Fix missing decal mask in mobile renderer
This commit is contained in:
parent
6758a7f8c0
commit
8449331f13
|
@ -899,6 +899,10 @@ void main() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!bool(decals.data[decal_index].mask & draw_call.layer_mask)) {
|
||||||
|
continue; //not masked
|
||||||
|
}
|
||||||
|
|
||||||
vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
|
vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
|
||||||
if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
|
if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
|
||||||
continue; //out of decal
|
continue; //out of decal
|
||||||
|
|
Loading…
Reference in New Issue