Merge pull request #50482 from lawnjelly/portals_autoplace
This commit is contained in:
commit
843ab4e375
@ -6820,6 +6820,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
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add_editor_plugin(memnew(RoomManagerEditorPlugin(this)));
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add_editor_plugin(memnew(RoomEditorPlugin(this)));
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add_editor_plugin(memnew(PortalEditorPlugin(this)));
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add_editor_plugin(memnew(Path2DEditorPlugin(this)));
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add_editor_plugin(memnew(PathEditorPlugin(this)));
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add_editor_plugin(memnew(Line2DEditorPlugin(this)));
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@ -170,3 +170,53 @@ RoomEditorPlugin::RoomEditorPlugin(EditorNode *p_node) {
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RoomEditorPlugin::~RoomEditorPlugin() {
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}
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///////////////////////
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void PortalEditorPlugin::_flip_portal() {
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if (_portal) {
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_portal->flip();
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_portal->_changed();
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}
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}
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void PortalEditorPlugin::edit(Object *p_object) {
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Portal *p = Object::cast_to<Portal>(p_object);
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if (!p) {
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return;
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}
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_portal = p;
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}
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bool PortalEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Portal");
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}
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void PortalEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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button_flip->show();
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} else {
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button_flip->hide();
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}
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}
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void PortalEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_flip_portal", &PortalEditorPlugin::_flip_portal);
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}
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PortalEditorPlugin::PortalEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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button_flip = memnew(ToolButton);
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button_flip->set_icon(editor->get_gui_base()->get_icon("Portal", "EditorIcons"));
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button_flip->set_text(TTR("Flip Portal"));
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button_flip->hide();
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button_flip->connect("pressed", this, "_flip_portal");
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_flip);
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_portal = nullptr;
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}
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PortalEditorPlugin::~PortalEditorPlugin() {
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}
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@ -33,6 +33,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/portal.h"
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#include "scene/3d/room.h"
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#include "scene/3d/room_manager.h"
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#include "scene/resources/material.h"
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@ -89,4 +90,29 @@ public:
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~RoomEditorPlugin();
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};
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///////////////////////
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class PortalEditorPlugin : public EditorPlugin {
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GDCLASS(PortalEditorPlugin, EditorPlugin);
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Portal *_portal;
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ToolButton *button_flip;
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EditorNode *editor;
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void _flip_portal();
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "Portal"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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PortalEditorPlugin(EditorNode *p_node);
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~PortalEditorPlugin();
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};
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#endif
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@ -44,6 +44,20 @@ bool Portal::_settings_gizmo_show_margins = true;
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Portal::Portal() {
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clear();
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_settings_active = true;
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_settings_two_way = true;
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_internal = false;
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_linkedroom_ID[0] = -1;
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_linkedroom_ID[1] = -1;
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_pts_world.clear();
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_pts_local.clear();
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_pts_local_raw.resize(0);
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_pt_center_world = Vector3();
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_plane = Plane();
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_margin = 1.0f;
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_default_margin = 1.0f;
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_use_default_margin = true;
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// the visual server portal lifetime is linked to the lifetime of this object
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_portal_rid = VisualServer::get_singleton()->portal_create();
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@ -129,19 +143,9 @@ void Portal::_changed() {
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}
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void Portal::clear() {
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_settings_active = true;
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_settings_two_way = true;
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_internal = false;
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_linkedroom_ID[0] = -1;
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_linkedroom_ID[1] = -1;
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_pts_world.clear();
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_pts_local.clear();
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_pts_local_raw.resize(0);
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_pt_center_world = Vector3();
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_plane = Plane();
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_margin = 1.0f;
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_default_margin = 1.0f;
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_use_default_margin = true;
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}
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void Portal::_notification(int p_what) {
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@ -199,10 +203,26 @@ real_t Portal::get_portal_margin() const {
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return _margin;
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}
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void Portal::resolve_links(const RID &p_from_room_rid) {
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void Portal::resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid) {
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Room *linkedroom = nullptr;
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if (has_node(_settings_path_linkedroom)) {
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linkedroom = Object::cast_to<Room>(get_node(_settings_path_linkedroom));
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// only allow linking to rooms that are part of the roomlist
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// (already recognised).
