Avoid copying CanvasTexture when updating proxy
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3695fe5a57
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@ -832,6 +832,8 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
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tex->is_render_target = false;
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tex->is_proxy = true;
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tex->proxies.clear();
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tex->canvas_texture = nullptr;
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tex->tex_id = 0;
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proxy_to->proxies.push_back(p_texture);
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}
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@ -1193,6 +1193,9 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
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prev_tex->proxies.erase(p_texture);
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}
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// Copy canvas_texture so it doesn't leak.
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CanvasTexture *canvas_texture = tex->canvas_texture;
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*tex = *proxy_to;
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tex->proxy_to = p_proxy_to;
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@ -1200,6 +1203,7 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
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tex->is_proxy = true;
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tex->proxies.clear();
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proxy_to->proxies.push_back(p_texture);
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tex->canvas_texture = canvas_texture;
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tex->rd_view.format_override = tex->rd_format;
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tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
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