Batching - flip normal map polarity for rects
An earlier PR #46898 had flipped the rotation basis polarity. This turns out to also need a corresponding flip for the light angles for the lighting to make sense.
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@ -2121,11 +2121,11 @@ bool C_PREAMBLE::_prefill_rect(RasterizerCanvas::Item::CommandRect *rect, FillSt
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// apply to an x axis
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// the x axis and y axis can be taken directly from the transform (no need to xform identity vectors)
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Vector2 x_axis(tr.elements[0][0], tr.elements[1][0]);
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Vector2 x_axis(tr.elements[0][0], tr.elements[0][1]);
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// have to do a y axis to check for scaling flips
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// this is hassle and extra slowness. We could only allow flips via the flags.
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Vector2 y_axis(tr.elements[0][1], tr.elements[1][1]);
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Vector2 y_axis(tr.elements[1][0], tr.elements[1][1]);
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// has the x / y axis flipped due to scaling?
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float cross = x_axis.cross(y_axis);
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