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// If we don't check this, it will start trying to link to Room nodes that are invalid,
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// and crash.
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if (linkedroom && (p_rooms.find(linkedroom) == -1)) {
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// invalid room
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WARN_PRINT("Portal attempting to link to Room outside the roomlist : " + linkedroom->get_name());
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linkedroom = nullptr;
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}
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// this should not happen, but just in case
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if (linkedroom && (linkedroom->_room_ID >= p_rooms.size())) {
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WARN_PRINT("Portal attempting to link to invalid Room : " + linkedroom->get_name());
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linkedroom = nullptr;
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}
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}
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if (linkedroom) {
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@ -249,6 +269,8 @@ bool Portal::try_set_unique_name(const String &p_name) {
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}
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void Portal::set_linked_room(const NodePath &link_path) {
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_settings_path_linkedroom = link_path;
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// change the name of the portal as well, if the link looks legit
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Room *linkedroom = nullptr;
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if (has_node(link_path)) {
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@ -269,26 +291,23 @@ void Portal::set_linked_room(const NodePath &link_path) {
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String string_name = string_name_base + GODOT_PORTAL_WILDCARD + itos(n);
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if (try_set_unique_name(string_name)) {
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success = true;
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_changed();
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break;
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}
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}
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if (!success) {
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WARN_PRINT("Could not set portal name, set name manually instead.");
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WARN_PRINT("Could not set portal name, suggest setting name manually instead.");
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}
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} else {
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_changed();
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}
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} else {
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WARN_PRINT("Linked room cannot be portal's parent room, ignoring.");
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WARN_PRINT("Linked room cannot be the parent room of a portal.");
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}
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} else {
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WARN_PRINT("Linked room path is not a room, ignoring.");
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WARN_PRINT("Linked room path is not a room.");
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}
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} else {
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WARN_PRINT("Linked room path not found.");
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}
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_changed();
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}
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NodePath Portal::get_linked_room() const {
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@ -31,11 +31,13 @@
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#ifndef PORTAL_H
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#define PORTAL_H
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#include "core/local_vector.h"
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#include "core/rid.h"
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#include "spatial.h"
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class RoomManager;
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class MeshInstance;
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class Room;
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class Portal : public Spatial {
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GDCLASS(Portal, Spatial);
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@ -44,6 +46,7 @@ class Portal : public Spatial {
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friend class RoomManager;
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friend class PortalGizmoPlugin;
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friend class PortalEditorPlugin;
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public:
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// ui interface .. will have no effect after room conversion
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@ -61,6 +64,7 @@ public:
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}
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bool is_two_way() const { return _settings_two_way; }
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// call during each conversion
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void clear();
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// whether to use the room manager default
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@ -104,7 +108,7 @@ private:
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Vector3 _vec2to3(const Vector2 &p_pt) const { return Vector3(p_pt.x, p_pt.y, 0.0); }
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void _sort_verts_clockwise(bool portal_plane_convention, Vector<Vector3> &r_verts);
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Plane _plane_from_points_newell(const Vector<Vector3> &p_pts);
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void resolve_links(const RID &p_from_room_rid);
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void resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid);
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void _changed();
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// nodepath to the room this outgoing portal leads to
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@ -108,6 +108,20 @@ Room::~Room() {
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}
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}
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bool Room::contains_point(const Vector3 &p_pt) const {
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if (!_aabb.has_point(p_pt)) {
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return false;
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}
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for (int n = 0; n < _planes.size(); n++) {
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if (_planes[n].is_point_over(p_pt)) {
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return false;
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}
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}
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return true;
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}
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void Room::set_room_simplify(real_t p_value) {
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_simplify_info.set_simplify(p_value, _aabb.get_longest_axis_size());
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}
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@ -77,13 +77,18 @@ public:
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String get_configuration_warning() const;
