Merge pull request #65434 from m4gr3d/cleanup_input_logic_main

This commit is contained in:
Rémi Verschelde 2022-09-08 09:18:10 +02:00 committed by GitHub
commit 83df155b60
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 716 additions and 357 deletions

View File

@ -207,7 +207,9 @@ bool ProgressDialog::task_step(const String &p_task, const String &p_state, int
DisplayServer::get_singleton()->process_events();
}
#ifndef ANDROID_ENABLED
Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor
#endif
return cancelled;
}

View File

@ -118,20 +118,31 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycod
Input::get_singleton()->parse_input_event(ev);
}
void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
void AndroidInputHandler::_parse_all_touch(bool p_pressed) {
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_pressed(p_pressed);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
}
}
}
void AndroidInputHandler::_release_all_touch() {
_parse_all_touch(false);
touch.clear();
}
void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
// Release any remaining touches or mouse event
_release_mouse_event_info();
_release_all_touch();
touch.resize(p_points.size());
for (int i = 0; i < p_points.size(); i++) {
@ -140,18 +151,13 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector
}
//send touch
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
}
_parse_all_touch(true);
} break;
case AMOTION_EVENT_ACTION_MOVE: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
if (touch.size() != p_points.size()) {
return;
}
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
@ -180,18 +186,7 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector
} break;
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
}
touch.clear();
}
_release_all_touch();
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
for (int i = 0; i < p_points.size(); i++) {
@ -229,88 +224,118 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector
}
}
void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
Input::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_pos;
} break;
void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
if (!mouse_event_info.valid) {
return;
}
}
void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
} else {
if (p_source_mouse_relative) {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
} else {
ev->set_position(mouse_event_info.pos);
ev->set_global_position(mouse_event_info.pos);
hover_prev_pos = mouse_event_info.pos;
}
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
ev->set_pressed(p_pressed);
MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
buttons_state = event_buttons_mask;
ev->set_button_index(_button_index_from_mask(changed_button_mask));
ev->set_button_mask(event_buttons_mask);
ev->set_double_click(p_double_click);
Input::get_singleton()->parse_input_event(ev);
} break;
}
case AMOTION_EVENT_ACTION_MOVE: {
void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
_parse_mouse_event_info(MouseButton::NONE, false, false, p_source_mouse_relative);
mouse_event_info.valid = false;
}
void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
switch (p_event_action) {
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
Ref<InputEventMouseMotion> ev;
ev.instantiate();
_set_key_modifier_state(ev);
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_relative(event_pos - hover_prev_pos);
hover_prev_pos = event_pos;
} else {
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
Input::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_event_pos;
} break;
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
// Release any remaining touches or mouse event
_release_mouse_event_info();
_release_all_touch();
mouse_event_info.valid = true;
mouse_event_info.pos = p_event_pos;
_parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
} break;
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
_release_mouse_event_info(p_source_mouse_relative);
} break;
case AMOTION_EVENT_ACTION_MOVE: {
if (!mouse_event_info.valid) {
return;
}
Ref<InputEventMouseMotion> ev;
ev.instantiate();
_set_key_modifier_state(ev);
if (p_source_mouse_relative) {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
ev->set_relative(event_pos);
ev->set_relative(p_event_pos);
} else {
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
mouse_event_info.pos = p_event_pos;
hover_prev_pos = p_event_pos;
}
ev->set_button_mask(event_buttons_mask);
Input::get_singleton()->parse_input_event(ev);
} break;
case AMOTION_EVENT_ACTION_SCROLL: {
Ref<InputEventMouseButton> ev;
ev.instantiate();
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
ev->set_position(event_pos);
ev->set_global_position(event_pos);
} else {
_set_key_modifier_state(ev);
if (p_source_mouse_relative) {
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
} else {
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
}
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -event_vertical_factor);
if (p_delta.y > 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
} else if (p_delta.y < 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
}
if (event_horizontal_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -event_horizontal_factor);
if (p_delta.x > 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
} else if (p_delta.x < 0) {
_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
}
} break;
}
@ -329,18 +354,22 @@ void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, co
Input::get_singleton()->parse_input_event(evdd);
}
void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(event_button_mask != MouseButton::NONE);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_double_click(true);
Input::get_singleton()->parse_input_event(ev);
void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
Ref<InputEventMagnifyGesture> magnify_event;
magnify_event.instantiate();
_set_key_modifier_state(magnify_event);
magnify_event->set_position(p_pos);
magnify_event->set_factor(p_factor);
Input::get_singleton()->parse_input_event(magnify_event);
}
void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
Ref<InputEventPanGesture> pan_event;
pan_event.instantiate();
_set_key_modifier_state(pan_event);
pan_event->set_position(p_pos);
pan_event->set_delta(p_delta);
Input::get_singleton()->parse_input_event(pan_event);
}
MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {

