diff --git a/SConstruct b/SConstruct index 01a4c9b7dca..223c2180851 100644 --- a/SConstruct +++ b/SConstruct @@ -1,6 +1,7 @@ + #!/usr/bin/env python -EnsureSConsVersion(0, 14) +EnsureSConsVersion(0, 98, 1) import string @@ -18,7 +19,6 @@ platform_list = [] # list of platforms platform_opts = {} # options for each platform platform_flags = {} # flags for each platform - active_platforms = [] active_platform_ids = [] platform_exporters = [] @@ -88,6 +88,13 @@ env_base.disabled_modules = [] env_base.use_ptrcall = False env_base.split_drivers = False +# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed. +# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792 +env_base.Decider('MD5-timestamp') +# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line. +# http://scons.org/doc/production/HTML/scons-user/ch06s04.html +env_base.SetOption('implicit_cache', 1) + env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir @@ -146,6 +153,7 @@ opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '') opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'no') opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no') +opts.Add('vsproj_jobs', "Number of parallel builds", '2') opts.Add('warnings', "Set the level of warnings emitted during compilation (extra/all/moderate/no)", 'no') opts.Add('progress', "Show a progress indicator during build (yes/no)", 'yes') opts.Add('dev', "If yes, alias for verbose=yes warnings=all", 'no') @@ -262,17 +270,17 @@ if selected_platform in platform_list: CCFLAGS = env.get('CCFLAGS', '') env['CCFLAGS'] = '' - env.Append(CCFLAGS=string.split(str(CCFLAGS))) + env.Append(CCFLAGS=str(CCFLAGS).split()) CFLAGS = env.get('CFLAGS', '') env['CFLAGS'] = '' - env.Append(CFLAGS=string.split(str(CFLAGS))) + env.Append(CFLAGS=str(CFLAGS).split()) LINKFLAGS = env.get('LINKFLAGS', '') env['LINKFLAGS'] = '' - env.Append(LINKFLAGS=string.split(str(LINKFLAGS))) + env.Append(LINKFLAGS=str(LINKFLAGS).split()) flag_list = platform_flags[selected_platform] for f in flag_list: @@ -286,14 +294,6 @@ if selected_platform in platform_list: print("WARNING: warnings=yes is deprecated; assuming warnings=all") if (os.name == "nt" and os.getenv("VCINSTALLDIR") and (platform_arg == "windows" or platform_arg == "uwp")): # MSVC, needs to stand out of course - # This is an ugly hack. It's possible (and common in the case of having older versions of MSVC installed) - # to have MSVC installed but not Visual Studio itself. If this happens the environment variable - # "VSINSTALLDIR" is never set as Visual Studio isn't installed. However, near as I can figure out, - # internally scons uses the "VSINSTALLDIR" environment variable for something so it needs to be set. - # So we set it to the same directory as MSVC itself. It's an ugly hack but it works without side effects. - if os.getenv("VSINSTALLDIR") is None: - os.environ["VSINSTALLDIR"] = os.getenv("VCINSTALLDIR") - disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4800'] # Truncations, narrowing conversions... if (env["warnings"] == 'extra'): env.Append(CCFLAGS=['/Wall']) # Implies /W4 @@ -411,44 +411,8 @@ if selected_platform in platform_list: # Microsoft Visual Studio Project Generation if (env['vsproj']) == "yes": - - AddToVSProject(env.core_sources) - AddToVSProject(env.main_sources) - AddToVSProject(env.modules_sources) - AddToVSProject(env.scene_sources) - AddToVSProject(env.servers_sources) - AddToVSProject(env.editor_sources) - - # this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0') - # Even then, SCons still seems to ignore it and builds with the latest MSVC... - # That said, it's not needed to be set so far but I'm leaving it here so that this comment - # has a purpose. - # env['MSVS_VERSION']='9.0' - - # Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options. - # And runs vcvarsall bat for the propper arhitecture and scons for propper configuration - env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2' - env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2' - env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2' - - # This version information (Win32, x64, Debug, Release, Release_Debug seems to be - # required for Visual Studio to understand that it needs to generate an NMAKE - # project. Do not modify without knowing what you are doing. - debug_variants = ['debug|Win32'] + ['debug|x64'] - release_variants = ['release|Win32'] + ['release|x64'] - release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64'] - variants = debug_variants + release_variants + release_debug_variants - debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe'] - release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] - release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] - targets = debug_targets + release_targets + release_debug_targets - msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']], - incs=env.vs_incs, - srcs=env.vs_srcs, - runfile=targets, - buildtarget=targets, - auto_build_solution=1, - variant=variants) + env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']] + methods.generate_vs_project(env, env['vsproj_jobs']) else: @@ -493,5 +457,3 @@ if ('env' in locals() and env["progress"] == "yes"): Progress(progress_function, interval = node_count_interval) progress_finish_command = Command('progress_finish', [], progress_finish) AlwaysBuild(progress_finish_command) - - diff --git a/methods.py b/methods.py index 06266a3ddd8..9f4bdca4a9a 100755 --- a/methods.py +++ b/methods.py @@ -1596,6 +1596,59 @@ def detect_visual_c_compiler_version(tools_env): return vc_chosen_compiler_str +def find_visual_c_batch_file(env): + from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file + + version = get_default_version(env) + (host_platform, target_platform,req_target_platform) = get_host_target(env) + return find_batch_file(env, version, host_platform, target_platform)[0] + +def generate_vs_project(env, num_jobs): + batch_file = find_visual_c_batch_file(env) + if batch_file: + def build_commandline(commands): + common_build_prefix = ['cmd /V /C set "plat=$(PlatformTarget)"', + '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', + 'set "tools=yes"', + '(if "$(Configuration)"=="release" (set "tools=no"))', + 'call "' + batch_file + '" !plat!'] + + result = " ^& ".join(common_build_prefix + [commands]) + # print("Building commandline: ", result) + return result + + env.AddToVSProject(env.core_sources) + env.AddToVSProject(env.main_sources) + env.AddToVSProject(env.modules_sources) + env.AddToVSProject(env.scene_sources) + env.AddToVSProject(env.servers_sources) + env.AddToVSProject(env.editor_sources) + + env['MSVSBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs)) + env['MSVSREBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs)) + env['MSVSCLEANCOM'] = build_commandline('scons --directory=$(ProjectDir) --clean platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs)) + + # This version information (Win32, x64, Debug, Release, Release_Debug seems to be + # required for Visual Studio to understand that it needs to generate an NMAKE + # project. Do not modify without knowing what you are doing. + debug_variants = ['debug|Win32'] + ['debug|x64'] + release_variants = ['release|Win32'] + ['release|x64'] + release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64'] + variants = debug_variants + release_variants + release_debug_variants + debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe'] + release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] + release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] + targets = debug_targets + release_targets + release_debug_targets + msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']], + incs=env.vs_incs, + srcs=env.vs_srcs, + runfile=targets, + buildtarget=targets, + auto_build_solution=1, + variant=variants) + else: + print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.") + def precious_program(env, program, sources, **args): program = env.ProgramOriginal(program, sources, **args) env.Precious(program)