Merge pull request #82599 from smix8/shapecast_debug_4.x
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
This commit is contained in:
commit
8383745160
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@ -41,7 +41,7 @@ void RayCast3D::set_target_position(const Vector3 &p_point) {
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if (is_inside_tree()) {
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_update_debug_shape_vertices();
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}
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} else if (debug_shape) {
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} else if (debug_instance.is_valid()) {
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_update_debug_shape();
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}
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}
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@ -186,11 +186,17 @@ void RayCast3D::_notification(int p_what) {
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set_physics_process_internal(false);
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}
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if (debug_shape) {
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if (debug_instance.is_valid()) {
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_clear_debug_shape();
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_inside_tree() && debug_instance.is_valid()) {
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RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!enabled) {
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break;
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@ -200,6 +206,9 @@ void RayCast3D::_notification(int p_what) {
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_update_raycast_state();
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if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
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_update_debug_shape_material(true);
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if (is_inside_tree() && debug_instance.is_valid()) {
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RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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}
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} break;
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}
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@ -416,7 +425,7 @@ void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) {
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if (is_inside_tree()) {
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_update_debug_shape_vertices();
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}
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} else if (debug_shape) {
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} else if (debug_instance.is_valid()) {
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_update_debug_shape();
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}
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}
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@ -448,13 +457,13 @@ const Color &RayCast3D::get_debug_shape_custom_color() const {
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void RayCast3D::_create_debug_shape() {
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_update_debug_shape_material();
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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if (!debug_instance.is_valid()) {
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debug_instance = RenderingServer::get_singleton()->instance_create();
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}
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MeshInstance3D *mi = memnew(MeshInstance3D);
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mi->set_mesh(mesh);
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add_child(mi);
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debug_shape = mi;
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if (debug_mesh.is_null()) {
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debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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}
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}
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void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
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@ -494,19 +503,17 @@ void RayCast3D::_update_debug_shape() {
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return;
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}
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if (!debug_shape) {
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if (!debug_instance.is_valid()) {
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_create_debug_shape();
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}
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MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
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Ref<ArrayMesh> mesh = mi->get_mesh();
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if (!mesh.is_valid()) {
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if (!debug_instance.is_valid() || debug_mesh.is_null()) {
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return;
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}
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_update_debug_shape_vertices();
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mesh->clear_surfaces();
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debug_mesh->clear_surfaces();
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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@ -516,32 +523,36 @@ void RayCast3D::_update_debug_shape() {
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if (!debug_line_vertices.is_empty()) {
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a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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mesh->surface_set_material(surface_count, debug_material);
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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debug_mesh->surface_set_material(surface_count, debug_material);
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++surface_count;
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}
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if (!debug_shape_vertices.is_empty()) {
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a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
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mesh->surface_set_material(surface_count, debug_material);
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
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debug_mesh->surface_set_material(surface_count, debug_material);
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++surface_count;
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}
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RenderingServer::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
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if (is_inside_tree()) {
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RenderingServer::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
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RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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}
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void RayCast3D::_clear_debug_shape() {
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if (!debug_shape) {
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return;
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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if (debug_instance.is_valid()) {
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RenderingServer::get_singleton()->free(debug_instance);
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debug_instance = RID();
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}
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MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
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if (mi->is_inside_tree()) {
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mi->queue_free();
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} else {
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memdelete(mi);
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if (debug_mesh.is_valid()) {
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RenderingServer::get_singleton()->free(debug_mesh->get_rid());
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debug_mesh = Ref<ArrayMesh>();
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}
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debug_shape = nullptr;
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}
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RayCast3D::RayCast3D() {
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@ -53,7 +53,6 @@ class RayCast3D : public Node3D {
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uint32_t collision_mask = 1;
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bool exclude_parent_body = true;
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Node *debug_shape = nullptr;
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Ref<Material> debug_material;
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Color debug_shape_custom_color = Color(0.0, 0.0, 0.0);
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int debug_shape_thickness = 2;
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@ -72,6 +71,9 @@ class RayCast3D : public Node3D {
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bool hit_from_inside = false;
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bool hit_back_faces = true;
