Merge pull request #14756 from godotengine/revert-14484-fix_mouse_focus_button_release
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
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commit
83291eab3a
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@ -1811,8 +1811,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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_gui_call_input(gui.mouse_focus, mb);
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}
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if (mb->get_button_mask() == 0) {
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// Last mouse button was released
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if (mb->get_button_index() == gui.mouse_focus_button) {
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gui.mouse_focus = NULL;
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gui.mouse_focus_button = -1;
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}
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