Merge pull request #82599 from smix8/shapecast_debug_4.x

Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
This commit is contained in:
Rémi Verschelde 2024-02-27 21:22:53 +01:00
commit 8383745160
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GPG Key ID: C3336907360768E1
4 changed files with 83 additions and 57 deletions

View File

@ -41,7 +41,7 @@ void RayCast3D::set_target_position(const Vector3 &p_point) {
if (is_inside_tree()) {
_update_debug_shape_vertices();
}
} else if (debug_shape) {
} else if (debug_instance.is_valid()) {
_update_debug_shape();
}
}
@ -186,11 +186,17 @@ void RayCast3D::_notification(int p_what) {
set_physics_process_internal(false);
}
if (debug_shape) {
if (debug_instance.is_valid()) {
_clear_debug_shape();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_inside_tree() && debug_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
@ -200,6 +206,9 @@ void RayCast3D::_notification(int p_what) {
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape_material(true);
if (is_inside_tree() && debug_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
}
}
} break;
}
@ -416,7 +425,7 @@ void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) {
if (is_inside_tree()) {
_update_debug_shape_vertices();
}
} else if (debug_shape) {
} else if (debug_instance.is_valid()) {
_update_debug_shape();
}
}
@ -448,13 +457,13 @@ const Color &RayCast3D::get_debug_shape_custom_color() const {
void RayCast3D::_create_debug_shape() {
_update_debug_shape_material();
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
if (!debug_instance.is_valid()) {
debug_instance = RenderingServer::get_singleton()->instance_create();
}
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(mesh);
add_child(mi);
debug_shape = mi;
if (debug_mesh.is_null()) {
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
}
}
void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
@ -494,19 +503,17 @@ void RayCast3D::_update_debug_shape() {
return;
}
if (!debug_shape) {
if (!debug_instance.is_valid()) {
_create_debug_shape();
}
MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_valid()) {
if (!debug_instance.is_valid() || debug_mesh.is_null()) {
return;
}
_update_debug_shape_vertices();
mesh->clear_surfaces();
debug_mesh->clear_surfaces();
Array a;
a.resize(Mesh::ARRAY_MAX);
@ -516,32 +523,36 @@ void RayCast3D::_update_debug_shape() {
if (!debug_line_vertices.is_empty()) {
a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
mesh->surface_set_material(surface_count, debug_material);
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
debug_mesh->surface_set_material(surface_count, debug_material);
++surface_count;
}
if (!debug_shape_vertices.is_empty()) {
a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
mesh->surface_set_material(surface_count, debug_material);
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
debug_mesh->surface_set_material(surface_count, debug_material);
++surface_count;
}
RenderingServer::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
if (is_inside_tree()) {
RenderingServer::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
}
}
void RayCast3D::_clear_debug_shape() {
if (!debug_shape) {
return;
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
debug_instance = RID();
}
MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
if (mi->is_inside_tree()) {
mi->queue_free();
} else {
memdelete(mi);
if (debug_mesh.is_valid()) {
RenderingServer::get_singleton()->free(debug_mesh->get_rid());
debug_mesh = Ref<ArrayMesh>();
}
debug_shape = nullptr;
}
RayCast3D::RayCast3D() {

View File

@ -53,7 +53,6 @@ class RayCast3D : public Node3D {
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
Node *debug_shape = nullptr;
Ref<Material> debug_material;
Color debug_shape_custom_color = Color(0.0, 0.0, 0.0);
int debug_shape_thickness = 2;
@ -72,6 +71,9 @@ class RayCast3D : public Node3D {
bool hit_from_inside = false;
bool hit_back_faces = true;
RID debug_instance;
Ref<ArrayMesh> debug_mesh;
protected:
void _notification(int p_what);
void _update_raycast_state();

View File

@ -64,11 +64,17 @@ void ShapeCast3D::_notification(int p_what) {
set_physics_process_internal(false);
}
if (debug_shape) {
if (debug_instance.is_valid()) {
_clear_debug_shape();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_inside_tree() && debug_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
@ -86,6 +92,9 @@ void ShapeCast3D::_notification(int p_what) {
if (prev_collision_state == collided && !collided) {
_update_debug_shape();
}
if (is_inside_tree() && debug_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
}
}
} break;
}
@ -217,7 +226,7 @@ void ShapeCast3D::set_target_position(const Vector3 &p_point) {
if (is_inside_tree()) {
_update_debug_shape_vertices();
}
} else if (debug_shape) {
} else if (debug_instance.is_valid()) {
_update_debug_shape();
}
}
@ -532,13 +541,13 @@ const Color &ShapeCast3D::get_debug_shape_custom_color() const {
void ShapeCast3D::_create_debug_shape() {
_update_debug_shape_material();
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
if (!debug_instance.is_valid()) {
debug_instance = RenderingServer::get_singleton()->instance_create();
}
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(mesh);
add_child(mi);
debug_shape = mi;
if (debug_mesh.is_null()) {
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
}
}
void ShapeCast3D::_update_debug_shape_material(bool p_check_collision) {
@ -578,7 +587,7 @@ void ShapeCast3D::_update_debug_shape() {
return;
}
if (!debug_shape) {
if (!debug_instance.is_valid()) {
_create_debug_shape();
}
@ -588,13 +597,11 @@ void ShapeCast3D::_update_debug_shape() {
return;
}
MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_valid()) {
if (!debug_instance.is_valid() || debug_mesh.is_null()) {
return;
}
mesh->clear_surfaces();
debug_mesh->clear_surfaces();
Array a;
a.resize(Mesh::ARRAY_MAX);
@ -604,30 +611,34 @@ void ShapeCast3D::_update_debug_shape() {
if (!debug_shape_vertices.is_empty()) {
a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
mesh->surface_set_material(surface_count, debug_material);
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
debug_mesh->surface_set_material(surface_count, debug_material);
++surface_count;
}
if (!debug_line_vertices.is_empty()) {
a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
mesh->surface_set_material(surface_count, debug_material);
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
debug_mesh->surface_set_material(surface_count, debug_material);
++surface_count;
}
RenderingServer::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
if (is_inside_tree()) {
RenderingServer::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
}
}
void ShapeCast3D::_clear_debug_shape() {
if (!debug_shape) {
return;
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
debug_instance = RID();
}
MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
if (mi->is_inside_tree()) {
mi->queue_free();
} else {
memdelete(mi);
if (debug_mesh.is_valid()) {
RenderingServer::get_singleton()->free(debug_mesh->get_rid());
debug_mesh = Ref<ArrayMesh>();
}
debug_shape = nullptr;
}

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@ -55,7 +55,6 @@ class ShapeCast3D : public Node3D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
Node *debug_shape = nullptr;
Ref<Material> debug_material;
Color debug_shape_custom_color = Color(0.0, 0.0, 0.0);
Vector<Vector3> debug_shape_vertices;
@ -76,6 +75,9 @@ class ShapeCast3D : public Node3D {
Array _get_collision_result() const;
RID debug_instance;
Ref<ArrayMesh> debug_mesh;
protected:
void _notification(int p_what);
void _update_shapecast_state();