diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 85178146d71..404940a35e5 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -52,7 +52,7 @@
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
- Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
+ [i]Deprecated.[/i] This property has been deprecated due to redundancy and no longer has any effect when set. Please use [member Control.focus_mode] instead.
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index b2020d44e8b..ee91b45e770 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -326,6 +326,7 @@ void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
if (!status.disabled) {
set_focus_mode(p_mode);
}
+ WARN_DEPRECATED_MSG("BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.");
}
Control::FocusMode BaseButton::get_enabled_focus_mode() const {
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 4b8054bac64..75ccc77df28 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -140,6 +140,5 @@ void LinkButton::_bind_methods() {
LinkButton::LinkButton() {
underline_mode = UNDERLINE_MODE_ALWAYS;
- set_enabled_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
}
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 6e348054e29..a7acdf1ae33 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -129,7 +129,6 @@ MenuButton::MenuButton() {
set_flat(true);
set_toggle_mode(true);
set_disable_shortcuts(false);
- set_enabled_focus_mode(FOCUS_NONE);
set_process_unhandled_key_input(true);
set_action_mode(ACTION_MODE_BUTTON_PRESS);