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private:
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// call during each conversion
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void clear();
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void _changed(bool p_regenerate_bounds = false);
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template <class T>
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static bool detect_nodes_of_type(const Node *p_node, bool p_ignore_first_node = true);
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template <typename T>
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static bool detect_nodes_using_lambda(const Node *p_node, T p_lambda, bool p_ignore_first_node = true);
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// note this is client side, and does not use the final planes stored in the PortalRenderer
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bool contains_point(const Vector3 &p_pt) const;
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// planes forming convex hull of room
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LocalVector<Plane, int32_t> _planes;
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@ -36,6 +36,7 @@
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#include "core/os/os.h"
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#include "editor/editor_node.h"
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#include "mesh_instance.h"
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#include "multimesh_instance.h"
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#include "portal.h"
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#include "room_group.h"
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#include "scene/3d/camera.h"
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@ -86,11 +87,12 @@ String RoomManager::get_configuration_warning() const {
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warning += TTR("The RoomList has not been assigned.");
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} else {
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Spatial *roomlist = _resolve_path<Spatial>(_settings_path_roomlist);
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if (!roomlist || (roomlist->get_class_name() != StringName("Spatial"))) {
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if (!roomlist) {
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// possibly also check (roomlist->get_class_name() != StringName("Spatial"))
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("The RoomList should be a Spatial.");
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warning += TTR("The RoomList node should be a Spatial (or derived from Spatial).");
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}
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}
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@ -101,38 +103,11 @@ String RoomManager::get_configuration_warning() const {
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warning += TTR("Portal Depth Limit is set to Zero.\nOnly the Room that the Camera is in will render.");
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}
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auto lambda = [](const Node *p_node) {
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return static_cast<bool>((Object::cast_to<Room>(p_node) || Object::cast_to<RoomGroup>(p_node) || Object::cast_to<Portal>(p_node) || Object::cast_to<RoomManager>(p_node)));
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};
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if (Room::detect_nodes_using_lambda(this, lambda)) {
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if (Room::detect_nodes_of_type<Room>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("Rooms should not be children of the RoomManager.");
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}
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if (Room::detect_nodes_of_type<RoomGroup>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("RoomGroups should not be children of the RoomManager.");
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}
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if (Room::detect_nodes_of_type<Portal>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("Portals should not be children of the RoomManager.");
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}
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if (Room::detect_nodes_of_type<RoomManager>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("There should only be one RoomManager in the SceneTree.");
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if (Room::detect_nodes_of_type<RoomManager>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("There should only be one RoomManager in the SceneTree.");
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}
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return warning;
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@ -557,9 +532,7 @@ void RoomManager::rooms_convert() {
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// first check that the roomlist is valid, and the user hasn't made
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// a silly scene tree
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Node *invalid_node = _check_roomlist_validity_recursive(_roomlist);
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if (invalid_node) {
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show_warning("RoomList contains invalid node", "RoomList should only contain Rooms, RoomGroups and Spatials.\nInvalid node : " + invalid_node->get_name());
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if (!_check_roomlist_validity(_roomlist)) {
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return;
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}
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@ -585,7 +558,7 @@ void RoomManager::rooms_convert() {
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// autolink portals that are not already manually linked
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// and finalize the portals
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_third_pass_portals(_roomlist, portals);
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_autolink_portals(_roomlist, portals);
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// Find the statics AGAIN and only this time add them to the PortalRenderer.
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// We need to do this twice because the room points determine the room bound...
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@ -595,6 +568,11 @@ void RoomManager::rooms_convert() {
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// Also finalize the room hulls.
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_third_pass_rooms(portals);
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// now we run autoplace to place any statics that have not been explicitly placed in rooms.
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// These will by definition not affect the room bounds, but is convenient for users to edit
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// levels in a more freeform manner
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_autoplace_recursive(_roomlist);
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bool generate_pvs = false;
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bool pvs_cull = false;
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switch (_pvs_mode) {
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@ -848,7 +826,7 @@ void RoomManager::_second_pass_portals(Spatial *p_roomlist, LocalVector<Portal *
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int room_from_id = portal->_linkedroom_ID[0];
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if (room_from_id != -1) {
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Room *room_from = _rooms[room_from_id];
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portal->resolve_links(room_from->_room_rid);
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portal->resolve_links(_rooms, room_from->_room_rid);
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// add the portal id to the room from and the room to.
