Merge pull request #66449 from Mickeon/stinky

Improve AtlasTexture's Documentation
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Rémi Verschelde 2022-10-04 16:43:53 +02:00
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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <class name="AtlasTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description> <brief_description>
Crops out one part of a texture, such as a texture from a texture atlas. A texture that crops out part of another Texture2D.
</brief_description> </brief_description>
<description> <description>
[Texture2D] resource that crops out one part of the [member atlas] texture, defined by [member region]. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a [Texture2D] for the [member atlas], a [member region] that defines the area of [member atlas] to use, and a [member margin] that defines the border width. [Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments.
[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in nodes such as [TextureRect], and does not work properly if used inside of other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files. Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls.
[b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and does not work properly if used inside of other [AtlasTexture] resources.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
<members> <members>
<member name="atlas" type="Texture2D" setter="set_atlas" getter="get_atlas"> <member name="atlas" type="Texture2D" setter="set_atlas" getter="get_atlas">
The texture that contains the atlas. Can be any [Texture2D] subtype. The texture that contains the atlas. Can be any type inheriting from [Texture2D]. Nesting [AtlasTexture] resources is not supported.
</member> </member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. If [code]true[/code], the area outside of the [member region] is clipped to avoid bleeding of the surrounding texture pixels.
</member> </member>
<member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2(0, 0, 0, 0)"> <member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2(0, 0, 0, 0)">
The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. The margin around the [member region]. Useful for small adjustments. If the [member Rect2.size] of this property ("w" and "h" in the editor) is set, the drawn texture is resized to fit within the margin.
</member> </member>
<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2(0, 0, 0, 0)"> <member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2(0, 0, 0, 0)">
The AtlasTexture's used region. The region used to draw the [member atlas].
</member> </member>
</members> </members>
</class> </class>