Made print_tree_pretty() function which displays scene tree graphically
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@ -453,7 +453,30 @@
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<return type="void">
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</return>
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<description>
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Prints the scene hierarchy of this node and all it's children to stdout. Used mainly for debugging purposes.
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Prints the tree to stdout. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function. Example output:
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[codeblock]
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TheGame
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TheGame/Menu
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TheGame/Menu/Label
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TheGame/Menu/Camera2D
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TheGame/SplashScreen
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TheGame/SplashScreen/Camera2D
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[/codeblock]
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</description>
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</method>
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<method name="print_tree_pretty">
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<return type="void">
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</return>
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<description>
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Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees. Example output:
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[codeblock]
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┖╴TheGame
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┠╴Menu
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┃ ┠╴Label
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┃ ┖╴Camera2D
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┖-SplashScreen
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┖╴Camera2D
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[/codeblock]
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</description>
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</method>
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<method name="propagate_call">
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@ -1708,11 +1708,18 @@ bool Node::has_persistent_groups() const {
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return false;
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}
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void Node::_print_tree(const Node *p_node) {
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void Node::_print_tree_pretty(const String prefix, const bool last) {
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print_line(String(p_node->get_path_to(this)));
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for (int i = 0; i < data.children.size(); i++)
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data.children[i]->_print_tree(p_node);
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String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
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print_line(prefix + new_prefix + String(get_name()));
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for (int i = 0; i < data.children.size(); i++) {
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new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ ");
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data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
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}
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}
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void Node::print_tree_pretty() {
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_print_tree_pretty("", true);
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}
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void Node::print_tree() {
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@ -1720,6 +1727,12 @@ void Node::print_tree() {
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_print_tree(this);
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}
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void Node::_print_tree(const Node *p_node) {
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print_line(String(p_node->get_path_to(this)));
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for (int i = 0; i < data.children.size(); i++)
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data.children[i]->_print_tree(p_node);
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}
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void Node::_propagate_reverse_notification(int p_notification) {
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data.blocked++;
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@ -2668,6 +2681,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
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ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
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ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
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ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
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ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
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ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
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ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
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@ -153,6 +153,7 @@ private:
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Ref<MultiplayerAPI> multiplayer_api;
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void _print_tree_pretty(const String prefix, const bool last);
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void _print_tree(const Node *p_node);
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Node *_get_node(const NodePath &p_path) const;
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@ -289,6 +290,7 @@ public:
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int get_index() const;
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void print_tree();
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void print_tree_pretty();
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void set_filename(const String &p_filename);
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String get_filename() const;
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