Document updated UDPServer interface.
This commit is contained in:
parent
147bbe2155
commit
839c7b1ba3
|
@ -5,6 +5,7 @@
|
|||
</brief_description>
|
||||
<description>
|
||||
A simple server that opens a UDP socket and returns connected [PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP.connect_to_host].
|
||||
After starting the server ([method listen]), you will need to [method poll] it at regular intervals (e.g. inside [method Node._process]) for it to process new packets, delivering them to the appropriate [PacketPeerUDP], and taking new connections.
|
||||
Below a small example of how it can be used:
|
||||
[codeblock]
|
||||
# server.gd
|
||||
|
@ -17,6 +18,7 @@
|
|||
server.listen(4242)
|
||||
|
||||
func _process(delta):
|
||||
server.poll() # Important!
|
||||
if server.is_connection_available():
|
||||
var peer : PacketPeerUDP = server.take_connection()
|
||||
var pkt = peer.get_packet()
|
||||
|
@ -57,7 +59,7 @@
|
|||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Returns [code]true[/code] if a packet with a new address/port combination is received on the socket.
|
||||
Returns [code]true[/code] if a packet with a new address/port combination was received on the socket.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_listening" qualifiers="const">
|
||||
|
@ -78,21 +80,33 @@
|
|||
Starts the server by opening a UDP socket listening on the given port. You can optionally specify a [code]bind_address[/code] to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].
|
||||
</description>
|
||||
</method>
|
||||
<method name="poll">
|
||||
<return type="int" enum="Error">
|
||||
</return>
|
||||
<description>
|
||||
Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections].
|
||||
</description>
|
||||
</method>
|
||||
<method name="stop">
|
||||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
Stops the server, closing the UDP socket if open. Will not disconnect any connected [PacketPeerUDP].
|
||||
Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified).
|
||||
</description>
|
||||
</method>
|
||||
<method name="take_connection">
|
||||
<return type="PacketPeerUDP">
|
||||
</return>
|
||||
<description>
|
||||
Returns a [PacketPeerUDP] connected to the address/port combination of the first packet in queue. Will return [code]null[/code] if no packet is in queue. See also [method PacketPeerUDP.connect_to_host].
|
||||
Returns the first pending connection (connected to the appropriate address/port). Will return [code]null[/code] if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="max_pending_connections" type="int" setter="set_max_pending_connections" getter="get_max_pending_connections" default="16">
|
||||
Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to [code]0[/code] effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
Loading…
Reference in New Issue