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RID debug_instance;
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Ref<ArrayMesh> debug_mesh;
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protected:
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void _notification(int p_what);
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void _update_raycast_state();
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@ -64,11 +64,17 @@ void ShapeCast3D::_notification(int p_what) {
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set_physics_process_internal(false);
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}
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if (debug_shape) {
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if (debug_instance.is_valid()) {
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_clear_debug_shape();
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_inside_tree() && debug_instance.is_valid()) {
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RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!enabled) {
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break;
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@ -86,6 +92,9 @@ void ShapeCast3D::_notification(int p_what) {
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if (prev_collision_state == collided && !collided) {
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_update_debug_shape();
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}
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if (is_inside_tree() && debug_instance.is_valid()) {
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RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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}
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} break;
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}
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@ -217,7 +226,7 @@ void ShapeCast3D::set_target_position(const Vector3 &p_point) {
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if (is_inside_tree()) {
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_update_debug_shape_vertices();
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}
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} else if (debug_shape) {
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} else if (debug_instance.is_valid()) {
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_update_debug_shape();
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}
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}
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@ -532,13 +541,13 @@ const Color &ShapeCast3D::get_debug_shape_custom_color() const {
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void ShapeCast3D::_create_debug_shape() {
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_update_debug_shape_material();
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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if (!debug_instance.is_valid()) {
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debug_instance = RenderingServer::get_singleton()->instance_create();
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}
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MeshInstance3D *mi = memnew(MeshInstance3D);
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mi->set_mesh(mesh);
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add_child(mi);
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debug_shape = mi;
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if (debug_mesh.is_null()) {
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debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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}
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}
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void ShapeCast3D::_update_debug_shape_material(bool p_check_collision) {
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@ -578,7 +587,7 @@ void ShapeCast3D::_update_debug_shape() {
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return;
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}
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if (!debug_shape) {
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if (!debug_instance.is_valid()) {
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_create_debug_shape();
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}
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@ -588,13 +597,11 @@ void ShapeCast3D::_update_debug_shape() {
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return;
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}
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MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
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Ref<ArrayMesh> mesh = mi->get_mesh();
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if (!mesh.is_valid()) {
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if (!debug_instance.is_valid() || debug_mesh.is_null()) {
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return;
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}
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mesh->clear_surfaces();
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debug_mesh->clear_surfaces();
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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@ -604,30 +611,34 @@ void ShapeCast3D::_update_debug_shape() {
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if (!debug_shape_vertices.is_empty()) {
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a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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mesh->surface_set_material(surface_count, debug_material);
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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debug_mesh->surface_set_material(surface_count, debug_material);
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++surface_count;
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}
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if (!debug_line_vertices.is_empty()) {
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a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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mesh->surface_set_material(surface_count, debug_material);
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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debug_mesh->surface_set_material(surface_count, debug_material);
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++surface_count;
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}
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RenderingServer::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
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if (is_inside_tree()) {
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RenderingServer::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
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RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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}
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void ShapeCast3D::_clear_debug_shape() {
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if (!debug_shape) {
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return;
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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if (debug_instance.is_valid()) {
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RenderingServer::get_singleton()->free(debug_instance);
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debug_instance = RID();
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}
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MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
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if (mi->is_inside_tree()) {
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mi->queue_free();
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} else {
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memdelete(mi);
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if (debug_mesh.is_valid()) {
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RenderingServer::get_singleton()->free(debug_mesh->get_rid());
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debug_mesh = Ref<ArrayMesh>();
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}
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debug_shape = nullptr;
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}
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@ -55,7 +55,6 @@ class ShapeCast3D : public Node3D {
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bool collide_with_areas = false;
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bool collide_with_bodies = true;
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Node *debug_shape = nullptr;
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Ref<Material> debug_material;
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Color debug_shape_custom_color = Color(0.0, 0.0, 0.0);
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Vector<Vector3> debug_shape_vertices;
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@ -76,6 +75,9 @@ class ShapeCast3D : public Node3D {
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Array _get_collision_result() const;
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RID debug_instance;
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Ref<ArrayMesh> debug_mesh;
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protected:
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void _notification(int p_what);
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void _update_shapecast_state();
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