View File

@ -44,6 +44,11 @@ public:
Point2 pos;
};
struct MouseEventInfo {
bool valid = false;
Point2 pos;
};
enum {
JOY_EVENT_BUTTON = 0,
JOY_EVENT_AXIS = 1,
@ -68,6 +73,7 @@ private:
MouseButton buttons_state = MouseButton::NONE;
Vector<TouchPos> touch;
MouseEventInfo mouse_event_info;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
@ -77,11 +83,19 @@ private:
void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
void _parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative);
void _release_mouse_event_info(bool p_source_mouse_relative = false);
void _parse_all_touch(bool p_pressed);
void _release_all_touch();
public:
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
void process_double_tap(int event_android_button_mask, Point2 p_pos);
void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative);
void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
void process_magnify(Point2 p_pos, float p_factor);
void process_pan(Point2 p_pos, Vector2 p_delta);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed);
};

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@ -77,6 +77,12 @@ open class GodotEditor : FullScreenGodotApp() {
}
super.onCreate(savedInstanceState)
// Enable long press, panning and scaling gestures
godotFragment?.renderView?.inputHandler?.apply {
enableLongPress(enableLongPressGestures())
enablePanningAndScalingGestures(enablePanAndScaleGestures())
}
}
private fun updateCommandLineParams(args: Array<String>?) {
@ -148,6 +154,16 @@ open class GodotEditor : FullScreenGodotApp() {
*/
protected open fun overrideOrientationRequest() = true
/**
* Enable long press gestures for the Godot Android editor.
*/
protected open fun enableLongPressGestures() = true
/**
* Enable pan and scale gestures for the Godot Android editor.
*/
protected open fun enablePanAndScaleGestures() = true
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
// Check if we got the MANAGE_EXTERNAL_STORAGE permission

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@ -35,4 +35,8 @@ package org.godotengine.editor
*/
class GodotGame : GodotEditor() {
override fun overrideOrientationRequest() = false
override fun enableLongPressGestures() = false
override fun enablePanAndScaleGestures() = false
}

View File

@ -1023,7 +1023,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
@Keep
private GodotRenderView getRenderView() { // used by native side to get renderView
public GodotRenderView getRenderView() { // used by native side to get renderView
return mRenderView;
}

