GDScript: Fix `@icon` annotation
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@ -563,6 +563,7 @@
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[/codeblock]
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[b]Note:[/b] Only the script can have a custom icon. Inner classes are not supported.
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[b]Note:[/b] As annotations describe their subject, the [code]@icon[/code] annotation must be placed before the class definition and inheritance.
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[b]Note:[/b] Unlike other annotations, the argument of the [code]@icon[/code] annotation must be a string literal (constant expressions are not supported).
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</description>
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</annotation>
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<annotation name="@onready">
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@ -4708,11 +4708,6 @@ Ref<GDScriptParserRef> GDScriptAnalyzer::get_parser_for(const String &p_path) {
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}
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Error GDScriptAnalyzer::resolve_inheritance() {
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// Apply annotations.
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for (GDScriptParser::AnnotationNode *&E : parser->head->annotations) {
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resolve_annotation(E);
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E->apply(parser, parser->head);
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}
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return resolve_class_inheritance(parser->head, true);
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}
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@ -4746,6 +4741,12 @@ Error GDScriptAnalyzer::analyze() {
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return err;
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}
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// Apply annotations.
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for (GDScriptParser::AnnotationNode *&E : parser->head->annotations) {
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resolve_annotation(E);
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E->apply(parser, parser->head);
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}
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resolve_interface();
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resolve_body();
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if (!parser->errors.is_empty()) {
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@ -491,7 +491,12 @@ void GDScriptParser::parse_program() {
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AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
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if (annotation != nullptr) {
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if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
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// `@icon` needs to be applied in the parser. See GH-72444.
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if (annotation->name == SNAME("@icon")) {
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annotation->apply(this, head);
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} else {
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head->annotations.push_back(annotation);
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}
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} else {
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annotation_stack.push_back(annotation);
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// This annotation must appear after script-level annotations
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@ -809,7 +814,7 @@ void GDScriptParser::parse_class_body(bool p_is_multiline) {
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if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
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push_error(R"(Expected newline after a standalone annotation.)");
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}
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if (annotation->name == "@export_category" || annotation->name == "@export_group" || annotation->name == "@export_subgroup") {
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if (annotation->name == SNAME("@export_category") || annotation->name == SNAME("@export_group") || annotation->name == SNAME("@export_subgroup")) {
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current_class->add_member_group(annotation);
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} else {
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// For potential non-group standalone annotations.
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@ -1436,7 +1441,7 @@ GDScriptParser::AnnotationNode *GDScriptParser::parse_annotation(uint32_t p_vali
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match(GDScriptTokenizer::Token::NEWLINE); // Newline after annotation is optional.
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if (valid) {
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valid = validate_annotation_argument_count(annotation);
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valid = validate_annotation_arguments(annotation);
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}
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return valid ? annotation : nullptr;
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@ -3551,7 +3556,7 @@ bool GDScriptParser::AnnotationNode::applies_to(uint32_t p_target_kinds) const {
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return (info->target_kind & p_target_kinds) > 0;
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}
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bool GDScriptParser::validate_annotation_argument_count(AnnotationNode *p_annotation) {
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bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) {
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ERR_FAIL_COND_V_MSG(!valid_annotations.has(p_annotation->name), false, vformat(R"(Annotation "%s" not found to validate.)", p_annotation->name));
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const MethodInfo &info = valid_annotations[p_annotation->name].info;
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@ -3566,6 +3571,27 @@ bool GDScriptParser::validate_annotation_argument_count(AnnotationNode *p_annota
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return false;
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}
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// `@icon`'s argument needs to be resolved in the parser. See GH-72444.
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if (p_annotation->name == SNAME("@icon")) {
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ExpressionNode *argument = p_annotation->arguments[0];
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if (argument->type != Node::LITERAL) {
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push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
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return false;
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}
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Variant value = static_cast<LiteralNode *>(argument)->value;
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if (value.get_type() != Variant::STRING) {
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push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
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return false;
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}
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p_annotation->resolved_arguments.push_back(value);
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}
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// For other annotations, see `GDScriptAnalyzer::resolve_annotation()`.
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return true;
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}
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@ -1401,7 +1401,7 @@ private:
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// Annotations
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AnnotationNode *parse_annotation(uint32_t p_valid_targets);
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bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments = Vector<Variant>(), bool p_is_vararg = false);
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bool validate_annotation_argument_count(AnnotationNode *p_annotation);
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bool validate_annotation_arguments(AnnotationNode *p_annotation);
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void clear_unused_annotations();
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bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
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bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
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