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// These are used so we can later add the portal geometry to the room bounds.
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@ -866,8 +844,8 @@ void RoomManager::_second_pass_portals(Spatial *p_roomlist, LocalVector<Portal *
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}
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}
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void RoomManager::_third_pass_portals(Spatial *p_roomlist, LocalVector<Portal *> &r_portals) {
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convert_log("_third_pass_portals");
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void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &r_portals) {
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convert_log("_autolink_portals");
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for (unsigned int n = 0; n < r_portals.size(); n++) {
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Portal *portal = r_portals[n];
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@ -965,44 +943,9 @@ void RoomManager::_third_pass_portals(Spatial *p_roomlist, LocalVector<Portal *>
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// to prevent users creating mistakes for themselves, we limit what can be put into the room list branch.
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// returns invalid node, or NULL
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Node *RoomManager::_check_roomlist_validity_recursive(Node *p_node) {
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bool ok = false;
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// is this a room?
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if (_name_starts_with(p_node, "Room") || _node_is_type<Room>(p_node)) {
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// end the recursion here
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return nullptr;
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}
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// is this a roomgroup?
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if (_name_starts_with(p_node, "RoomGroup") || _node_is_type<RoomGroup>(p_node)) {
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// end the recursion here
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return nullptr;
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}
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// now we are getting dodgy.
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// is it a Spatial? (and not a derived)
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if (p_node->get_class_name() == "Spatial") {
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ok = true;
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}
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if (!ok) {
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// return the invalid node
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return p_node;
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}
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|
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// recurse
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for (int n = 0; n < p_node->get_child_count(); n++) {
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Node *child = p_node->get_child(n);
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if (child) {
|
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Node *invalid_node = _check_roomlist_validity_recursive(child);
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if (invalid_node) {
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return invalid_node;
|
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}
|
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}
|
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}
|
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|
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return nullptr;
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bool RoomManager::_check_roomlist_validity(Node *p_node) {
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// restrictions lifted here, but we can add more if required
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return true;
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}
|
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|
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void RoomManager::_convert_rooms_recursive(Spatial *p_node, LocalVector<Portal *> &r_portals, LocalVector<RoomGroup *> &r_roomgroups, int p_roomgroup) {