View File

@ -31,7 +31,6 @@
package org.godotengine.godot;
import org.godotengine.godot.gl.GLSurfaceView;
import org.godotengine.godot.gl.GodotRenderer;
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
import org.godotengine.godot.xr.XRMode;
@ -46,7 +45,6 @@ import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.PixelFormat;
import android.os.Build;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
@ -75,7 +73,6 @@ import androidx.annotation.Keep;
public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView {
private final Godot godot;
private final GodotInputHandler inputHandler;
private final GestureDetector detector;
private final GodotRenderer godotRenderer;
private PointerIcon pointerIcon;
@ -85,7 +82,6 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
this.godot = godot;
this.inputHandler = new GodotInputHandler(this);
this.detector = new GestureDetector(context, new GodotGestureHandler(this));
this.godotRenderer = new GodotRenderer();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT);
@ -132,7 +128,6 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
this.detector.onTouchEvent(event);
return inputHandler.onTouchEvent(event);
}
@ -156,6 +151,24 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
return inputHandler.onGenericMotionEvent(event);
}
@Override
public void onPointerCaptureChange(boolean hasCapture) {
super.onPointerCaptureChange(hasCapture);
inputHandler.onPointerCaptureChange(hasCapture);
}
@Override
public void requestPointerCapture() {
super.requestPointerCapture();
inputHandler.onPointerCaptureChange(true);
}
@Override
public void releasePointerCapture() {
super.releasePointerCapture();
inputHandler.onPointerCaptureChange(false);
}
/**
* called from JNI to change pointer icon
*/

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@ -92,7 +92,7 @@ public class GodotLib {
public static native void newcontext(Surface p_surface);
/**
* Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.
* Forward {@link Activity#onBackPressed()} event.
*/
public static native void back();
@ -108,63 +108,60 @@ public class GodotLib {
public static native void ttsCallback(int event, int id, int pos);
/**
* Forward touch events from the main thread to the GL thread.
* Forward touch events.
*/
public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions);
public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask);
public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask, float verticalFactor, float horizontalFactor);
public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions);
/**
* Forward hover events from the main thread to the GL thread.
* Dispatch mouse events
*/
public static native void hover(int type, float x, float y);
public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative);
public static native void magnify(float x, float y, float factor);
public static native void pan(float x, float y, float deltaX, float deltaY);
/**
* Forward double_tap events from the main thread to the GL thread.
*/
public static native void doubleTap(int buttonMask, int x, int y);
/**
* Forward accelerometer sensor events from the main thread to the GL thread.
* Forward accelerometer sensor events.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
*/
public static native void accelerometer(float x, float y, float z);
/**
* Forward gravity sensor events from the main thread to the GL thread.
* Forward gravity sensor events.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
*/
public static native void gravity(float x, float y, float z);
/**
* Forward magnetometer sensor events from the main thread to the GL thread.
* Forward magnetometer sensor events.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
*/
public static native void magnetometer(float x, float y, float z);
/**
* Forward gyroscope sensor events from the main thread to the GL thread.
* Forward gyroscope sensor events.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
*/
public static native void gyroscope(float x, float y, float z);
/**
* Forward regular key events from the main thread to the GL thread.
* Forward regular key events.
*/
public static native void key(int p_keycode, int p_physical_keycode, int p_unicode, boolean p_pressed);
/**
* Forward game device's key events from the main thread to the GL thread.
* Forward game device's key events.
*/
public static native void joybutton(int p_device, int p_but, boolean p_pressed);
/**
* Forward joystick devices axis motion events from the main thread to the GL thread.
* Forward joystick devices axis motion events.
*/
public static native void joyaxis(int p_device, int p_axis, float p_value);
/**
* Forward joystick devices hat motion events from the main thread to the GL thread.
* Forward joystick devices hat motion events.
*/
public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);

