Fix TileMap editor so that pressing control deselects cells correctly
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@ -675,7 +675,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
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}
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} else if (tool_buttons_group->get_pressed_button() == select_tool_button) {
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drag_start_mouse_pos = mpos;
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if (tile_map_selection.has(tile_map->local_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) {
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if (tile_map_selection.has(tile_map->local_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed()) {
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// Move the selection
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_update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving.
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drag_type = DRAG_TYPE_MOVE;
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