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@ -1159,13 +1102,69 @@ void RoomManager::_check_portal_for_warnings(Portal *p_portal, const AABB &p_roo
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#endif
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}
|
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|
||||
void RoomManager::_find_statics_recursive(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer) {
|
||||
// don't process portal MeshInstances that are being deleted
|
||||
// (and replaced by proper Portal nodes)
|
||||
bool RoomManager::_autoplace_object(VisualInstance *p_vi) {
|
||||
// note we could alternatively use the portal_renderer to do this more efficiently
|
||||
// (as it has a BSP) but at a cost of returning result from the visual server
|
||||
AABB bb = p_vi->get_transformed_aabb();
|
||||
Vector3 centre = bb.get_center();
|
||||
|
||||
// in order to deal with internal rooms, we can't just stop at the first
|
||||
// room the point is within, as there could be later rooms with a higher priority
|
||||
int best_priority = -INT32_MAX;
|
||||
Room *best_room = nullptr;
|
||||
|
||||
for (int n = 0; n < _rooms.size(); n++) {
|
||||
Room *room = _rooms[n];
|
||||
|
||||
if (room->contains_point(centre)) {
|
||||
if (room->_room_priority > best_priority) {
|
||||
best_priority = room->_room_priority;
|
||||
best_room = room;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (best_room) {
|
||||
// just dummies, we won't use these this time
|
||||
Vector<Vector3> room_pts;
|
||||
|
||||
// we can reuse this function
|
||||
_process_static(best_room, p_vi, room_pts, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void RoomManager::_autoplace_recursive(Spatial *p_node) {
|
||||
if (p_node->is_queued_for_deletion()) {
|
||||
return;
|
||||
}
|
||||
|
||||
VisualInstance *vi = Object::cast_to<VisualInstance>(p_node);
|
||||
|
||||
// we are only interested in VIs with static or dynamic mode
|
||||
if (vi) {
|
||||
switch (vi->get_portal_mode()) {
|
||||
default: {
|
||||
} break;
|
||||
case CullInstance::PORTAL_MODE_DYNAMIC:
|
||||
case CullInstance::PORTAL_MODE_STATIC: {
|
||||
_autoplace_object(vi);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int n = 0; n < p_node->get_child_count(); n++) {
|
||||
Spatial *child = Object::cast_to<Spatial>(p_node->get_child(n));
|
||||
|
||||
if (child) {
|
||||
_autoplace_recursive(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer) {
|
||||
bool ignore = false;
|
||||
VisualInstance *vi = Object::cast_to<VisualInstance>(p_node);
|
||||
|
||||
@ -1269,6 +1268,16 @@ void RoomManager::_find_statics_recursive(Room *p_room, Spatial *p_node, Vector<
|
||||
}
|
||||
|
||||
} // if not ignore
|
||||
}
|
||||
|
||||
void RoomManager::_find_statics_recursive(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer) {
|
||||
// don't process portal MeshInstances that are being deleted
|
||||
// (and replaced by proper Portal nodes)
|
||||
if (p_node->is_queued_for_deletion()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_process_static(p_room, p_node, r_room_pts, p_add_to_portal_renderer);
|
||||
|
||||
for (int n = 0; n < p_node->get_child_count(); n++) {
|
||||
Spatial *child = Object::cast_to<Spatial>(p_node->get_child(n));
|
||||
@ -1548,6 +1557,9 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
|
||||
}
|
||||
}
|
||||
|
||||
// make sure to start with fresh internal data each time (for linked rooms etc)
|
||||
portal->clear();
|
||||
|
||||
// mark so as only to convert once
|
||||
portal->_conversion_tick = _conversion_tick;
|
||||
|
||||
@ -1562,12 +1574,12 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
|
||||
}
|
||||
|
||||
bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
|
||||
#ifdef MODULE_CSG_ENABLED
|
||||
// max opposite extents .. note AABB storing size is rubbish in this aspect
|
||||
// it can fail once mesh min is larger than FLT_MAX / 2.
|
||||
r_aabb.position = Vector3(FLT_MAX / 2, FLT_MAX / 2, FLT_MAX / 2);
|
||||
r_aabb.size = Vector3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
|
||||
#ifdef MODULE_CSG_ENABLED
|
||||
CSGShape *shape = Object::cast_to<CSGShape>(p_gi);
|
||||
if (shape) {
|
||||
Array arr = shape->get_meshes();
|
||||
@ -1607,12 +1619,68 @@ bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector
|
||||
|
||||
} // for through the surfaces
|
||||
|
||||
return true;
|
||||
} // if csg shape