View File

@ -30,7 +30,6 @@
package org.godotengine.godot;
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.vulkan.VkRenderer;
import org.godotengine.godot.vulkan.VkSurfaceView;
@ -38,7 +37,6 @@ import org.godotengine.godot.vulkan.VkSurfaceView;
import android.annotation.SuppressLint;
import android.content.Context;
import android.os.Build;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
@ -49,7 +47,6 @@ import androidx.annotation.Keep;
public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderView {
private final Godot godot;
private final GodotInputHandler mInputHandler;
private final GestureDetector mGestureDetector;
private final VkRenderer mRenderer;
private PointerIcon pointerIcon;
@ -58,7 +55,6 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
this.godot = godot;
mInputHandler = new GodotInputHandler(this);
mGestureDetector = new GestureDetector(context, new GodotGestureHandler(this));
mRenderer = new VkRenderer();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT);
@ -106,7 +102,6 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
mGestureDetector.onTouchEvent(event);
return mInputHandler.onTouchEvent(event);
}
@ -130,6 +125,24 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
return mInputHandler.onGenericMotionEvent(event);
}
@Override
public void requestPointerCapture() {
super.requestPointerCapture();
mInputHandler.onPointerCaptureChange(true);
}
@Override
public void releasePointerCapture() {
super.releasePointerCapture();
mInputHandler.onPointerCaptureChange(false);
}
@Override
public void onPointerCaptureChange(boolean hasCapture) {
super.onPointerCaptureChange(hasCapture);
mInputHandler.onPointerCaptureChange(hasCapture);
}
/**
* called from JNI to change pointer icon
*/

View File

@ -1,87 +0,0 @@
/*************************************************************************/
/* GodotGestureHandler.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.input;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotRenderView;
import android.view.GestureDetector;
import android.view.MotionEvent;
/**
* Handles gesture input related events for the {@link GodotRenderView} view.
* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
*/
public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
private final GodotRenderView mRenderView;
public GodotGestureHandler(GodotRenderView godotView) {
mRenderView = godotView;
}
private void queueEvent(Runnable task) {
mRenderView.queueOnRenderThread(task);
}
@Override
public boolean onDown(MotionEvent event) {
super.onDown(event);
//Log.i("GodotGesture", "onDown");
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent event) {
super.onSingleTapConfirmed(event);
return true;
}
@Override
public void onLongPress(MotionEvent event) {
//Log.i("GodotGesture", "onLongPress");
}
@Override
public boolean onDoubleTap(MotionEvent event) {
//Log.i("GodotGesture", "onDoubleTap");
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
final int buttonMask = event.getButtonState();
GodotLib.doubleTap(buttonMask, x, y);
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
//Log.i("GodotGesture", "onFling");
return true;
}
}

