURSOR_MAX;
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set_cursor_shape(p_shape);
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set_cursor_shape(c);
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}
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}
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