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// multimesh
|
||||
MultiMeshInstance *mmi = Object::cast_to<MultiMeshInstance>(p_gi);
|
||||
if (mmi) {
|
||||
Ref<MultiMesh> rmm = mmi->get_multimesh();
|
||||
if (!rmm.is_valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// first get the mesh verts in local space
|
||||
LocalVector<Vector3, int32_t> local_verts;
|
||||
Ref<Mesh> rmesh = rmm->get_mesh();
|
||||
|
||||
if (rmesh->get_surface_count() == 0) {
|
||||
String string;
|
||||
string = "MultiMeshInstance '" + mmi->get_name() + "' has no surfaces, ignoring";
|
||||
WARN_PRINT(string);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int surf = 0; surf < rmesh->get_surface_count(); surf++) {
|
||||
Array arrays = rmesh->surface_get_arrays(surf);
|
||||
|
||||
if (!arrays.size()) {
|
||||
WARN_PRINT_ONCE("MultiMesh mesh surface with no mesh, ignoring");
|
||||
continue;
|
||||
}
|
||||
|
||||
const PoolVector<Vector3> &vertices = arrays[VS::ARRAY_VERTEX];
|
||||
|
||||
int count = local_verts.size();
|
||||
local_verts.resize(local_verts.size() + vertices.size());
|
||||
|
||||
for (int n = 0; n < vertices.size(); n++) {
|
||||
local_verts[count++] = vertices[n];
|
||||
}
|
||||
}
|
||||
|
||||
if (!local_verts.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// now we have the local space verts, add a bunch for each instance, and find the AABB
|
||||
for (int i = 0; i < rmm->get_instance_count(); i++) {
|
||||
Transform trans = rmm->get_instance_transform(i);
|
||||
trans = mmi->get_global_transform() * trans;
|
||||
|
||||
for (int n = 0; n < local_verts.size(); n++) {
|
||||
Vector3 ptWorld = trans.xform(local_verts[n]);
|
||||
r_room_pts.push_back(ptWorld);
|
||||
|
||||
// keep the bound up to date
|
||||
r_aabb.expand_to(ptWorld);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
|
||||
@ -1643,7 +1711,7 @@ bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vec
|
||||
|
||||
// possible to have a meshinstance with no geometry .. don't want to crash
|
||||
if (!arrays.size()) {
|
||||
WARN_PRINT_ONCE("PConverter::bound_findpoints MeshInstance surface with no mesh, ignoring");
|
||||
WARN_PRINT_ONCE("MeshInstance surface with no mesh, ignoring");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -39,6 +39,7 @@ class Portal;
|
||||
class RoomGroup;
|
||||
class MeshInstance;
|
||||
class GeometryInstance;
|
||||
class VisualInstance;
|
||||
|
||||
#define GODOT_PORTAL_DELINEATOR String("_")
|
||||
#define GODOT_PORTAL_WILDCARD String("*")
|
||||
@ -157,6 +158,7 @@ private:
|
||||
|
||||
bool _convert_manual_bound(Room *p_room, Spatial *p_node, const LocalVector<Portal *> &p_portals);
|
||||
void _check_portal_for_warnings(Portal *p_portal, const AABB &p_room_aabb_without_portals);
|
||||
void _process_static(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer);
|
||||
void _find_statics_recursive(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer);
|
||||
bool _convert_room_hull_preliminary(Room *p_room, const Vector<Vector3> &p_room_pts, const LocalVector<Portal *> &p_portals);
|
||||
|
||||
@ -164,16 +166,21 @@ private:
|
||||
bool _bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector<Vector3> &r_room_pts, AABB &r_aabb);
|
||||
|
||||
// THIRD PASS
|
||||
void _third_pass_portals(Spatial *p_roomlist, LocalVector<Portal *> &r_portals);
|
||||
void _autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &r_portals);
|
||||
void _third_pass_rooms(const LocalVector<Portal *> &p_portals);
|
||||
|
||||
bool _convert_room_hull_final(Room *p_room, const LocalVector<Portal *> &p_portals);
|
||||
void _build_simplified_bound(const Room *p_room, Geometry::MeshData &r_md, LocalVector<Plane, int32_t> &r_planes, int p_num_portal_planes);
|
||||
|
||||
// AUTOPLACE - automatically place STATIC and DYNAMICs that are not within a room
|
||||
// into the most appropriate room, and sprawl
|
||||
void _autoplace_recursive(Spatial *p_node);
|
||||
bool _autoplace_object(VisualInstance *p_vi);
|
||||
|
||||
// misc
|
||||
bool _add_plane_if_unique(const Room *p_room, LocalVector<Plane, int32_t> &r_planes, const Plane &p);
|
||||
void _update_portal_margins(Spatial *p_node, real_t p_margin);
|
||||
Node *_check_roomlist_validity_recursive(Node *p_node);
|
||||
bool _check_roomlist_validity(Node *p_node);
|
||||
void _cleanup_after_conversion();
|
||||
Error _build_room_convex_hull(const Room *p_room, const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh);
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
Loading…
Reference in New Issue
Block a user