View File

@ -0,0 +1,289 @@
/*************************************************************************/
/* GodotGestureHandler.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.input
import android.os.Build
import android.view.GestureDetector.SimpleOnGestureListener
import android.view.InputDevice
import android.view.MotionEvent
import android.view.ScaleGestureDetector
import android.view.ScaleGestureDetector.OnScaleGestureListener
import org.godotengine.godot.GodotLib
/**
* Handles regular and scale gesture input related events for the [GodotView] view.
*
* @See https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
* @See https://developer.android.com/reference/android/view/ScaleGestureDetector.OnScaleGestureListener
*/
internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureListener {
companion object {
private val TAG = GodotGestureHandler::class.java.simpleName
}
/**
* Enable pan and scale gestures
*/
var panningAndScalingEnabled = false
private var doubleTapInProgress = false
private var dragInProgress = false
private var scaleInProgress = false
private var contextClickInProgress = false
private var pointerCaptureInProgress = false
override fun onDown(event: MotionEvent): Boolean {
// Don't send / register a down event while we're in the middle of a double-tap
if (!doubleTapInProgress) {
// Send the down event
GodotInputHandler.handleMotionEvent(event)
}
return true
}
override fun onSingleTapUp(event: MotionEvent): Boolean {
GodotInputHandler.handleMotionEvent(event)
return true
}
override fun onLongPress(event: MotionEvent) {
contextClickRouter(event)
}
private fun contextClickRouter(event: MotionEvent) {
if (scaleInProgress) {
return
}
// Cancel the previous down event
GodotInputHandler.handleMotionEvent(
event.source,
MotionEvent.ACTION_CANCEL,
event.buttonState,
event.x,
event.y
)
// Turn a context click into a single tap right mouse button click.
GodotInputHandler.handleMouseEvent(
MotionEvent.ACTION_DOWN,
MotionEvent.BUTTON_SECONDARY,
event.x,
event.y
)
contextClickInProgress = true
}
fun onPointerCaptureChange(hasCapture: Boolean) {
if (pointerCaptureInProgress == hasCapture) {
return
}
if (!hasCapture) {
// Dispatch a mouse relative ACTION_UP event to signal the end of the capture
GodotInputHandler.handleMouseEvent(
MotionEvent.ACTION_UP,
0,
0f,
0f,
0f,
0f,
false,
true
)
}
pointerCaptureInProgress = hasCapture
}
fun onMotionEvent(event: MotionEvent): Boolean {
return when (event.actionMasked) {
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL, MotionEvent.ACTION_BUTTON_RELEASE -> {
onActionUp(event)
}
MotionEvent.ACTION_MOVE -> {
onActionMove(event)
}
else -> false
}
}
private fun onActionUp(event: MotionEvent): Boolean {
val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
} else {
false
}
when {
pointerCaptureInProgress -> {
return if (event.actionMasked == MotionEvent.ACTION_CANCEL) {
// Don't dispatch the ACTION_CANCEL while a capture is in progress
true
} else {
GodotInputHandler.handleMouseEvent(
MotionEvent.ACTION_UP,
event.buttonState,
event.x,
event.y,
0f,
0f,
false,
sourceMouseRelative
)
pointerCaptureInProgress = false
true
}
}
dragInProgress -> {
GodotInputHandler.handleMotionEvent(event)
dragInProgress = false
return true
}
contextClickInProgress -> {
GodotInputHandler.handleMouseEvent(
event.actionMasked,
0,
event.x,
event.y,
0f,
0f,
false,
sourceMouseRelative
)
contextClickInProgress = false
return true
}
else -> return false
}
}
private fun onActionMove(event: MotionEvent): Boolean {
if (contextClickInProgress) {
val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
} else {
false
}
GodotInputHandler.handleMouseEvent(
event.actionMasked,
MotionEvent.BUTTON_SECONDARY,
event.x,
event.y,
0f,
0f,
false,
sourceMouseRelative
)
return true
}
return false
}
override fun onDoubleTapEvent(event: MotionEvent): Boolean {
if (event.actionMasked == MotionEvent.ACTION_UP) {
doubleTapInProgress = false
}
return true
}
override fun onDoubleTap(event: MotionEvent): Boolean {
doubleTapInProgress = true
val x = event.x
val y = event.y
val buttonMask =
if (GodotInputHandler.isMouseEvent(event)) {
event.buttonState
} else {
MotionEvent.BUTTON_PRIMARY
}
GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_DOWN, buttonMask, x, y, true)
GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_UP, 0, x, y, false)
return true
}
override fun onScroll(
originEvent: MotionEvent,
terminusEvent: MotionEvent,
distanceX: Float,
distanceY: Float
): Boolean {
if (scaleInProgress) {
if (dragInProgress) {
// Cancel the drag
GodotInputHandler.handleMotionEvent(
originEvent.source,
MotionEvent.ACTION_CANCEL,
originEvent.buttonState,
originEvent.x,
originEvent.y
)
dragInProgress = false
}
return true
}
dragInProgress = true
val x = terminusEvent.x
val y = terminusEvent.y
if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled) {
GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f)
} else {
GodotInputHandler.handleMotionEvent(terminusEvent)
}
return true
}
override fun onScale(detector: ScaleGestureDetector?): Boolean {
if (detector == null || !panningAndScalingEnabled) {
return false
}
GodotLib.magnify(
detector.focusX,
detector.focusY,
detector.scaleFactor
)
return true
}
override fun onScaleBegin(detector: ScaleGestureDetector?): Boolean {
if (detector == null || !panningAndScalingEnabled) {
return false
}
scaleInProgress = true
return true
}
override fun onScaleEnd(detector: ScaleGestureDetector?) {
scaleInProgress = false
}
}

