Fix TileMap editor so that pressing control deselects cells correctly

This commit is contained in:
Gilles Roudière 2023-09-19 15:12:03 +02:00
parent 787259441a
commit 83f1e31483
1 changed files with 1 additions and 1 deletions

View File

@ -675,7 +675,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
} }
} else if (tool_buttons_group->get_pressed_button() == select_tool_button) { } else if (tool_buttons_group->get_pressed_button() == select_tool_button) {
drag_start_mouse_pos = mpos; drag_start_mouse_pos = mpos;
if (tile_map_selection.has(tile_map->local_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) { if (tile_map_selection.has(tile_map->local_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed()) {
// Move the selection // Move the selection
_update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving. _update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving.
drag_type = DRAG_TYPE_MOVE; drag_type = DRAG_TYPE_MOVE;