Merge pull request #38378 from lawnjelly/kessel_ios_particle
Fix uninitialized memory in CPUParticles2D
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8426ed2650
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@ -53,9 +53,11 @@ void CPUParticles2D::set_amount(int p_amount) {
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{
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PoolVector<Particle>::Write w = particles.write();
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for (int i = 0; i < p_amount; i++) {
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w[i].active = false;
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}
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// each particle must be set to false
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// zeroing the data also prevents uninitialized memory being sent to GPU
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zeromem(static_cast<void *>(&w[0]), p_amount * sizeof(Particle));
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// cast to prevent compiler warning .. note this relies on Particle not containing any complex types.
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// an alternative is to use some zero method per item but the generated code will be far less efficient.
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}
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particle_data.resize((8 + 4 + 1) * p_amount);
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@ -1020,22 +1022,22 @@ void CPUParticles2D::_update_particle_data_buffer() {
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ptr[6] = 0;
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ptr[7] = t.elements[2][1];
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Color c = r[idx].color;
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uint8_t *data8 = (uint8_t *)&ptr[8];
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data8[0] = CLAMP(c.r * 255.0, 0, 255);
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data8[1] = CLAMP(c.g * 255.0, 0, 255);
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data8[2] = CLAMP(c.b * 255.0, 0, 255);
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data8[3] = CLAMP(c.a * 255.0, 0, 255);
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ptr[9] = r[idx].custom[0];
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ptr[10] = r[idx].custom[1];
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ptr[11] = r[idx].custom[2];
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ptr[12] = r[idx].custom[3];
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} else {
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zeromem(ptr, sizeof(float) * 8);
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zeromem(ptr, sizeof(float) * 13);
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}
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Color c = r[idx].color;
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uint8_t *data8 = (uint8_t *)&ptr[8];
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data8[0] = CLAMP(c.r * 255.0, 0, 255);
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data8[1] = CLAMP(c.g * 255.0, 0, 255);
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data8[2] = CLAMP(c.b * 255.0, 0, 255);
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data8[3] = CLAMP(c.a * 255.0, 0, 255);
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ptr[9] = r[idx].custom[0];
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ptr[10] = r[idx].custom[1];
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ptr[11] = r[idx].custom[2];
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ptr[12] = r[idx].custom[3];
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ptr += 13;
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}
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}
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@ -81,6 +81,8 @@ public:
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private:
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bool emitting;
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// warning - beware of adding non-trivial types
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// to this structure as it is zeroed to initialize in set_amount()
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struct Particle {
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Transform2D transform;
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Color color;
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