View File

@ -41,13 +41,13 @@ import android.os.Build;
import android.util.Log;
import android.util.SparseArray;
import android.util.SparseIntArray;
import android.view.GestureDetector;
import android.view.InputDevice;
import android.view.InputDevice.MotionRange;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashSet;
import java.util.Set;
@ -55,21 +55,49 @@ import java.util.Set;
* Handles input related events for the {@link GodotRenderView} view.
*/
public class GodotInputHandler implements InputManager.InputDeviceListener {
private final GodotRenderView mRenderView;
private final InputManager mInputManager;
private final String tag = this.getClass().getSimpleName();
private static final String TAG = GodotInputHandler.class.getSimpleName();
private final SparseIntArray mJoystickIds = new SparseIntArray(4);
private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
private final GodotRenderView mRenderView;
private final InputManager mInputManager;
private final GestureDetector gestureDetector;
private final ScaleGestureDetector scaleGestureDetector;
private final GodotGestureHandler godotGestureHandler;
public GodotInputHandler(GodotRenderView godotView) {
final Context context = godotView.getView().getContext();
mRenderView = godotView;
mInputManager = (InputManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_SERVICE);
mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE);
mInputManager.registerInputDeviceListener(this, null);
this.godotGestureHandler = new GodotGestureHandler();
this.gestureDetector = new GestureDetector(context, godotGestureHandler);
this.gestureDetector.setIsLongpressEnabled(false);
this.scaleGestureDetector = new ScaleGestureDetector(context, godotGestureHandler);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
this.scaleGestureDetector.setStylusScaleEnabled(true);
}
}
private boolean isKeyEvent_GameDevice(int source) {
/**
* Enable long press events. This is false by default.
*/
public void enableLongPress(boolean enable) {
this.gestureDetector.setIsLongpressEnabled(enable);
}
/**
* Enable multi-fingers pan & scale gestures. This is false by default.
*
* Note: This may interfere with multi-touch handling / support.
*/
public void enablePanningAndScalingGestures(boolean enable) {
this.godotGestureHandler.setPanningAndScalingEnabled(enable);
}
private boolean isKeyEventGameDevice(int source) {
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
return false;
@ -77,6 +105,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
}
public void onPointerCaptureChange(boolean hasCapture) {
godotGestureHandler.onPointerCaptureChange(hasCapture);
}
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
return true;
@ -87,7 +119,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
int source = event.getSource();
if (isKeyEvent_GameDevice(source)) {
if (isKeyEventGameDevice(source)) {
// Check if the device exists
final int deviceId = event.getDeviceId();
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
@ -121,11 +153,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
final int deviceId = event.getDeviceId();
// Check if source is a game device and that the device is a registered gamepad
if (isKeyEvent_GameDevice(source)) {
if (isKeyEventGameDevice(source)) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;
@ -145,47 +176,41 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
public boolean onTouchEvent(final MotionEvent event) {
// Mouse drag (mouse pressed and move) doesn't fire onGenericMotionEvent so this is needed
if (event.isFromSource(InputDevice.SOURCE_MOUSE)) {
if (event.getAction() != MotionEvent.ACTION_MOVE) {
// we return true because every time a mouse event is fired, the event is already handled
// in onGenericMotionEvent, so by touch event we can say that the event is also handled
this.scaleGestureDetector.onTouchEvent(event);
if (this.gestureDetector.onTouchEvent(event)) {
// The gesture detector has handled the event.
return true;
}
if (godotGestureHandler.onMotionEvent(event)) {
// The gesture handler has handled the event.
return true;
}
// Drag events are handled by the [GodotGestureHandler]
if (event.getActionMasked() == MotionEvent.ACTION_MOVE) {
return true;
}
if (isMouseEvent(event)) {
return handleMouseEvent(event);
}
final int evcount = event.getPointerCount();
if (evcount == 0)
return true;
if (mRenderView != null) {
final float[] arr = new float[event.getPointerCount() * 3]; // pointerId1, x1, y1, pointerId2, etc...
for (int i = 0; i < event.getPointerCount(); i++) {
arr[i * 3 + 0] = event.getPointerId(i);
arr[i * 3 + 1] = event.getX(i);
arr[i * 3 + 2] = event.getY(i);
}
