Fix typo in SSR roughness quality enum value names
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@ -4146,13 +4146,17 @@
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<constant name="ENV_TONE_MAPPER_ACES" value="3" enum="EnvironmentToneMapper">
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Use the ACES tonemapper.
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</constant>
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<constant name="ENV_SSR_ROUGNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality">
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<constant name="ENV_SSR_ROUGHNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality">
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Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option.
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</constant>
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<constant name="ENV_SSR_ROUGNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality">
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<constant name="ENV_SSR_ROUGHNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality">
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Low quality of roughness filter for screen-space reflections.
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</constant>
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<constant name="ENV_SSR_ROUGNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality">
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<constant name="ENV_SSR_ROUGHNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality">
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Medium quality of roughness filter for screen-space reflections.
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</constant>
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<constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
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<constant name="ENV_SSR_ROUGHNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
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High quality of roughness filter for screen-space reflections. This is the slowest option.
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</constant>
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<constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality">
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Lowest quality of screen-space ambient occlusion.
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@ -646,13 +646,13 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
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ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
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store_camera(p_camera, ssr.push_constant.projection);
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant));
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0);
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if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
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if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
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} else {
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
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@ -663,7 +663,7 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
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}
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if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
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if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
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//blur
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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@ -675,10 +675,10 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
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ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
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ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
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ssr_filter.push_constant.vertical = 0;
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if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_LOW) {
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if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) {
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ssr_filter.push_constant.steps = p_max_steps / 3;
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ssr_filter.push_constant.increment = 3;
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} else if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_MEDIUM) {
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} else if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) {
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ssr_filter.push_constant.steps = p_max_steps / 2;
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ssr_filter.push_constant.increment = 2;
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} else {
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@ -1980,7 +1980,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
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rb->ssr.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView());
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}
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if (ssr_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
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if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) {
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RD::TextureFormat tf;
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tf.format = RD::DATA_FORMAT_R8_UNORM;
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tf.width = rb->internal_width / 2;
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@ -428,7 +428,7 @@ private:
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bool glow_bicubic_upscale = false;
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bool glow_high_quality = false;
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RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW;
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RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
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mutable RID_Owner<RendererSceneEnvironmentRD, true> environment_owner;
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@ -2371,10 +2371,10 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
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@ -1009,10 +1009,10 @@ public:
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virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance) = 0;
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enum EnvironmentSSRRoughnessQuality {
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ENV_SSR_ROUGNESS_QUALITY_DISABLED,
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ENV_SSR_ROUGNESS_QUALITY_LOW,
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ENV_SSR_ROUGNESS_QUALITY_MEDIUM,
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ENV_SSR_ROUGNESS_QUALITY_HIGH,
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ENV_SSR_ROUGHNESS_QUALITY_DISABLED,
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ENV_SSR_ROUGHNESS_QUALITY_LOW,
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ENV_SSR_ROUGHNESS_QUALITY_MEDIUM,
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ENV_SSR_ROUGHNESS_QUALITY_HIGH,
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};
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virtual void environment_set_ssr_roughness_quality(EnvironmentSSRRoughnessQuality p_quality) = 0;
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