final int action = event.getActionMasked();
final int pointer_idx = event.getPointerId(event.getActionIndex());
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN: {
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
} break;
}
}
return true;
return handleTouchEvent(event);
}
public boolean onGenericMotionEvent(MotionEvent event) {
if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) && event.getAction() == MotionEvent.ACTION_MOVE) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && gestureDetector.onGenericMotionEvent(event)) {
// The gesture detector has handled the event.
return true;
}
if (godotGestureHandler.onMotionEvent(event)) {
// The gesture handler has handled the event.
return true;
}
if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) && event.getActionMasked() == MotionEvent.ACTION_MOVE) {
// Check if the device exists
final int deviceId = event.getDeviceId();
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
@ -198,15 +223,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
for (int i = 0; i < joystick.axes.size(); i++) {
final int axis = joystick.axes.get(i);
final float value = event.getAxisValue(axis);
/**
* As all axes are polled for each event, only fire an axis event if the value has actually changed.
* Prevents flooding Godot with repeated events.
/*
As all axes are polled for each event, only fire an axis event if the value has actually changed.
Prevents flooding Godot with repeated events.
*/
if (joystick.axesValues.indexOfKey(axis) < 0 || (float)joystick.axesValues.get(axis) != value) {
// save value to prevent repeats
joystick.axesValues.put(axis, value);
final int godotAxisIdx = i;
GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
GodotLib.joyaxis(godotJoyId, i, value);
}
}
@ -221,18 +245,9 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
return true;
}
} else if (event.isFromSource(InputDevice.SOURCE_STYLUS)) {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
GodotLib.hover(type, x, y);
return true;
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
} else if (isMouseEvent(event)) {
return handleMouseEvent(event);
}
}
return false;
}
@ -243,7 +258,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
for (int deviceId : deviceIds) {
InputDevice device = mInputManager.getInputDevice(deviceId);
if (DEBUG) {
Log.v("GodotInputHandler", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
Log.v(TAG, String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
}
onInputDeviceAdded(deviceId);
}
@ -288,13 +303,12 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
joystick.name = device.getName();
//Helps with creating new joypad mappings.
Log.i(tag, "=== New Input Device: " + joystick.name);
Log.i(TAG, "=== New Input Device: " + joystick.name);
Set<Integer> already = new HashSet<>();
for (InputDevice.MotionRange range : device.getMotionRanges()) {
boolean isJoystick = range.isFromSource(InputDevice.SOURCE_JOYSTICK);
boolean isGamepad = range.isFromSource(InputDevice.SOURCE_GAMEPAD);
//Log.i(tag, "axis: "+range.getAxis()+ ", isJoystick: "+isJoystick+", isGamepad: "+isGamepad);
if (!isJoystick && !isGamepad) {
continue;
}
@ -306,14 +320,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
already.add(axis);
joystick.axes.add(axis);
} else {
Log.w(tag, " - DUPLICATE AXIS VALUE IN LIST: " + axis);
Log.w(TAG, " - DUPLICATE AXIS VALUE IN LIST: " + axis);
}
}
}
Collections.sort(joystick.axes);
for (int idx = 0; idx < joystick.axes.size(); idx++) {
//Helps with creating new joypad mappings.
Log.i(tag, " - Mapping Android axis " + joystick.axes.get(idx) + " to Godot axis " + idx);
Log.i(TAG, " - Mapping Android axis " + joystick.axes.get(idx) + " to Godot axis " + idx);
}
mJoysticksDevices.put(deviceId, joystick);
@ -338,13 +352,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
onInputDeviceAdded(deviceId);
}
private static class RangeComparator implements Comparator<MotionRange> {
@Override
public int compare(MotionRange arg0, MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
public static int getGodotButton(int keyCode) {
int button;
switch (keyCode) {
@ -410,39 +417,113 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
return button;
}
private boolean handleMouseEvent(final MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_HOVER_ENTER:
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_HOVER_EXIT: {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
GodotLib.hover(type, x, y);
return true;
static boolean isMouseEvent(MotionEvent event) {
return isMouseEvent(event.getSource());
}
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
case MotionEvent.ACTION_MOVE: {
private static boolean isMouseEvent(int eventSource) {
boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
}
return mouseSource;
}
static boolean handleMotionEvent(final MotionEvent event) {
if (isMouseEvent(event)) {
return handleMouseEvent(event);
}
return handleTouchEvent(event);
}
static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y) {
return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0);
}
static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY) {
if (isMouseEvent(eventSource)) {
return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, false, false);
}
return handleTouchEvent(eventAction, x, y);
}
static boolean handleMouseEvent(final MotionEvent event) {
final int eventAction = event.getActionMasked();
final float x = event.getX();
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final int action = event.getAction();
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
return true;
}
case MotionEvent.ACTION_SCROLL: {
final float x = event.getX();
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final int action = event.getAction();
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
boolean sourceMouseRelative = false;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
}
return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y) {
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false, false);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, boolean doubleClick) {
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, doubleClick, false);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) {
switch (eventAction) {
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
// Zero-up the button state
buttonsMask = 0;
// FALL THROUGH
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_UP: {
// we can safely ignore these cases because they are always come beside ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE
case MotionEvent.ACTION_HOVER_ENTER:
case MotionEvent.ACTION_HOVER_EXIT:
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_SCROLL: {
GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative);
return true;
}
}
return false;
}
static boolean handleTouchEvent(final MotionEvent event) {
final int pointerCount = event.getPointerCount();
if (pointerCount == 0) {
return true;
}
final float[] positions = new float[pointerCount * 3]; // pointerId1, x1, y1, pointerId2, etc...
for (int i = 0; i < pointerCount; i++) {
positions[i * 3 + 0] = event.getPointerId(i);
positions[i * 3 + 1] = event.getX(i);
positions[i * 3 + 2] = event.getY(i);
}
final int action = event.getActionMasked();
final int actionPointerId = event.getPointerId(event.getActionIndex());
return handleTouchEvent(action, actionPointerId, pointerCount, positions);
}
static boolean handleTouchEvent(int eventAction, float x, float y) {
return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y });
}
static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions) {
switch (eventAction) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN: {
GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions);
return true;
}
}

View File

@ -254,7 +254,17 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
return should_swap_buffers;
}
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative) {
if (step.get() <= 0) {
return;
}
input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative);
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
if (step.get() <= 0) {
return;
}
@ -262,50 +272,30 @@ void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev,
Vector<AndroidInputHandler::TouchPos> points;
for (int i = 0; i < pointer_count; i++) {
jfloat p[3];
env->GetFloatArrayRegion(positions, i * 3, 3, p);
env->GetFloatArrayRegion(position, i * 3, 3, p);
AndroidInputHandler::TouchPos tp;
tp.pos = Point2(p[1], p[2]);
tp.id = (int)p[0];
points.push_back(tp);
}
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
} else {
input_handler->process_touch(ev, pointer, points);
}
input_handler->process_touch_event(ev, pointer, points);
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
if (step.get() <= 0) {
return;
}
input_handler->process_hover(p_type, Point2(p_x, p_y));
input_handler->process_magnify(Point2(p_x, p_y), p_factor);
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
if (step.get() <= 0) {
return;
}
input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
}
// Called on the UI thread

View File

@ -45,12 +45,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask = 0, jfloat vertical_factor = 0, jfloat horizontal_factor = 0);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_physical_keycode, jint p_unicode, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);